Demo of reading glTF (exported from Blender) file with multiple animations,
each animation affecting different objects in the scene.
Then we can use
TTimeSensorNode.Stop to control
these animations separately.
Note that using
is a bit harder than using
TCastleSceneCore.StopAnimation (and you will miss some
features, like cross-fading between previous and next animation).
But it allows you to independently control multiple animations
within the same