diff --git a/INSTALL b/INSTALL index 57ba117..3169b13 100644 --- a/INSTALL +++ b/INSTALL @@ -1 +1,3 @@ -To use it install copy blenderExporter/* in your ~/.blender/scripts/ +To use it: +copy blenderExporter/* in your ~/.blender/scripts/ + diff --git a/NOTES b/NOTES new file mode 100644 index 0000000..8796899 --- /dev/null +++ b/NOTES @@ -0,0 +1,17 @@ +Notes + +To export rigged model from blender you have to name your VertexGroup? with the bone name, because the association is done by name. +If you have more than One bone in a vertex group, it will not work. It's something that has to be fixed. you can get the last +version of blender exporter here http://hg.plopbyte.net/osgexport/ +Features + + * Export Mesh, Light, Transform + * Export Action (Rigged mesh) and IPOS + * Support Group in blender, and create instance in the blender file + * Export multi uvs, multi texture, multi materials + +Todo + + * Reduce the multi vertex bone information exported in RigGeometry? (a new bug) + * Share texture in stateset + * Update gui diff --git a/README b/README index fcaf847..1d0f6aa 100644 --- a/README +++ b/README @@ -1,3 +1,7 @@ +to get this exporter, get mercurial http://mercurial.selenic.com/wiki/ +then +hg clone http://hg.plopbyte.net/osgexport/ + To install this export follow instructions in file INSTALL How to report a bug: