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README.md

GraphicObjectTemplating

Introduction

This module will help you to build interactive object oriented UI elements using the TWIG Templating Engine. This version only works with Zend Framework versions 2.5+ and 3.0+, however it has only been tested with Zend version 3.0+.

Before Installation

  • You must have a Zend Framework 3 project,
  • with the following dependencies:
    • developer toolbar (in order to debug your project),
    • support for caching (useful in productions using TWIG),
    • support for JSON de/serialization,
    • support for sessions.

optionally, you can also install:

  • i18n support (if needed),
  • the official MVC plugins, including PRG support, identity, and flash messages (if you use Authentication),

Installation using Composer

For to install GraphicObjectTemplating use the following command:

composer.phar require celtic34fr/zf-graphic-object-templating-twig dev-master

In order to use the installed module, you need to configure your application as follows:

First, in config/modules.config.php file, add the following lines:

...,
'ZfcTwig',
'GraphicObjectTemplating',
...,

In your project's public folder, create a linked directory with the vendor/celtic34fr/zf-graphic-object-templating-twig/public directory named graphicobjecttemplating with the following commands: If you're on Linux, run the following command:

ln -s ../vendor/celtic34fr/zf-graphic-object-templating-twig/public graphicobjecttemplating

If you're on Windows, run the following command as an administrator using cmd.exe in the public folder:

mklink /D graphicobjecttemplating ..\vendor\celtic34fr\zf-graphic-object-templating\public

Copy the files zfGraphicObjectTemplting.local.php.dist and zfGrpahicObjectTemplating.development.local.php.dist found in the config folder of GraphicObjectTemplating without .dist extension in config/autoload folder of your project. They will activate all the basics needed parameters by GraphicObjectTemplating.

In order to be able to use the ODDragNDrop object, file download by drag and drop, you will need to perform 2 operations.

In the config/autoload folder of your project, you must add the following line in the global.php file:

return [
    ...
    'publicFolder' => __DIR__.'/../../public',
    ...
];

In the public folder of your project, create the uploadfiles folder, then assigning write permissions to all users on public and uploadedfiles folders (Linux 'chmod 777 ... ').

By using the Twig Templating Engine, you have to replace some templates and parameters. You can find templates in view/twigtemplates for your project:

  • in the application/index folder, you have the index.twig template, which is the same as index.phtml in a standard project,
  • in the error folder, you'll find the index.twig and 404.twig files. Use them to replace the index.phtml and 404.phtml files in your project's error folder,
  • in the layout folder you'll find the layout.twig file, which is an adaptation of the original layout.phtml file, to be used with the Twig templating engine.

One this is done, you will experience the same behavior as an original Zend Framework 3 project. Some extensions to Twig have been made to copy the same mechanics as a Zend Framework 3 project that do not originally use Twig for rendering pages.

This is only a foundation for your development, you can modify/adapt it to fit your needs. The current layout.twig template works with the Twig block mode. In this, there are several variables and blocks that are defined, so you can input your own data:

  • the variable local allows you to define the language of the page, for instance; 'fr' or 'en',
  • the Hmeta block defines the basic metas, which you can either change or complete,
  • the Hstyle block defines the stylesheets needed to run GraphicObjectTemplating in any page,
  • the Hscript block defines the JavaScript files needed to run GraphicObjectTemplating in any page,
  • the Bcontent block contains or will contain, the structure of your page, the content blocks contain the main part of the page (excluding the navigation bar and footer),
  • the Bscript block is there to allow you to add JavaScript code or files, loaded in the body of the page.

Finally, before developing your application, you must make some changes in the module/Application/config/module.config.php file. In the template_map block you must change all the file name extension from .phtml to .twig. Don't forget to dump autoload before controlling if all is in order to work.

Development mode

First, install all the needed packages for your dev environment:

composer.phar require --dev zendframework/zend-developer-tools ^1.1.0
composer.phar require --dev san/san-session-toolbar ^2.0.2

As GraphicObjectTemplating uses Php sessions, we need to be able to review and delete their content as needed. For this, and only in development mode, the san/san-session-toolbar extension has been installed with GraphicObjectTemplating. To use this extension, add the following lines to the config/development.config.php file of your project:

...
'modules' => [
    ...
    'ZendDeveloperTools',
    'SanSessionToolBar',
    ...
],
...

Running Unit Tests

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