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A simple 3D puzzle game where each level is procedurally generated on the spot! University of Pennsylvania senior design project.
Forked from CIS565-Fall-2017/Project3-CUDA-Path-Tracer
CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more
Obscura, a unique 3D shadow-based puzzle game built in Unreal Engine by Charles Wang, Mohamad Moneimne, and Rachel Hwang
Angry Beard, a VR gesture-based spell-casting tower defense game by Charles Li, Mohamad Moneimne, and Rachel Hwang
A real-time fracturing tool for Houdini by Mohamad Moneimne and Charles Wang
40 contributions in the last year
May - October 2018
charlesliwang has no activity yet for this period.
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