Skip to content
Team DuckDuckGoose, 2nd place at Bloomberg Code B Hackathon March 3-4, 2017, with @RobertRiachi, @anamayagarodia, and @pratyushpal
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Type Name Latest commit message Commit time
Failed to load latest commit information.


Team DuckDuckGoose, 2nd place at Bloomberg Code B Hackathon March 3-4, 2017, with @robertriachi, @anamayagarodia, and @pratyushpal

This is a real-time Python AI for a large multiplayer Space Invaders-like game made by Bloomberg. We doubled the scores of nearly all other teams in Waterloo, and took one game off of a team of grad students and fourth years who had an actually optimal algorithm.

All the code is in The other files are from Bloomberg.


  • You control a spaceship with thrusters (using newline-separated commands over TCP)
  • You have limited vision and can also place "scans" of arbitrary locations on the field
  • You want to hit very small "mines" (10x10 on a field on 10,000x10,000) in order to "capture" them, at which point they will start generating income for you
  • The game is played for 20 minutes, and the player with the largest resources mined wins


  • Uses somewhat clever and somewhat arbitrary vector math to determine direction of thrusters given a target point. Almost always works, hitting the mine on the first pass.
  • Uses a running queue of all known mine locations to be able to place scans optimally and "check back" on mines taken
    • First goes through an "explore" phase in order to find the locations of at least 80% of the mines on the field
    • Then begins a "circulation" phase to scan each of the mines that it has seen and go back to the ones that have been captured by others.
    • If it runs into a closer mine while waypointing to a particular mine, changes priority and goes for that one first. Slight hysteresis added to prevent infinite loops.
  • Backs up a list of the mines it has "seen", since this is its single most valuable resource in case the program crashes
  • Targets the nearest mine, with some weighting based on current direction of travel
  • Prioritizes capturing mines owned by higher ranked teams (in this case, "exodia" was hardcoded)
You can’t perform that action at this time.