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Something I'd been pondering for a while, self-PRing to give myself some more time to tinker with and test it.
A form of combatives used by the hunters of hunters, high-ranking assassins of an arcane order devoted to blood magic. Designed with various bladed weapons in mind but also usable unarmed, especially by mutants with claws or with a limited selection of unarmed weapons. Strength and dexterity improve your abilities, and arcane knowledge is needed to use the style to the fullest.Buffs, techniques, and special abilities
Weapons: Demon claw, tiger claws, bionic claws, veinreaver (including active form), battleaxe (including inferior variant), wood axe, fire axe, crash axe, hatchet, lichhook, sword bayonet (including modified version), machetes (including makeshift and survivor), kukri, khopesh, dao, wakizashi (including inferior variant), cavalry saber (including inferior variant), scimitar (including inferior variant), cutlass (including inferior variant), katana (including inferior variant), moonstone scourge (including active form), bullwhip, scourge.
Shrike's Talons is meant to be a foil of Via Gladium Et Malleo in many ways, fitting given each is associated with rival factions. Both are balanced towards taking on a group of enemies and work primarily with weapons fitting for the faction using it. Via Gladium Et Malleo is meant to encourage hit-and-run tactics or spreading out stunning attacks to wear down multiple enemies at once, while Shrike's Talons encourages more aggressive gameplay that focuses attacks on one enemy in the group at a time.
Some particular contrasts:
As with Via Gladium Et Malleo, a trait for starting with this martial art can be selected in chargen, primarily in arcanist scenarios, but also for any scenario that permits faction arcanist professions of any sort. Just as blood mages and sanguine shrikes are barred from starting with Via Gladium Et Malleo, mage hunters, arcane purifiers, and arcane operatives are forbidden from starting with Shrike's Talons. Dark priests are likewise not able to start with either style, since they're a faction arcanist for the Keepers.
The book for it can show up in all the usual itemgroups you'd expect a magic-related martial arts manual to show up in, being a rare find in standard "all factions" magic books, mansion loot, etc. They also, predictably, show up in the book list specific for the Sanguine Order, just as the Cleansing Flame's booklist has their specific martial arts manual.
On top of all that, there's a certain sanguine shrike NPC who had the manual added to his inventory, so if you do a certain mission the peaceful way you'll have a reliable place to buy it from later in the game.
Other additions:
The sanguine shrike profession itself has been given a spell that fits their intended role as a counter to mage hunters, just like how the two advanced Cleansing Flame professions both get a spell suited to their magitech focus. Magic Sign: Hardened Senses does exactly what it sounds like it does, protecting against blindness, deafness, stunning, and the dazed status as a bonus. Low cost and quick to cast, as its effect is rather narrow in focus.
Also tweaked skill selection of the shrike profession a bit, in particular making their main combat skills are level two, to match the skillset of arcane purifiers and operatives. Also fixed them having shotgun skill despite spawning with a rifle.