Demo 3D models (in VRML/X3D formats) of view3dscene and Castle Game Engine
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2d Simple function plot in X3D. May 29, 2016
3ds Remove vrml 1.0 spec models, I don't know their license (so I don't k… Jun 27, 2011
animation_simple_interpolation_and_time Change, cleanup old kanim demos now in castle-anim-frames/simple/ subdir Nov 30, 2016
background Use sky red in png format, to somewhat improve quality Jun 16, 2018
bump_mapping Remove TODOs, this is fixed by common_surface_shader/animated_normal_… Oct 20, 2017
castle-anim-frames Fix non_smooth_animation.castle-anim-frames url Aug 5, 2017
castle_script Smaller text size Nov 6, 2017
collada "Kambi VRML game engine" rename to "Castle Game Engine" everywhere ar… Sep 19, 2011
common_surface_shader skies resized to 512, and changed to png Dec 17, 2017
compositing_shaders Don't use gl_Color (not passed by CGE anymore), not necessary now Dec 5, 2017
cube_environment_mapping skies resized to 512, and changed to png Dec 17, 2017
event_utilities Move event_utils.x3dv to integer_trigger.x3dv. Jan 9, 2012
fog Rename protocol kambiscript: -> castlescript: everywhere. Oct 4, 2011
lights_materials Use sky red in png format, to somewhat improve quality Jun 16, 2018
movie_texture Use new octreeStaticCollisions name Feb 4, 2017
multi_texturing Test mixing Material.transparency and ColorRGBA with texture alpha Mar 7, 2018
navigation skies resized to 512, and changed to png Dec 17, 2017
nurbs Two-sided in nurbs_surface_interpolator.x3dv May 31, 2018
opengameart.org-submissions Pack script Aug 29, 2018
prototypes Update tests and screens Mar 3, 2018
rendered_texture Better ViewpointMirror demo: sky, recursive, multi-texturing mix Jun 16, 2018
screen_effects Simplify screen effects code (do not declare screen_xxx funcs/uniforms) Jul 29, 2018
sensors_environmental VisibilitySensor demo finished for all cases. Mar 19, 2012
sensors_key Rename protocol kambiscript: -> castlescript: everywhere. Oct 4, 2011
sensors_pointing_device Rename protocol kambiscript: -> castlescript: everywhere. Oct 4, 2011
shaders Fix texture2D GLSL warnings Jan 23, 2018
shadow_maps Test shadow maps cooperation with CommonSurfaceShader Apr 30, 2018
shadow_volumes shadow_volumes/houses don't need depth Jan 21, 2018
skies Larger sky red textures, to somewhat improve quality Jun 16, 2018
sound Rename protocol kambiscript: -> castlescript: everywhere. Oct 4, 2011
stl Sample STL files Mar 29, 2017
text Remake text demos to X3D. Dec 25, 2014
textures KTX examples generated by PowerVR Texture Tools Aug 21, 2017
texturing_advanced Fix tex3d_smoke.x3dv to work only with demo-models data Apr 26, 2017
vrml_1 Mark crown texture to use alpha test Apr 23, 2017
vrml_2 skies resized to 512, and changed to png Dec 17, 2017
vrml_engine_doc_simple_examples Replace KambiTriangulation with new fields Oct 18, 2016
water Barna29.x3dv fixed to use shader effects and work with new shader pip… Jan 15, 2018
x3d ClipPlane samples formatting better, and PHONG shading Jul 30, 2018
.gitignore Remake regular_labirynth, use X3D and don't refer to CGE dir Nov 10, 2016
COPYING.GPL2.txt * rename existing COPYING* files to names like COPYING.GPL2.txt and C… Dec 20, 2009
README.md Update website to https://castle-engine.io/ May 27, 2018

README.md

Demo VRML / X3D models of Castle Game Engine

A collection of test and demo 3D models (and textures and other media). Useful with Castle Game Engine tools (for example view3dscene, https://castle-engine.io/view3dscene.php ), Many of them follow standard file formats (like VRML / X3D) and as such can be also viewed / edited using other tools.

Complete documentation on https://castle-engine.io/demo_models.php .

License

GNU GPL >= 2. Except for some media files (textures, sounds) where a different license is clearly stated in the AUTHORS.txt file. All of the files are on open-source compatible licenses.