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IOC-283 Ability to create custom lifestyle attribute with custom LifestyleManager #8

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354 changes: 177 additions & 177 deletions src/Castle.Windsor/Core/LifestyleAttributes.cs
@@ -1,177 +1,177 @@
// Copyright 2004-2009 Castle Project - http://www.castleproject.org/
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace Castle.Core
{
using System;
/// <summary>
/// Base for Attributes that want to express lifestyle
/// chosen by the component.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple=false)]
public abstract class LifestyleAttribute : Attribute
{
/// <summary>
/// Initializes a new instance of the <see cref="LifestyleAttribute"/> class.
/// </summary>
/// <param name="type">The type.</param>
protected LifestyleAttribute(LifestyleType type)
{
this.Lifestyle = type;
}
/// <summary>
/// Gets or sets the lifestyle.
/// </summary>
/// <value>The lifestyle.</value>
public LifestyleType Lifestyle { get; set; }
}
/// <summary>
/// Indicates that the target components wants a
/// singleton lifestyle.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple=false)]
public sealed class SingletonAttribute : LifestyleAttribute
{
/// <summary>
/// Initializes a new instance of the <see cref="SingletonAttribute"/> class.
/// </summary>
public SingletonAttribute() : base(LifestyleType.Singleton)
{
}
}
/// <summary>
/// Indicates that the target components wants a
/// transient lifestyle.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple=false)]
public sealed class TransientAttribute : LifestyleAttribute
{
/// <summary>
/// Initializes a new instance of the <see cref="TransientAttribute"/> class.
/// </summary>
public TransientAttribute() : base(LifestyleType.Transient)
{
}
}
/// <summary>
/// Indicates that the target components wants a
/// per thread lifestyle.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple=false)]
public sealed class PerThreadAttribute : LifestyleAttribute
{
/// <summary>
/// Initializes a new instance of the <see cref="PerThreadAttribute"/> class.
/// </summary>
public PerThreadAttribute() : base(LifestyleType.Thread)
{
}
}
#if (!SILVERLIGHT)
/// <summary>
/// Indicates that the target components wants a
/// per web request lifestyle.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public sealed class PerWebRequestAttribute : LifestyleAttribute
{
public PerWebRequestAttribute() : base(LifestyleType.PerWebRequest)
{
}
}
#endif
/// <summary>
/// Indicates that the target components wants a
/// pooled lifestyle.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple=false)]
public sealed class PooledAttribute : LifestyleAttribute
{
private static readonly int Initial_PoolSize = 5;
private static readonly int Max_PoolSize = 15;
private readonly int initialPoolSize;
private readonly int maxPoolSize;
/// <summary>
/// Initializes a new instance of the <see cref="PooledAttribute"/> class
/// using the default initial pool size (5) and the max pool size (15).
/// </summary>
public PooledAttribute() : this(Initial_PoolSize, Max_PoolSize)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="PooledAttribute"/> class.
/// </summary>
/// <param name="initialPoolSize">Initial size of the pool.</param>
/// <param name="maxPoolSize">Max pool size.</param>
public PooledAttribute(int initialPoolSize, int maxPoolSize) : base(LifestyleType.Pooled)
{
this.initialPoolSize = initialPoolSize;
this.maxPoolSize = maxPoolSize;
}
/// <summary>
/// Gets the initial size of the pool.
/// </summary>
/// <value>The initial size of the pool.</value>
public int InitialPoolSize
{
get { return initialPoolSize; }
}
/// <summary>
/// Gets the maximum pool size.
/// </summary>
/// <value>The size of the max pool.</value>
public int MaxPoolSize
{
get { return maxPoolSize; }
}
}
/// <summary>
/// Indicates that the target components wants a
/// custom lifestyle.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple=false)]
public sealed class CustomLifestyleAttribute : LifestyleAttribute
{
private readonly Type lifestyleHandlerType;
/// <summary>
/// Initializes a new instance of the <see cref="CustomLifestyleAttribute"/> class.
/// </summary>
/// <param name="lifestyleHandlerType">The lifestyle handler.</param>
public CustomLifestyleAttribute(Type lifestyleHandlerType) : base(LifestyleType.Custom)
{
this.lifestyleHandlerType = lifestyleHandlerType;
}
/// <summary>
/// Gets the type of the lifestyle handler.
/// </summary>
/// <value>The type of the lifestyle handler.</value>
public Type LifestyleHandlerType
{
get { return lifestyleHandlerType; }
}
}
}
// Copyright 2004-2009 Castle Project - http://www.castleproject.org/
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

namespace Castle.Core
{
using System;

