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Pipe weapons easier to craft #618
Pipe weapons easier to craft #618
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The pipe rifle (.22, 9mm) and the pipe shotguns (both single and double) have had their recipes changed to require fabrication 2 and mechanics 1. They also no longer require a hacksaw - a multitool will suffice. The purpose of this change is to make them easily craftable at the point in the game where they're useful - at the very beginning when you may have loose ammo from killing a zombie, but no gun to fire it.
…ery-patch-1 Pipe weapons easier to craft
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IIRC at some point we had makeshift pipe weapons - let's reintroduce them instead of making the proper versions unrealistically easy (fine sawing is necessary for the barrel to be properly made IIUC) |
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I don't see the point to doing that - the weapons made easier to craft in this PR are the absolute lowest of the low, guns are pretty common right now so by the time you have access to a hacksaw and screwdriver set, you also probably have a real gun, and every real gun is better than any of these. |
| "time": "14 m", | ||
| "reversible": true, | ||
| "autolearn": true, | ||
| "qualities": [ { "id": "SAW_M_FINE", "level": 1 }, { "id": "SCREW_FINE", "level": 1 } ], | ||
| "qualities": [ { "id": "SAW_ME", "level": 1 }, { "id": "SCREW_FINE", "level": 1 } ], |
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Typo here
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gonna close this because i have no idea how to fix the typo - my changes aren't going through, i think it's something to do with the de-linking |

Makes pipe weapons easier to craft by reducing the skill requirement to fabrication 2 mechanics 1 for all basic pipe guns and the single barrel shotgun, and fabrication 3 mechanics 1 for the double barrel.
All pipe weapons no longer require fine sawing, only regular metal sawing, so a multitool can be used to craft them.
This is intended to make them much easier to create at the point in the game where they are useful (the very beginning where you may have loose ammo due to a zombie drop but not a weapon to use it in)