Obsolete some of the now-useless tailoring fluff, fix up rag and felt patch crafting #859
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Summary
SUMMARY: Balance "Start obsoleting and cleaning up unused parts of the tailoring overhaul"
Purpose of change
As a follow-up to the PR that removed the weird barely-started tailoring overhaul, this PR aims to replace spawns and remaining recipe usage of the now-useless tailoring items with sensible equivalents, and fixing up some of the bits that're being kept.
I initially sought out to make frame looms useful so they could stay, but the only real option was faster rag weaving, which is minor as the time involved is very low.
Describe the solution
plastic_molding,tailoring_cotton_knitting, andtailoring_wool_knittingwill be used for standardizing recipes later on so I kept those.SUS_tailoring_fastenersas they only spawn pointless bits like buttons.tailoring_cotton_knittingandtailoring_wool_knittingrequirements for both that and for knitting rags.tailoring_cotton_knittingchanged to allow using plant fiber in addition to thread, rags go from allowing all four types of thread to allowing cotton or plant fiber. Retaining plant fiber is especially important to avoid innawoods runs being softlocked by inability to craft a rag, but sinew should rarely be common enough for rags made of meat to be essential.Describe alternatives you've considered
Testing
Additional context
Follows up from this PR: #810
Unrelated but relevant, on looking through this, there seem to be a FUCKTON of knitting-related recipes for wool items that were obsoleted. Implemented the suggestion of re-adding knitted felt patches as there doesn't seem to be any reason to disallow it, adding knitted recipes for various small wool items might be useful for the future.