/// <summary>
/// Base for Attributes that want to express lifestyle
/// chosen by the component.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple=false)]
public abstract class LifestyleAttribute : Attribute
{
/// <summary>
/// Initializes a new instance of the <see cref="LifestyleAttribute"/> class.
/// </summary>
/// <param name="type">The type.</param>
protected LifestyleAttribute(LifestyleType type)
{
this.Lifestyle = type;
}

/// <summary>
/// Gets or sets the lifestyle.
/// </summary>
/// <value>The lifestyle.</value>
public LifestyleType Lifestyle { get; set; }
}

/// <summary>
/// Indicates that the target components wants a
/// singleton lifestyle.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple=false)]
public sealed class SingletonAttribute : LifestyleAttribute
{
/// <summary>
/// Initializes a new instance of the <see cref="SingletonAttribute"/> class.
/// </summary>
public SingletonAttribute() : base(LifestyleType.Singleton)
{
}
}

/// <summary>
/// Indicates that the target components wants a
/// transient lifestyle.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple=false)]
public sealed class TransientAttribute : LifestyleAttribute
{
/// <summary>
/// Initializes a new instance of the <see cref="TransientAttribute"/> class.
/// </summary>
public TransientAttribute() : base(LifestyleType.Transient)
{
}
}

/// <summary>
/// Indicates that the target components wants a
/// per thread lifestyle.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple=false)]
public sealed class PerThreadAttribute : LifestyleAttribute
{
/// <summary>
/// Initializes a new instance of the <see cref="PerThreadAttribute"/> class.
/// </summary>
public PerThreadAttribute() : base(LifestyleType.Thread)
{
}
}
#if (!SILVERLIGHT)
/// <summary>
/// Indicates that the target components wants a
/// per web request lifestyle.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public sealed class PerWebRequestAttribute : LifestyleAttribute
{
public PerWebRequestAttribute() : base(LifestyleType.PerWebRequest)
{
}
}
#endif
/// <summary>
/// Indicates that the target components wants a
/// pooled lifestyle.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple=false)]
public sealed class PooledAttribute : LifestyleAttribute
{
private static readonly int Initial_PoolSize = 5;
private static readonly int Max_PoolSize = 15;

private readonly int initialPoolSize;
private readonly int maxPoolSize;

/// <summary>
/// Initializes a new instance of the <see cref="PooledAttribute"/> class
/// using the default initial pool size (5) and the max pool size (15).
/// </summary>
public PooledAttribute() : this(Initial_PoolSize, Max_PoolSize)
{
}

/// <summary>
/// Initializes a new instance of the <see cref="PooledAttribute"/> class.
/// </summary>
/// <param name="initialPoolSize">Initial size of the pool.</param>
/// <param name="maxPoolSize">Max pool size.</param>
public PooledAttribute(int initialPoolSize, int maxPoolSize) : base(LifestyleType.Pooled)
{
this.initialPoolSize = initialPoolSize;
this.maxPoolSize = maxPoolSize;
}

/// <summary>
/// Gets the initial size of the pool.
/// </summary>
/// <value>The initial size of the pool.</value>
public int InitialPoolSize
{
get { return initialPoolSize; }
}

/// <summary>
/// Gets the maximum pool size.
/// </summary>
/// <value>The size of the max pool.</value>
public int MaxPoolSize
{
get { return maxPoolSize; }
}
}

/// <summary>
/// Indicates that the target components wants a
/// custom lifestyle.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple=false)]
public class CustomLifestyleAttribute : LifestyleAttribute
{
private readonly Type lifestyleHandlerType;

/// <summary>
/// Initializes a new instance of the <see cref="CustomLifestyleAttribute"/> class.
/// </summary>
/// <param name="lifestyleHandlerType">The lifestyle handler.</param>
public CustomLifestyleAttribute(Type lifestyleHandlerType) : base(LifestyleType.Custom)
{
this.lifestyleHandlerType = lifestyleHandlerType;
}

/// <summary>
/// Gets the type of the lifestyle handler.
/// </summary>
/// <value>The type of the lifestyle handler.</value>
public Type LifestyleHandlerType
{
get { return lifestyleHandlerType; }
}
}
}