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| ; REMOVE this line when building exe | |
| ;#lang racket | |
| (require ffi/vector) | |
| (require "g.rkt") | |
| (provide run handler yaw) | |
| (define +max-debug-lines+ 32) | |
| (define a-shader (make-shader "vert.glsl" "frag.glsl" '((mvp . mat4) | |
| (color . vec3) | |
| (tex . texture) | |
| (lightPos . vec3)))) | |
| (define mono-shader (make-shader "vert.glsl" "mono.glsl" '((mvp . mat4) | |
| (color . vec3)))) | |
| (define tex (load_texture "img.png")) | |
| (define tex2 (load_texture "img2.png")) | |
| (define m (read-mesh "./x.sexp")) | |
| (define m-pos (make_translate_matrix (make-vec3 0.0 2.0 0.0))) | |
| (define p (make-plane 4)) | |
| (define *debug* | |
| (make-line (make-vec3 0.0 0.0 0.0) | |
| (make-vec3 8.0 8.0 8.0) | |
| (make-vec3 1.0 4.0 1.0) | |
| (make-vec3 1.0 8.0 1.0) | |
| #:buffer-n (* +max-debug-lines+ 2))) | |
| (define cam-pos (make-vec3 0.0 0.0 -4.0)) | |
| (define yaw 0.0) | |
| (define pitch 0.0) | |
| (define +pitch-max+ 90) | |
| (define +pitch-min+ -90) | |
| (define (clamp a b v) | |
| (max (min b v) a)) | |
| (require ffi/unsafe) | |
| (define (handler event dt) | |
| (case (union-ref event 0) | |
| ((mouse-motion) | |
| (let ((e (union-ref event 2))) | |
| (set! yaw (+ yaw | |
| (* dt 200 | |
| (/ (exact->inexact | |
| (sdl-mouse-motion-event-xrel e)) 100)))) | |
| (set! pitch (clamp | |
| +pitch-min+ | |
| +pitch-max+ | |
| (+ pitch | |
| (* dt 200 | |
| (/ (exact->inexact | |
| (sdl-mouse-motion-event-yrel e)) 100))))))))) | |
| (define projection (make_projection)) | |
| (define mid (make_id_mat)) | |
| (define (m* . ms) (foldr HMM_MultiplyMat4 mid ms)) | |
| (define t 0.0) | |
| (define (run dt) | |
| (set! t (+ t dt)) | |
| (define view (calculate_view cam-pos yaw pitch)) | |
| (define light-pos (make-vec3 (sin t) 0.0 0.0)) | |
| (define vp (m* projection view)) | |
| (when (key-down? 'w) | |
| (set! cam-pos (mat4_relative_move view cam-pos 0.0 -0.5 (* dt 10)))) | |
| (when (key-down? 's) | |
| (set! cam-pos (mat4_relative_move view cam-pos 0.0 0.5 (* dt 10)))) | |
| (when (key-down? 'd) | |
| (set! cam-pos (mat4_relative_move view cam-pos -0.5 0.0 (* dt 10)))) | |
| (when (key-down? 'a) | |
| (set! cam-pos (mat4_relative_move view cam-pos 0.5 0.0 (* dt 10)))) | |
| (clear_frame 0.1 0.2 0.3) | |
| (with-shader a-shader `((mvp . ,(m* vp m-pos)) (color . ,(make-vec3 1.0 1.0 1.0)) (lightPos . ,cam-pos) (tex . ,tex)) | |
| (thunk | |
| (draw m))) | |
| (with-shader a-shader `((mvp . ,vp) (color . ,(make-vec3 1.0 0.0 0.0)) (lightPos . ,cam-pos) | |
| (tex . ,tex2)) | |
| (thunk | |
| (draw p))) | |
| (with-shader mono-shader `((mvp . ,vp) (color . ,(make-vec3 1.0 1.0 1.0))) #:draw-mode 'line | |
| (thunk | |
| (draw-lines *debug* #:connected? #f)))) | |