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More spell checking & fixing my own errors.
Some additional text revisions in preface and the explanation of FPS.
Not totaly satisfied with the phrasing yet.
Block code examples off with =begin programlisting' and
some language illumination
Finished the last example for chapter game
Time physics explained, need to make example
Added comments, fixed draw*, changed lazer to laser
Cleaned up the single liners
Finished Fixed FPS section
Added lower limit for FPS check
Added code on how to calculate frame rate for a sample size of 100 fr…
minor text changes
missing ; found by the bug sniper cfedde++
Updated for SDL 2.518 version
Explain the defines for SDL
clean up on SDLx::Event. cfedde++
Merge branch 'master' of github.com:PerlGameDev/SDL_Manual
Add an example to explain the need for SDLx
mention constructor parameter abbreviations
Strict and Warnings are important
Cleaned up the explanation for update
Finished 1st game loop issue description
fixed typo 'use SDL:'
Added example for simple game loop
Bit more on Game chapter
Explanation of basic game loop
Updated to use SDL 2.518
Example for game loop chapter
00-preface minor corrections
Ran code through perltidy for code cleanup in Drawing chapter
Need that space
More description on events