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CastleEngineManifest.xml
README.md
automatic-windows-resources.res
gameinitialize.pas
gamestateinstructions.pas
gamestatemainmenu.pas
gamestateplay.pas
gamestatewin.pas
gameunit.pas
strategy_game_demo_standalone.lpi
strategy_game_demo_standalone.lpr

README.md

Demo game using maps designed in Tiled and Castle Game Engine.

Shows also how to use TUIState together with designs done in Castle Game Engine editor. Namely, in each overridden TUIState.Start, just call "InsertUserInterface('castle-data:/xxxx.castle-user-interface', ...)".

The actual game logic is mostly inside GameStatePlay and GameUnit units.