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The Android Open Source Project committed Mar 4, 2009
1 parent e54eebb commit dd7bc33
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29 changes: 29 additions & 0 deletions Android.mk
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#
# Copyright (C) 2008 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
LOCAL_PATH := $(my-dir)

ifneq ($(TARGET_SIMULATOR),true)
include $(call first-makefiles-under,$(LOCAL_PATH))
else
include $(addprefix $(LOCAL_PATH)/,$(addsuffix /Android.mk, \
adb \
libcutils \
liblog \
libnetutils \
libpixelflinger \
libzipfile \
))
endif
20 changes: 20 additions & 0 deletions README
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The system/ directory is intended for pieces of the world that are the
core of the embedded linux platform at the heart of Android. These
essential bits are required for basic booting, operation, and debugging.

They should not depend on libraries outside of system/... (some of them
do currently -- they need to be updated or changed) and they should not
be required for the simulator build.

The license for all these pieces should be clean (Apache2, BSD, or MIT).

Currently system/bluetooth/... and system/extra/... have some pieces
with GPL/LGPL licensed code.

Assorted Issues:

- pppd depends on libutils for logging
- pppd depends on libcrypt/libcrypto
- init, linker, debuggerd, toolbox, usbd depend on libcutils
- should probably rename bionic to libc
140 changes: 140 additions & 0 deletions adb/Android.mk
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# Copyright 2005 The Android Open Source Project
#
# Android.mk for adb
#

LOCAL_PATH:= $(call my-dir)

# adb host tool
# =========================================================
ifneq ($(TARGET_SIMULATOR),true) # not 64 bit clean (also unused with the sim)
include $(CLEAR_VARS)

# Default to a virtual (sockets) usb interface
USB_SRCS :=
EXTRA_SRCS :=

ifeq ($(HOST_OS),linux)
USB_SRCS := usb_linux.c
EXTRA_SRCS := get_my_path_linux.c
LOCAL_LDLIBS += -lrt -lncurses -lpthread
endif

ifeq ($(HOST_OS),darwin)
USB_SRCS := usb_osx.c
EXTRA_SRCS := get_my_path_darwin.c
LOCAL_LDLIBS += -lpthread -framework CoreFoundation -framework IOKit -framework Carbon
endif

ifeq ($(HOST_OS),windows)
USB_SRCS := usb_windows.c
EXTRA_SRCS := get_my_path_windows.c
EXTRA_STATIC_LIBS := AdbWinApi
LOCAL_C_INCLUDES += /usr/include/w32api/ddk development/host/windows/usb/api/
ifneq ($(strip $(USE_CYGWIN)),)
LOCAL_LDLIBS += -lpthread
else
LOCAL_LDLIBS += -lws2_32
USE_SYSDEPS_WIN32 := 1
endif
endif

LOCAL_SRC_FILES := \
adb.c \
console.c \
transport.c \
transport_local.c \
transport_usb.c \
commandline.c \
adb_client.c \
sockets.c \
services.c \
file_sync_client.c \
$(EXTRA_SRCS) \
$(USB_SRCS) \
shlist.c \
utils.c \


ifneq ($(USE_SYSDEPS_WIN32),)
LOCAL_SRC_FILES += sysdeps_win32.c
endif

LOCAL_CFLAGS += -O2 -g -DADB_HOST=1 -Wall -Wno-unused-parameter
LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY
LOCAL_MODULE := adb

LOCAL_STATIC_LIBRARIES := libzipfile libunz $(EXTRA_STATIC_LIBS)
ifeq ($(USE_SYSDEPS_WIN32),)
LOCAL_STATIC_LIBRARIES += libcutils
endif

include $(BUILD_HOST_EXECUTABLE)

$(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE))

ifeq ($(HOST_OS),windows)
$(LOCAL_INSTALLED_MODULE): $(HOST_OUT_EXECUTABLES)/AdbWinApi.dll
endif

endif

# adbd device daemon
# =========================================================

# build adbd in all non-simulator builds
BUILD_ADBD := false
ifneq ($(TARGET_SIMULATOR),true)
BUILD_ADBD := true
endif

# build adbd for the Linux simulator build
# so we can use it to test the adb USB gadget driver on x86
ifeq ($(HOST_OS),linux)
BUILD_ADBD := true
endif


ifeq ($(BUILD_ADBD),true)
include $(CLEAR_VARS)

LOCAL_SRC_FILES := \
adb.c \
transport.c \
transport_local.c \
transport_usb.c \
sockets.c \
services.c \
file_sync_service.c \
jdwp_service.c \
framebuffer_service.c \
remount_service.c \
usb_linux_client.c \
log_service.c \
utils.c \

LOCAL_CFLAGS := -O2 -g -DADB_HOST=0 -Wall -Wno-unused-parameter
LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE

# TODO: This should probably be board specific, whether or not the kernel has
# the gadget driver; rather than relying on the architecture type.
ifeq ($(TARGET_ARCH),arm)
LOCAL_CFLAGS += -DANDROID_GADGET=1
endif

LOCAL_MODULE := adbd

LOCAL_FORCE_STATIC_EXECUTABLE := true
LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN)
LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED)

ifeq ($(TARGET_SIMULATOR),true)
LOCAL_STATIC_LIBRARIES := libcutils
LOCAL_LDLIBS += -lpthread
include $(BUILD_HOST_EXECUTABLE)
else
LOCAL_STATIC_LIBRARIES := libcutils libc
include $(BUILD_EXECUTABLE)
endif

endif
139 changes: 139 additions & 0 deletions adb/OVERVIEW.TXT
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Implementation notes regarding ADB.

I. General Overview:

The Android Debug Bridge (ADB) is used to:

- keep track of all Android devices and emulators instances
connected to or running on a given host developer machine

- implement various control commands (e.g. "adb shell", "adb pull", etc..)
for the benefit of clients (command-line users, or helper programs like
DDMS). These commands are what is called a 'service' in ADB.

As a whole, everything works through the following components:

1. The ADB server

This is a background process that runs on the host machine. Its purpose
if to sense the USB ports to know when devices are attached/removed,
as well as when emulator instances start/stop.

It thus maintains a list of "connected devices" and assigns a 'state'
to each one of them: OFFLINE, BOOTLOADER, RECOVERY or ONLINE (more on
this below).

The ADB server is really one giant multiplexing loop whose purpose is
to orchestrate the exchange of data (packets, really) between clients,
services and devices.


2. The ADB daemon (adbd)

The 'adbd' program runs as a background process within an Android device
or emulated system. Its purpose is to connect to the ADB server
(through USB for devices, through TCP for emulators) and provide a
few services for clients that run on the host.

The ADB server considers that a device is ONLINE when it has succesfully
connected to the adbd program within it. Otherwise, the device is OFFLINE,
meaning that the ADB server detected a new device/emulator, but could not
connect to the adbd daemon.

the BOOTLOADER and RECOVERY states correspond to alternate states of
devices when they are in the bootloader or recovery mode.

3. The ADB command-line client

The 'adb' command-line program is used to run adb commands from a shell
or a script. It first tries to locate the ADB server on the host machine,
and will start one automatically if none is found.

then, the client sends its service requests to the ADB server. It doesn't
need to know.

Currently, a single 'adb' binary is used for both the server and client.
this makes distribution and starting the server easier.


4. Services

There are essentially two kinds of services that a client can talk to.

Host Services:
these services run within the ADB Server and thus do not need to
communicate with a device at all. A typical example is "adb devices"
which is used to return the list of currently known devices and their
state. They are a few couple other services though.

Local Services:
these services either run within the adbd daemon, or are started by
it on the device. The ADB server is used to multiplex streams
between the client and the service running in adbd. In this case
its role is to initiate the connection, then of being a pass-through
for the data.


II. Protocol details:

1. Client <-> Server protocol:

This details the protocol used between ADB clients and the ADB
server itself. The ADB server listens on TCP:localhost:5037.

A client sends a request using the following format:

1. A 4-byte hexadecimal string giving the length of the payload
2. Followed by the payload itself.

For example, to query the ADB server for its internal version number,
the client will do the following:

1. Connect to tcp:localhost:5037
2. Send the string "000Chost:version" to the corresponding socket

The 'host:' prefix is used to indicate that the request is addressed
to the server itself (we will talk about other kinds of requests later).
The content length is encoded in ASCII for easier debugging.

The server should answer a request with one of the following:

1. For success, the 4-byte "OKAY" string

2. For failure, the 4-byte "FAIL" string, followed by a
4-byte hex length, followed by a string giving the reason
for failure.

3. As a special exception, for 'host:version', a 4-byte
hex string corresponding to the server's internal version number

Note that the connection is still alive after an OKAY, which allows the
client to make other requests. But in certain cases, an OKAY will even
change the state of the connection.

For example, the case of the 'host:transport:<serialnumber>' request,
where '<serialnumber>' is used to identify a given device/emulator; after
the "OKAY" answer, all further requests made by the client will go
directly to the corresponding adbd daemon.

The file SERVICES.TXT lists all services currently implemented by ADB.


2. Transports:

An ADB transport models a connection between the ADB server and one device
or emulator. There are currently two kinds of transports:

- USB transports, for physical devices through USB

- Local transports, for emulators running on the host, connected to
the server through TCP

In theory, it should be possible to write a local transport that proxies
a connection between an ADB server and a device/emulator connected to/
running on another machine. This hasn't been done yet though.

Each transport can carry one or more multiplexed streams between clients
and the device/emulator they point to. The ADB server must handle
unexpected transport disconnections (e.g. when a device is physically
unplugged) properly.

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