From 06b30b0faa704feb87d22c299fbc8756e6d3f766 Mon Sep 17 00:00:00 2001 From: Chris Hellmuth Date: Mon, 30 May 2011 20:57:35 -0700 Subject: [PATCH] V1: A mostly working elevator simulation! --- actor.js | 291 +++++++++ elevator.js | 463 ++++++++++++++ elevator.tests.js | 56 ++ index.html | 21 + jquery-1.6.1.min.js | 18 + logic.js | 243 ++++++++ qunit.css | 225 +++++++ qunit.js | 1447 +++++++++++++++++++++++++++++++++++++++++++ tests.html | 27 + underscore.js | 818 ++++++++++++++++++++++++ 10 files changed, 3609 insertions(+) create mode 100644 actor.js create mode 100644 elevator.js create mode 100644 elevator.tests.js create mode 100644 index.html create mode 100644 jquery-1.6.1.min.js create mode 100644 logic.js create mode 100644 qunit.css create mode 100644 qunit.js create mode 100644 tests.html create mode 100644 underscore.js diff --git a/actor.js b/actor.js new file mode 100644 index 0000000..d75b483 --- /dev/null +++ b/actor.js @@ -0,0 +1,291 @@ +function random_color() { + var rgb = _.map(_.range(3), function() { + return Math.floor(Math.random() * 255); + }); + + return 'rgb(' + rgb[0] + ', ' + rgb[1] + ', ' + rgb[2] +')'; +} + +function Actor(floor_no, exit, env) { + this.exit = exit + var direction = exit > floor_no ? Elevator.UP : Elevator.DOWN; + + this.states = [ + new GetWaitingSlotState(floor_no, env), + new ArrivingState(floor_no), + new WaitingState(floor_no, exit, direction, env), + new EnteringState(floor_no, exit, direction, env), + new RidingState(exit, env), + new ExitingState(exit, env), + new LeavingState() + ]; + + this.finished = false; + + this.fillStyle = random_color(); +} + +Actor.prototype.update = function(delta) { + var state = this.states[0]; + state.update(delta); + + delta = delta / 3600; + if (state.finished) { + this.states.shift(); + if (this.states.length > 0) { + this.states[0].init(state.args); + } + } + + if (!this.states.length) { + this.finished = true; + } +}; + +Actor.prototype.draw = function(ctx, layout) { + ctx.save(); + ctx.fillStyle = this.fillStyle; + ctx.strokeStyle = Actor.strokeStyle; + + var position = this.states[0].position(layout); + if (position === null) { return; } + + ctx.beginPath(); + + ctx.rect( + position.x, position.y, + Actor.WIDTH, Actor.HEIGHT + ); + + ctx.fill(); + ctx.stroke(); + ctx.closePath(); + + ctx.restore(); + + ctx.fillText("" + this.exit, position.x, position.y - 2); +}; + +Actor.strokeStyle = 'rgb(50, 50, 50)'; +Actor.WIDTH = 6; +Actor.HEIGHT = 40; + +function GetWaitingSlotState(floor_no, env) { + this.floor_no = floor_no; + this.env = env; +} + +GetWaitingSlotState.prototype.update = function(delta) { + var slot = this.env.get_waiting_slot(this.floor_no) + if (slot !== null) { + this.finished = true; + this.args = [slot]; + } +}; + +GetWaitingSlotState.prototype.position = function() { return null; }; + +function ArrivingState(floor_no) { + this.floor_no = floor_no; + + this.progress = 0; + this.velocity = 3; + + this.local_end_x = Actor.WIDTH; + + this.finished = false; +} + +ArrivingState.prototype.init = function(args) { + this.waiting_index = args.pop(); + this.local_end_x = this.local_end_x + this.waiting_index * 2 * Actor.WIDTH ; +}; + +ArrivingState.prototype.update = function(delta) { + delta = delta / 3600; + + this.progress += delta * this.velocity; + if (this.progress >= 1) { + this.args = [this.local_end_x, this.waiting_index]; + this.finished = true; + } +}; + +ArrivingState.prototype.position = function(layout) { + var start_x = layout.building_to_canvas({x: 0, y: 0}).x - Actor.WIDTH; + var end_x = layout.building_to_canvas({x: this.local_end_x, y:0}).x; + + return { + x: (end_x - start_x) * this.progress + start_x, + y: layout.floor_to_canvas(this.floor_no) - Actor.HEIGHT + }; +}; + + +function WaitingState(floor_no, exit, direction, env) +{ + this.floor_no = floor_no; + this.exit = exit; + this.direction = direction; + this.env = env; + + this.finished = false; + + this.retry_elevator = false; + this.retry_timer = 1; +} + +WaitingState.prototype.init = function(args) { + this.waiting_index = args.pop(); + this.local_start_x = args.pop(); + + this.env.call_elevator(this.floor_no, this.direction); +}; + +WaitingState.prototype.update = function(delta) { + delta = delta / 3600; + + if (this.retry_elevator) { + if (this.retry_timer <= 0) { + this.env.call_elevator(this.floor_no, this.direction); + this.retry_elevator = false; + } + this.retry_timer -= delta; + } + + var elevators = this.env.open_elevators(this.floor_no, this.direction); + + var slot = -1; + var elevator = _.detect(elevators, function(elevator) { + slot = this.env.get_elevator_slot(elevator); + if (slot !== null) { return true; } + + return false; + }, this); + + if (elevator !== undefined) { + this.args = [elevator, this.local_start_x, slot]; + this.finished = true; + + this.env.release_waiting_slot(this.floor_no, this.waiting_index); + } + else if (elevators.length > 0) { // didnt fit in the elevator + this.retry_elevator = true; + this.retry_timer = 1.75; // give the elevator time to leave + } +}; + +WaitingState.prototype.position = function(layout) { + var start_x = layout.building_to_canvas({x: this.local_start_x, y:0}).x; + return { + x: start_x, + y: layout.floor_to_canvas(this.floor_no) - Actor.HEIGHT + }; +}; + +function EnteringState(floor_no, exit, direction, env) { + this.floor_no = floor_no; + this.exit = exit; + this.direction = direction; + this.env = env; + + this.progress = 0; + this.velocity = 10; + + this.finished = false; +} + +EnteringState.prototype.init = function(args) { + this.elevator_index = args.pop(); + this.local_start_x = args.pop(); + this.elevator = args.pop(); + + this.end_x = this.env.get_elevator_x(this.elevator) + (Actor.WIDTH * this.elevator_index) + (Actor.WIDTH / 2 * (this.elevator_index + 1)); +}; + +EnteringState.prototype.update = function(delta) { + delta = delta / 3600; + + this.progress += delta * this.velocity; + if (this.progress >= 1) { + this.env.order_elevator(this.elevator, this.exit); + + this.args = [this.elevator, this.end_x, this.elevator_index]; + this.finished = true; + } +}; + +EnteringState.prototype.position = function(layout) { + var start_x = layout.building_to_canvas({x: this.local_start_x, y: 0}).x + + return { + x: (this.end_x - start_x) * (this.progress / 1) + start_x, + y: layout.floor_to_canvas(this.floor_no) - Actor.HEIGHT + }; +}; + +function RidingState(exit, env) { + this.exit = exit; + this.env = env; +} + +RidingState.prototype.init = function(args) { + this.elevator_index = args.pop(); + this.start_x = args.pop(); + this.elevator = args.pop(); +}; + +RidingState.prototype.update = function() { + if (this.env.can_exit_elevator(this.elevator, this.exit)) { + this.args = [this.elevator, this.start_x]; + this.finished = true; + + this.env.release_elevator_slot(this.elevator, this.elevator_index); + } +}; + +RidingState.prototype.position = function(layout) { + return { + x: this.start_x, + y: layout.floor_to_canvas(this.elevator.position) - Actor.HEIGHT + }; +}; + +function ExitingState(exit, env) { + this.exit = exit; + this.env = env; + + this.progress = 0; + this.velocity = 1; +} + +ExitingState.prototype.init = function(args) { + this.start_x = args.pop(); + this.elevator = args.pop(); +}; + +ExitingState.prototype.update = function(delta) { + delta = delta / 3600; + + this.progress += delta * this.velocity; + if (this.progress >= 1) { + this.finished = true; + } +}; + +ExitingState.prototype.position = function(layout) { + var end_x = layout.building_upper_left.x + layout.sizes.BUILDING_WIDTH; + + return { + x: (end_x - this.start_x) * this.progress + this.start_x, + y: layout.floor_to_canvas(this.exit) - Actor.HEIGHT + } +}; + +function LeavingState() {} +LeavingState.prototype.init = function() { + console.log("LEAVING"); + this.finished = true; +}; +LeavingState.prototype.update = function() {}; +LeavingState.prototype.position = function() { return null; }; \ No newline at end of file diff --git a/elevator.js b/elevator.js new file mode 100644 index 0000000..d7a71a0 --- /dev/null +++ b/elevator.js @@ -0,0 +1,463 @@ +function Floor(no) { + this.no = no; +} + +function Frame(elm_id) { + this.$canvas = $("#" + elm_id); + this.canvas = document.getElementById(elm_id); + + this.width = this.$canvas.attr("width"); + this.height = this.$canvas.attr("height"); +} + +function Layout(sizes, frame, elevators, floors) { + this.sizes = sizes; + this.frame = frame; + this.elevators = elevators; + this.floors = floors; + + this.building_upper_left = { + x: this.frame.width / 2 - this.sizes.BUILDING_WIDTH / 2, + y: this.frame.height - this.sizes.BUILDING_HEIGHT + }; + + this.buttons = []; + _.each(floors, function(floor, i) { + var up = new ExternalButton( + floor, + Elevator.UP, + this.sizes.BUILDING_WIDTH, + (floors.length - .75 - i) * this.sizes.FLOOR_HEIGHT + ); + + var down = new ExternalButton( + floor, + Elevator.DOWN, + this.sizes.BUILDING_WIDTH, + (floors.length - .75 - i) * this.sizes.FLOOR_HEIGHT + ); + + this.buttons.push(up, down); + + }, this); +} + +Layout.prototype.floor_to_canvas = function(floor) { + return this.building_upper_left.y + (this.floors.length - floor + 1) * this.sizes.FLOOR_HEIGHT; +}; + +Layout.prototype.building_to_canvas = function(point) { + return { + x: point.x + this.building_upper_left.x, + y: point.y + this.building_upper_left.y + }; +}; + +Layout.prototype.canvas_to_building = function(point) { + return { + x: point.x - this.building_upper_left.x, + y: point.y - this.building_upper_left.y + }; +}; + +Layout.prototype.find_button = function(floor_no, direction) { + return this.buttons[(floor_no - 1) * 2 + (direction == Elevator.UP ? 0 : 1)]; +}; + +Layout.prototype.get_button = function(point) { + var buildingCoords = this.canvas_to_building(point); + + return _.detect(this.buttons, function(button) { + return button.x <= buildingCoords.x + && (button.x + button.width) >= buildingCoords.x + && button.y <= buildingCoords.y + && (button.y + button.height) >= buildingCoords.y; + }); +} + +function ExternalButton(floor, direction, x, y) { + this.floor = floor; + this.direction = direction; + + this.x = x; + this.y = y; + this.width = 20; + this.height = 30; + + this.active = false; + + this.fn = ElevatorController.prototype.call_elevator; + this.args = [this.floor.no, this.direction]; +} + +ExternalButton.prototype.draw = function(ctx, layout) { + var point = layout.building_to_canvas(this); + + if (this.direction == Elevator.UP) { + point.x -= 60; + point.y += 5; + + draw_up_arrow(ctx, this.active, point.x, point.y, this.width, this.height); + } + else { // direction == Elevator.DOWN + point.x -= 30; + point.y += 5; + + draw_down_arrow(ctx, this.active, point.x, point.y, this.width, this.height); + } +} + +function Sizes(elev_count, floor_count) { + this.FLOOR_HEIGHT = 75; + this.ELEVATOR_HEIGHT = 55; + this.ELEVATOR_WIDTH = 40; + this.ELEVATOR_PADDING = 80; + this.ELEVATOR_GAP = 20; + + this.BUILDING_WIDTH = elev_count * this.ELEVATOR_WIDTH + + 2 * this.ELEVATOR_PADDING + + (elev_count - 1) * this.ELEVATOR_GAP; + this.BUILDING_HEIGHT = floor_count * this.FLOOR_HEIGHT; +} + +function draw_up_arrow(ctx, active, x, y, width, height) { + ctx.save(); + ctx.fillStyle = active + ? 