Game about walking in a weird forest, planting healing trees, and shooting evil targets. Game sponsored by Patreon supporters, showing off various Castle Game Engine features.
Switch branches/tags
Nothing to show
Clone or download

README.md

Wyrd Forest

Game about walking in a weird forest, planting healing trees, and shooting evil targets.

Game sponsored by Robert Daniel Murphy through Patreon ( https://www.patreon.com/castleengine ), showing off various Castle Game Engine features. Thank you!

Features:

  • Terrain editor (visually edit size and all generation parameters - octaves, smoothness, heterogeneous...). Press F10 to show.
  • Terrain shader with 3 blended texture layers and darkened slopes (parameters are also editable during the game, in the menu after pressing F10).
  • Simple walking in FPS mode (you can use AWSD keys, arrow keys, press F4 to toggle mouse look, C to crouch, Space to jump, Shift to run).
  • You can save generated terrain as 3D model in X3D format (e.g. to inspect in view3dscene for debugging, or to use in other games as static mesh, without the need to deal with TTerrainNoise class).
  • You can spawn trees (right mouse button). Crosshair appears in mouse look mode.
  • Evil squirrels with shooting targets spawn around you.
  • Shooting the evil squirrel gives you points, depending on how close to the "bullseye" you hit the white-red shooting target inside. You can look at the "Hit points under mouse" in the upper-right corner to know how close to the bullseye you are before shooting:)
  • Shooting the evil squirrel splits it into 3 pieces, split exactly at the point where you hit the mesh, and the pieces fall down with physics!
  • Shoot test physical boxes with Ctrl + right click (collide only with terrain and destroyed enemy parts, now).

Compilation

  1. Get the latest Castle Game Engine from GitHub.

  2. Compile:

    1. Using Lazarus:
    2. Using the build tool:

License

GPL 2.0 or any higher version. See the LICENSE.txt file.