C++ library for defining and controlling modern GPU rendering/processing operations
Project Health (master)
|Travis-CI||Ubuntu 14.04||GCC 4.8, Clang 3.5||upcoming|
|Travis-CI||OS X||Clang ?||upcoming|
|Coverity||Ubuntu 14.04||GCC 5.4|
||MSVC 2013 Update 5
MSVC 2015 Update 1
Please note that our OS X build node is currently broken (physically). However, gloperate is maintained for OS X as well and there are many people using it on OS X on a regular basis.
The following dev-libraries and programs need to be provided for correct CMake configuration:
- C++11 compatible compiler (e.g. gcc >=4.7, MSVC >=2013)
- CMake (>=2.8.9, better 2.8.12): http://www.cmake.org/
- OpenGL C++ Bindings (glbinding >=1.0.0): https://github.com/cginternals/glbinding
- OpenGL Mathematics (GLM >=0.9.4): http://glm.g-truc.net/, https://github.com/g-truc/glm
- OpenGL Objects Wrapper (globjects >=0.3.2): https://github.com/cginternals/globjects
If you are contributing to this project, please keep the following notes in mind:
- Add your name and email to the AUTHORS file.
- Follow coding conventions according to google's C++ Style Guide.
- Commits should provide a meaningful message, which uses the imperative, present tense: "change", not "changed" nor "changes", AND start with a capital letter.
- Commits should always refer to an issue: use
fix #xxx, or
- Pull Requests are reviewed by at least one other developer on another platform.
- Use lazy initialization as often as possible for time consuming tasks.
- Member Variables always start with
- Interface or abstract class names always start with Abstract (e.g.,
- Enforce strict include sequence: cpp-related header, std, glm, glbinding, globjects.