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branch: master

Oct 09, 2010

  1. Chris Fedde

    More spell checking & fixing my own errors.

    Some additional text revisions in preface and the explanation of FPS.
    Not totaly satisfied with the phrasing yet.
    Block code examples off with =begin programlisting' and
    '=end programlisting'.
    authored October 09, 2010
  2. Chris Fedde

    spell check

    some language illumination
    authored October 08, 2010
  3. Kartik Thakore

    Indenting matters

    authored October 08, 2010
  4. Kartik Thakore

    Finished the last example for chapter game

    authored October 08, 2010
  5. Kartik Thakore

    Time physics explained, need to make example

    authored October 08, 2010
  6. Kartik Thakore

    Added comments, fixed draw*, changed lazer to laser

    authored October 08, 2010
  7. Kartik Thakore

    Cleaned up the single liners

    authored October 08, 2010
  8. Kartik Thakore

    Finished Fixed FPS section

    authored October 08, 2010
  9. Kartik Thakore

    Added lower limit for FPS check

    authored October 08, 2010
  10. Kartik Thakore

    Added lower limit for FPS check

    authored October 08, 2010
  11. Kartik Thakore

    Added code on how to calculate frame rate for a sample size of 100 fr…

    …ames
    authored October 08, 2010

Oct 07, 2010

  1. Jonathan Scott Duff

    minor text changes

    authored October 07, 2010
  2. Kartik Thakore

    missing ; found by the bug sniper cfedde++

    authored October 07, 2010
  3. Kartik Thakore

    Fixed spelling

    authored October 07, 2010
  4. Kartik Thakore

    Updated for SDL 2.518 version

    authored October 07, 2010
  5. Kartik Thakore

    Explain the defines for SDL

    authored October 07, 2010
  6. Kartik Thakore

    clean up on SDLx::Event. cfedde++

    authored October 07, 2010
  7. Kartik Thakore

    Merge branch 'master' of github.com:PerlGameDev/SDL_Manual

    authored October 07, 2010
  8. Kartik Thakore

    Grammar fixes

    authored October 07, 2010
  9. Kartik Thakore

    Add an example to explain the need for SDLx

    authored October 07, 2010
  10. Jonathan Scott Duff

    mention constructor parameter abbreviations

    authored October 07, 2010
  11. Kartik Thakore

    Strict and Warnings are important

    authored October 07, 2010
  12. Kartik Thakore

    Cleaned up the explanation for update

    authored October 07, 2010
  13. Kartik Thakore

    Finished 1st game loop issue description

    authored October 07, 2010
  14. fixed typo 'use SDL:'

    authored October 07, 2010

Oct 05, 2010

  1. Kartik Thakore

    Added example for simple game loop

    authored October 05, 2010
  2. Kartik Thakore

    Fix typo

    authored October 05, 2010

Oct 04, 2010

  1. Kartik Thakore

    Bit more on Game chapter

    authored October 04, 2010
  2. Kartik Thakore

    Explanation of basic game loop

    authored October 03, 2010
  3. Kartik Thakore

    Updated to use SDL 2.518

    authored October 03, 2010

Sep 29, 2010

  1. Kartik Thakore

    Example for game loop chapter

    authored September 29, 2010

Sep 28, 2010

  1. 00-preface minor corrections

    	modified:   00-preface.pod
    authored September 28, 2010
  2. Kartik Thakore

    Ran code through perltidy for code cleanup in Drawing chapter

    authored September 28, 2010
  3. Kartik Thakore

    Need that space

    authored September 28, 2010
  4. Kartik Thakore

    More description on events

    authored September 28, 2010
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