• Contents
  • Introduction
  • Usage
  • Input Options
  • Specifying Input Images
  • Mipmap Generation
  • Alpha Mode
  • Gamma Correction
  • Processing Normal Maps
  • Generating Normal Maps
  • Image Resizing
  • Color Transforms
  • Compression Options
  • Compression Formats
  • Compression Quality
  • GPU Acceleration
  • Color Weighting
  • Pixel Format Conversion
  • Quantization
  • Output Options
  • Output Handler
  • Producing Texture Files
  • Handling Errors