Install and debug iPhone apps without using Xcode. Designed to work on unjailbroken devices.
- Mac OS X. Tested on Lion/Mountain Lion.
- You need to have a valid iPhone development certificate installed (or at least a correctly signed iOS app).
- Xcode must be installed, along with the SDK for your iOS version.
make install_oswill compile and install fruitstrap to /usr/local/bin
fruitstrap [-d/--debug] [-i/--id device_id] -b/--bundle <app> [-a/--args arguments] [-t/--timeout timeout(seconds)] [-u/--unbuffered] [-g/--gdbargs gdb_arguments]
<app>must be an iPhone application bundle, not an IPA.
-dflag launches a remote GDB session after the app has been installed.
- Optional device id, useful when you have more than one iPhone/iPad connected to your computer
<arguments>are passed as argv to the running app.
<gdb_arguments>are passed to gdb.
install [-i/--id device_id] -b/--bundle bundle.app [-a/--args arguments]: Install the specified app with optional arguments to the specified device, or all attached devices if none are specified.
uninstall [-i/--id device_id] -b/--bundle bundle.app: Removed the specified bundle identifier (eg com.foo.MyApp) from the specified device, or all attached devices if none are specified.
list-devices: List all attached devices.
- The included demo.app represents the minimum required to get code running on iOS.
make installwill install demo.app to the device.
make debugwill install demo.app and launch a GDB session.
- With some modifications, it may be possible to use this without Xcode installed; however, you would need a copy of the relevant DeveloperDiskImage.dmg (included with Xcode). GDB would also run slower as symbols would be downloaded from the device on-the-fly.