Skip to content

Commit

Permalink
Add particles
Browse files Browse the repository at this point in the history
  • Loading branch information
Jeija authored and PilzAdam committed Jan 14, 2013
1 parent 443bbe6 commit 61f5ca6
Show file tree
Hide file tree
Showing 9 changed files with 370 additions and 1 deletion.
1 change: 1 addition & 0 deletions src/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -262,6 +262,7 @@ set(minetest_SRCS
keycode.cpp
camera.cpp
clouds.cpp
particles.cpp
clientobject.cpp
chat.cpp
guiMainMenu.cpp
Expand Down
1 change: 1 addition & 0 deletions src/client.h
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filecache.h"
#include "localplayer.h"
#include "server.h"
#include "particles.h"
#include "util/pointedthing.h"

struct MeshMakeData;
Expand Down
1 change: 1 addition & 0 deletions src/defaultsettings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -124,6 +124,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("preload_item_visuals", "true");
settings->setDefault("enable_shaders", "2");
settings->setDefault("repeat_rightclick_time", "0.25");
settings->setDefault("enable_particles", "true");

settings->setDefault("media_fetch_threads", "8");

Expand Down
22 changes: 22 additions & 0 deletions src/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiChatConsole.h"
#include "config.h"
#include "clouds.h"
#include "particles.h"
#include "camera.h"
#include "farmesh.h"
#include "mapblock.h"
Expand Down Expand Up @@ -2399,6 +2400,13 @@ void the_game(
else
{
dig_time_complete = params.time;
if (g_settings->getBool("enable_particles"))
{
const ContentFeatures &features =
client.getNodeDefManager()->get(n);
addPunchingParticles
(gamedef, smgr, player, nodepos, features.tiles);
}
}

if(dig_time_complete >= 0.001)
Expand Down Expand Up @@ -2430,6 +2438,14 @@ void the_game(
MapNode wasnode = map.getNode(nodepos);
client.removeNode(nodepos);

if (g_settings->getBool("enable_particles"))
{
const ContentFeatures &features =
client.getNodeDefManager()->get(wasnode);
addDiggingParticles
(gamedef, smgr, player, nodepos, features.tiles);
}

dig_time = 0;
digging = false;

Expand Down Expand Up @@ -2698,6 +2714,12 @@ void the_game(
farmesh->update(v2f(player_position.X, player_position.Z),
brightness, farmesh_range);
}

/*
Update particles
*/

allparticles_step(dtime, client.getEnv());

/*
Fog
Expand Down
16 changes: 15 additions & 1 deletion src/guiMainMenu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -104,6 +104,7 @@ enum
GUI_ID_TRILINEAR_CB,
GUI_ID_SHADERS_CB,
GUI_ID_PRELOAD_ITEM_VISUALS_CB,
GUI_ID_ENABLE_PARTICLES_CB,
GUI_ID_DAMAGE_CB,
GUI_ID_CREATIVE_CB,
GUI_ID_JOIN_GAME_BUTTON,
Expand Down Expand Up @@ -618,7 +619,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
GUI_ID_TRILINEAR_CB, wgettext("Tri-Linear Filtering"));
}

// shader/on demand image loading settings
// shader/on demand image loading/particles settings
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175*2, option_y);
Expand All @@ -633,6 +634,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
GUI_ID_PRELOAD_ITEM_VISUALS_CB, wgettext("Preload item visuals"));
}

{
core::rect<s32> rect(0, 0, option_w+20+20, 30);
rect += m_topleft_client + v2s32(option_x+175*2, option_y+20*2);
Environment->addCheckBox(m_data->enable_particles, rect, this,
GUI_ID_ENABLE_PARTICLES_CB, wgettext("Enable Particles"));
}

// Key change button
{
core::rect<s32> rect(0, 0, 120, 30);
Expand Down Expand Up @@ -849,6 +857,12 @@ void GUIMainMenu::readInput(MainMenuData *dst)
dst->preload_item_visuals = ((gui::IGUICheckBox*)e)->isChecked();
}

{
gui::IGUIElement *e = getElementFromId(GUI_ID_ENABLE_PARTICLES_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->enable_particles = ((gui::IGUICheckBox*)e)->isChecked();
}

{
gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
Expand Down
1 change: 1 addition & 0 deletions src/guiMainMenu.h
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,7 @@ struct MainMenuData
bool trilinear_filter;
int enable_shaders;
bool preload_item_visuals;
bool enable_particles;
// Server options
bool creative_mode;
bool enable_damage;
Expand Down
2 changes: 2 additions & 0 deletions src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1448,6 +1448,7 @@ int main(int argc, char *argv[])
menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
menudata.enable_shaders = g_settings->getS32("enable_shaders");
menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
menudata.enable_particles = g_settings->getBool("enable_particles");
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
Expand Down Expand Up @@ -1570,6 +1571,7 @@ int main(int argc, char *argv[])

g_settings->setS32("enable_shaders", menudata.enable_shaders);
g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
g_settings->set("enable_particles", itos(menudata.enable_particles));

g_settings->set("creative_mode", itos(menudata.creative_mode));
g_settings->set("enable_damage", itos(menudata.enable_damage));
Expand Down
229 changes: 229 additions & 0 deletions src/particles.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,229 @@
/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "particles.h"
#include "constants.h"
#include "debug.h"
#include "main.h" // For g_profiler and g_settings
#include "settings.h"
#include "tile.h"
#include "gamedef.h"
#include "collision.h"
#include <stdlib.h>
#include "util/numeric.h"
#include "light.h"
#include "environment.h"
#include "clientmap.h"
#include "mapnode.h"

