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New items:
COLDPROOF(robots, shadowy enemies) will laugh it off. On top of that, its impact has a chance of creating dimensional fatigue.Vehicle parts and related items:
SWAP_POSis still used for it (it's ), but in this case it creates a fitting bit of otherworldly FX that lingers where you last where, in vague mimicry of the scroll of discord leaving summoning shadows in your wake. It will also destroy any way you try to teleport into, not for telefrag-avoidance reasons but becauseSWAP_POSis a terribly finicky mechanic, and if it can't place the swap-target monster the game will outright segfault, so all measures have been taken to ensure it will always place your swap-target. One final thing to note, using this device also carries the risk of a few assorted, random side effects, as should be expected of something that lets you worm through reality with perfect precision.CBMs:
Recipe stuff:
SECRETflag), the CBMs themselves are craftable with the right books and levels. You aren't making them purely from scratch however. Each one involves taking a similar mundane CBM (usually the higher-end stuff) and altering it, integrating arcane developments to alter its original function into something otherworldly.Itemgroup additions:
bionicsgroup labs use, with Magiclysm's magical CBM group being a more reliable source, and bio-operators rather rarely having some. Even a bit of Cata++ itemgroup stuff has been set up.Location additions:
Todo: