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Commits on Jun 6, 2012
  1. Call this 0.4.dev-20120606

    committed Jun 6, 2012
Commits on Jun 5, 2012
  1. Add after_destruct and cache the existence of on_construct, on_destru…

    …ct and after_destruct for quick skipping when a node does not have them
    committed Jun 5, 2012
  2. Fix NDT_RAILLIKE tweakings

    committed Jun 5, 2012
  3. Shadily clean up NDT_RAILLIKE to surely differ from the few leftover …

    …non-LGPLv2 parts from the standpoint of copyright law.
    darkrose committed with Jun 5, 2012
  4. Clean and optimize clouds.cpp enough to not really contain any of the…

    … small amount of non-LGPLv2/later code left
    committed Jun 5, 2012
  5. Switch the license to be LGPLv2/later, with small parts still remaini…

    …ng as GPLv2/later, by agreement of major contributors
    committed Jun 5, 2012
Commits on Jun 4, 2012
  1. Fix loading of old signs

    committed Jun 4, 2012
Commits on Jun 3, 2012
  1. Call this 0.4.dev-20120603

    committed Jun 3, 2012
  2. Add InvRef:is_empty(listname) and make chests/furnaces not diggable i…

    …f not empty in minimal game
    darkrose committed with Jun 3, 2012
  3. Add can_dig callback

    darkrose committed with Jun 3, 2012
  4. Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-po…

    …int values in formspec
    committed Jun 3, 2012
  5. Reshape inventory menu code

    committed Jun 3, 2012
  6. Fix loading of legacy chests

    committed Jun 2, 2012
  7. Use proper furnace cook time

    committed Jun 2, 2012
  8. Add ObjRef:is_player() and modify ObjRef:get_player_name() to always …

    …return a string to aid better inter-object compatibility of code that assumes objects to be players
    committed Jun 2, 2012
  9. minetest.get_craft_result

    committed Jun 2, 2012