Particle::Particle(
IGameDef *gamedef,
scene::ISceneManager* smgr,
LocalPlayer *player,
s32 id,
v3f pos,
v3f velocity,
v3f acceleration,
float expirationtime,
float size,
AtlasPointer ap
):
scene::ISceneNode(smgr->getRootSceneNode(), smgr, id)
{
// Misc
m_gamedef = gamedef;

// Texture
m_material.setFlag(video::EMF_LIGHTING, false);
m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
m_material.setFlag(video::EMF_FOG_ENABLE, true);
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
m_material.setTexture(0, ap.atlas);
m_ap = ap;
m_light = 0;


// Particle related
m_pos = pos;
m_velocity = velocity;
m_acceleration = acceleration;
m_expiration = expirationtime;
m_time = 0;
m_player = player;
m_size = size;

// Irrlicht stuff (TODO)
m_collisionbox = core::aabbox3d<f32>(-size/2,-size/2,-size/2,size/2,size/2,size/2);
this->setAutomaticCulling(scene::EAC_OFF);
}

Particle::~Particle()
{
}

void Particle::OnRegisterSceneNode()
{
if (IsVisible)
{
SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
}

ISceneNode::OnRegisterSceneNode();
}

void Particle::render()
{
// TODO: Render particles in front of water and the selectionbox

video::IVideoDriver* driver = SceneManager->getVideoDriver();
driver->setMaterial(m_material);
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
video::SColor c(255, m_light, m_light, m_light);

video::S3DVertex vertices[4] =
{
video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0, c, m_ap.x0(), m_ap.y1()),
video::S3DVertex(m_size/2,-m_size/2,0, 0,0,0, c, m_ap.x1(), m_ap.y1()),
video::S3DVertex(m_size/2,m_size/2,0, 0,0,0, c, m_ap.x1(), m_ap.y0()),
video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0, c ,m_ap.x0(), m_ap.y0()),
};

for(u16 i=0; i<4; i++)
{
vertices[i].Pos.rotateYZBy(m_player->getPitch());
vertices[i].Pos.rotateXZBy(m_player->getYaw());
m_box.addInternalPoint(vertices[i].Pos);
vertices[i].Pos += m_pos*BS;
}

u16 indices[] = {0,1,2, 2,3,0};
driver->drawVertexPrimitiveList(vertices, 4, indices, 2,
video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
}

void Particle::step(float dtime, ClientEnvironment &env)
{
core::aabbox3d<f32> box = m_collisionbox;
v3f p_pos = m_pos*BS;
v3f p_velocity = m_velocity*BS;
v3f p_acceleration = m_acceleration*BS;
collisionMoveSimple(&env.getClientMap(), m_gamedef,
BS*0.5, box,
0, dtime,
p_pos, p_velocity, p_acceleration);
m_pos = p_pos/BS;
m_velocity = p_velocity/BS;
m_acceleration = p_acceleration/BS;
m_time += dtime;

// Update lighting
u8 light = 0;
try{
v3s16 p = v3s16(
floor(m_pos.X+0.5),
floor(m_pos.Y+0.5),
floor(m_pos.Z+0.5)
);
MapNode n = env.getClientMap().getNode(p);
light = n.getLightBlend(env.getDayNightRatio(), m_gamedef->ndef());
}
catch(InvalidPositionException &e){
light = blend_light(env.getDayNightRatio(), LIGHT_SUN, 0);
}
m_light = decode_light(light);
}

std::vector<Particle*> all_particles;

void allparticles_step (float dtime, ClientEnvironment &env)
{
for(std::vector<Particle*>::iterator i = all_particles.begin(); i != all_particles.end();)
{
if ((*i)->get_expired())
{
(*i)->remove();
delete *i;
all_particles.erase(i);
}
else
{
(*i)->step(dtime, env);
i++;
}
}
}

void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
{
for (u16 j = 0; j < 32; j++) // set the amount of particles here
{
addNodeParticle(gamedef, smgr, player, pos, tiles);
}
}

void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
{
addNodeParticle(gamedef, smgr, player, pos, tiles);
}

// add a particle of a node
// used by digging and punching particles
void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
{
// Texture
u8 texid = myrand_range(0,5);
AtlasPointer ap = tiles[texid].texture;
float size = rand()%64/512.;
float visual_size = BS*size;
float texsize = size*2;

float x1 = ap.x1();
float y1 = ap.y1();

ap.size.X = (ap.x1() - ap.x0()) * texsize;
ap.size.Y = (ap.x1() - ap.x0()) * texsize;

ap.pos.X = ap.x0() + (x1 - ap.x0()) * ((rand()%64)/64.-texsize);
ap.pos.Y = ap.y0() + (y1 - ap.y0()) * ((rand()%64)/64.-texsize);

// Physics
v3f velocity((rand()%100/50.-1)/1.5, rand()%100/35., (rand()%100/50.-1)/1.5);
v3f acceleration(0,-9,0);
v3f particlepos = v3f(
(f32)pos.X+rand()%100/200.-0.25,
(f32)pos.Y+rand()%100/200.-0.25,
(f32)pos.Z+rand()%100/200.-0.25
);

Particle *particle = new Particle(
gamedef,
smgr,
player,
0,
particlepos,
velocity,
acceleration,
rand()%100/100., // expiration time
visual_size,
ap);

all_particles.push_back(particle);
}
Loading

0 comments on commit 61f5ca6

Please sign in to comment.