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Verification
GamerGuardian doesn't ask you to take its word for it. Six independent ways to confirm what it's doing:
The "Current" line under each setting card comes directly from the same Win32 / registry call any other tool would use. If that line changes after you click Apply, the change happened. If it doesn't, it didn't.
The window that pops after every Apply (v0.1.18+) shows per setting:
- Before value, target value, and the after value (re-read from the OS post-apply)
- ✓ Verified or ✗ Failed
- The exact registry path or Win32 API used
- A copy-pasteable PowerShell command you can run yourself
Every setting reads/writes a documented Windows location.
| Setting | PowerShell |
|---|---|
| HAGS | (Get-ItemProperty 'HKLM:\SYSTEM\CurrentControlSet\Control\GraphicsDrivers' -Name HwSchMode).HwSchMode |
| Memory Integrity | (Get-ItemProperty 'HKLM:\SYSTEM\CurrentControlSet\Control\DeviceGuard\Scenarios\HypervisorEnforcedCodeIntegrity' -Name Enabled).Enabled |
| Game Mode | (Get-ItemProperty 'HKCU:\Software\Microsoft\GameBar' -Name AutoGameModeEnabled).AutoGameModeEnabled |
| Game DVR | (Get-ItemProperty 'HKCU:\System\GameConfigStore' -Name GameDVR_Enabled).GameDVR_Enabled |
| Mouse precision | (Get-ItemProperty 'HKCU:\Control Panel\Mouse' -Name MouseSpeed).MouseSpeed |
| Fullscreen optimizations | (Get-ItemProperty 'HKCU:\System\GameConfigStore' -Name GameDVR_FSEBehaviorMode).GameDVR_FSEBehaviorMode |
| VRR | (Get-ItemProperty 'HKLM:\SYSTEM\CurrentControlSet\Control\GraphicsDrivers' -Name VRROptimizeEnable).VRROptimizeEnable |
| System Responsiveness | (Get-ItemProperty 'HKLM:\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile' -Name SystemResponsiveness).SystemResponsiveness |
| Network Throttling | (Get-ItemProperty 'HKLM:\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile' -Name NetworkThrottlingIndex).NetworkThrottlingIndex |
| USB Selective Suspend | (Get-ItemProperty 'HKLM:\SYSTEM\CurrentControlSet\Services\USB' -Name DisableSelectiveSuspend).DisableSelectiveSuspend |
| Games task profile | Get-ItemProperty 'HKLM:\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile\Tasks\Games' |
| Power plan | powercfg /getactivescheme |
| Windows service start type | sc qc <ServiceName> # look for START_TYPE |
| HDR / Refresh / Resolution | Settings → System → Display, or dxdiag
|
%APPDATA%\GamerGuardian\changes.log — every applied change (manual or silent auto-apply) is appended with full detail of the actual registry write or API call. See Logging for the schema and worked examples.
GamerGuardian.exe --testWrites every monitor's current readout to %TEMP%\gamerguardian_selftest.txt — same call paths the live UI uses, so the file is always in sync with what Settings shows. Useful for QA on weird hardware, for bug reports, or just to see exactly what the app reads.
Every monitor is a single file under src/GamerGuardian/Monitors/ that does exactly one thing each. Read HagsMonitor.cs, say, to see the full code that reads and writes HAGS — about 30 lines.
See Source file reference for a tour of the rest of the codebase.
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