File tree 3 files changed +9
-9
lines changed
3 files changed +9
-9
lines changed Original file line number Diff line number Diff line change 251
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#remote_media =
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# Physics stuff
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- #movement_acceleration_default = 2
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- #movement_acceleration_air = 0.5
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- #movement_acceleration_fast = 4
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+ #movement_acceleration_default = 3
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+ #movement_acceleration_air = 2
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+ #movement_acceleration_fast = 10
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#movement_speed_walk = 4
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#movement_speed_crouch = 1.35
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#movement_speed_fast = 20
Original file line number Diff line number Diff line change @@ -180,9 +180,9 @@ void set_default_settings(Settings *settings)
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settings->setDefault (" remote_media" , " " );
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// physics stuff
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- settings->setDefault (" movement_acceleration_default" , " 4 " );
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- settings->setDefault (" movement_acceleration_air" , " 4 " );
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- settings->setDefault (" movement_acceleration_fast" , " 4 " );
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+ settings->setDefault (" movement_acceleration_default" , " 3 " );
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+ settings->setDefault (" movement_acceleration_air" , " 2 " );
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+ settings->setDefault (" movement_acceleration_fast" , " 10 " );
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settings->setDefault (" movement_speed_walk" , " 4" );
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settings->setDefault (" movement_speed_crouch" , " 1.35" );
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settings->setDefault (" movement_speed_fast" , " 20" );
Original file line number Diff line number Diff line change @@ -59,9 +59,9 @@ Player::Player(IGameDef *gamedef):
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" list[current_player;craftpreview;7,1;1,1;]" ;
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// Initialize movement settings at default values, so movement can work if the server fails to send them
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- movement_acceleration_default = 4 * BS;
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- movement_acceleration_air = 4 * BS;
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- movement_acceleration_fast = 4 * BS;
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+ movement_acceleration_default = 3 * BS;
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+ movement_acceleration_air = 2 * BS;
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+ movement_acceleration_fast = 10 * BS;
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movement_speed_walk = 4 * BS;
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movement_speed_crouch = 1.35 * BS;
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movement_speed_fast = 20 * BS;
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