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here are two different byte array but same instruction
game.exe+111111 3B C1 cmp eax,ecx
game.exe+111111 39 C8 cmp eax,ecx
in AutoAssemblyScript, i use this script to check that it is correct address after game updates
assert(game.exe+111111,39 C8)
how to deal with this?
maybe new function like assert( address, byteArray1, byteArray2, .... ) ?
assert( address, byteArray1, byteArray2, .... )
The text was updated successfully, but these errors were encountered:
by the way, i know use LUA can deal with this, but i do not want to use LUA
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here are two different byte array but same instruction
in AutoAssemblyScript, i use this script to check that it is correct address after game updates
how to deal with this?
maybe new function like
assert( address, byteArray1, byteArray2, .... )
?The text was updated successfully, but these errors were encountered: