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Suggested Memory Configurations
cbmeeks edited this page Mar 2, 2016
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6 revisions
There is no universal memory allocation scheme that works with every game or demo. Below are some suggested memory mappings that might be beneficial to know or inspire you to use in your own projects.
Type | Start | End | Start | End | Bytes | K | Objects |
---|---|---|---|---|---|---|---|
Code & Some Data | 0900 | 87FF | 2304 | 34815 | 32512 | 31.8 | |
Data (map, tiles, meta) | 8800 | BFFF | 34816 | 49151 | 14336 | 14.0 | |
Character Set | C000 | C7FF | 49152 | 51199 | 2048 | 2.0 | |
Screen 1 | C800 | CBFF | 51200 | 52223 | 1024 | 1.0 | |
Screen 2 | CC00 | CFFF | 52224 | 53247 | 1024 | 1.0 | |
Sprites | D000 | FFBF | 53248 | 65471 | 12224 | 11.9 | 191.0 |
IRQ Vectors ** | FFFA | FFFF | 65530 | 65535 | 6 | 0.0 |
* Thanks to Lassee
on Lemon64
for this information.
** BASIC and Kernal disabled