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castle-engine/examples/fixed_camera_game/data/creatures/humanoid/screenshot_for_kambi_www/walk_1.wrl
Go to file#VRML V2.0 utf8 | |
# ---------------------------------------------------------------------------- | |
# Header synchronized with walk_2.wrl (bindable nodes cannot be within inline) | |
NavigationInfo { | |
headlight TRUE | |
type "FLY" | |
} | |
# Camera settings "encoded" in the VRML declaration below : | |
# direction -0.0113244447857141 -0.0116086201742291 -0.0117045594379305 | |
# up -0.408659428358078 -0.4189142286777496 0.8108685612678527 | |
# gravityUp 0 0 1 | |
Transform { | |
translation 1.3151321411132813 1.0828558206558228 2.4163706302642822 | |
rotation 1 0 0 1.5707963705062866 | |
children Viewpoint { | |
position 0 0 0 # camera position is expressed by translation | |
orientation -0.1241819038987159 0.9441776275634765 0.3051349222660064 2.4078719615936279 | |
} | |
} | |
# pure white background | |
Background { skyColor [ 1 1 1 ] } | |
# ---------------------------------------------------------------------------- | |
Inline { url "../walk_1.wrl" } |