'rgb(50, 240, 50)' + : 'rgb(200, 200, 200)' + ; + + // start at arrow tip, move clockwise + ctx.beginPath(); + + ctx.moveTo(x + width / 2, y); + ctx.lineTo(x + width, y + height / 2); + ctx.lineTo(x + 3 / 4 * width, y + height / 2); + ctx.lineTo(x + 3 / 4 * width, y + height); + ctx.lineTo(x + 1 / 4 * width, y + height); + ctx.lineTo(x + 1 / 4 * width, y + height / 2); + ctx.lineTo(x, y + height / 2); + ctx.lineTo(x + width / 2, y); + + ctx.fill(); + ctx.stroke(); + + ctx.closePath(); + + ctx.restore(); +} + +function draw_down_arrow(ctx, active, x, y, width, height) { + ctx.save(); + ctx.fillStyle = active + ? 'rgb(240, 50, 50)' + : 'rgb(200, 200, 200)' + ; + + ctx.beginPath(); + + ctx.moveTo(x + width / 2, y + height); + ctx.lineTo(x, y + height / 2); + ctx.lineTo(x + 1 / 4 * width, y + height / 2); + ctx.lineTo(x + 1 / 4 * width, y); + ctx.lineTo(x + 3 / 4 * width, y); + ctx.lineTo(x + 3 / 4 * width, y + height / 2); + ctx.lineTo(x + width, y + height / 2); + ctx.lineTo(x + width / 2, y + height); + + ctx.fill(); + ctx.stroke(); + + ctx.closePath(); +} + +function ElevatorAnimator(sizes, floors, elevator, col) { + this.elevator = elevator; + this.col = col; + + this.sizes = sizes; + this.floors = floors; +} + +ElevatorAnimator.prototype.upper_left = function(layout) { + var sizes = this.sizes; + var building_upper_left = layout.building_upper_left; + + return { + x: building_upper_left.x + sizes.ELEVATOR_PADDING + + this.col * sizes.ELEVATOR_GAP + this.col * sizes.ELEVATOR_WIDTH, + y: building_upper_left.y + (this.floors.length - (this.elevator.position - 1)) * sizes.FLOOR_HEIGHT - sizes.ELEVATOR_HEIGHT + }; +}; + +function draw_elevator_doors(ctx, layout) { + var sizes = this.sizes; + var upper_left = this.upper_left(layout); + + ctx.fillRect( + upper_left.x, + upper_left.y, + sizes.ELEVATOR_WIDTH * ((1 - this.elevator.open_amount) / 2), + sizes.ELEVATOR_HEIGHT + ); + + ctx.fillRect( + upper_left.x + sizes.ELEVATOR_WIDTH - sizes.ELEVATOR_WIDTH * ((1 - this.elevator.open_amount) / 2), + upper_left.y, + sizes.ELEVATOR_WIDTH * ((1 - this.elevator.open_amount) / 2), + sizes.ELEVATOR_HEIGHT + ); +}; + +function draw_elevator_carriage(ctx, layout) { + var sizes = this.sizes; + var upper_left = this.upper_left(layout); + + ctx.save(); + ctx.fillStyle = 'rgb(200, 200, 200)'; + ctx.fillRect( + upper_left.x, upper_left.y, + sizes.ELEVATOR_WIDTH, sizes.ELEVATOR_HEIGHT + ); + ctx.restore(); + + var draw_arrow = function () {}; + if (this.elevator.direction === Elevator.UP) { + draw_arrow = draw_up_arrow; + } + else if (this.elevator.direction === Elevator.DOWN) { + draw_arrow = draw_down_arrow; + } + + var width = 10; + var height = 15; + var x = upper_left.x + (sizes.ELEVATOR_WIDTH / 2) - (width / 2); + var y = upper_left.y - height - 2; + + draw_arrow(ctx, true, x, y, width, height); +}; + +function Renderer(frame, sizes, layout, elevators, floors) { + this.frame = frame; + this.sizes = sizes; + this.layout = layout; + + this.elevators = elevators; + this.floors = floors; + + this.to_render = []; +} + +Renderer.prototype.add_to_render = function(obj) { + this.to_render.push(obj); +}; + +Renderer.prototype.render = function() { + var sizes = this.sizes; + + var ctx = this.frame.canvas.getContext("2d") + + ctx.clearRect(0, 0, this.frame.width, this.frame.height) + + ctx.strokeStyle = "rgb(80, 80, 80)" + ctx.strokeRect(0, 0, this.frame.width, this.frame.height) + + var building_upper_left = this.layout.building_upper_left; + + ctx.strokeRect( + building_upper_left.x, building_upper_left.y, + sizes.BUILDING_WIDTH, sizes.BUILDING_HEIGHT + ); + + // floor lines + _(this.floors.length - 1).times(function(i) { + ctx.beginPath(); + ctx.moveTo(building_upper_left.x, building_upper_left.y + (i + 1) * sizes.FLOOR_HEIGHT); + ctx.lineTo( + building_upper_left.x + sizes.BUILDING_WIDTH, + building_upper_left.y + (i + 1) * sizes.FLOOR_HEIGHT + ); + ctx.stroke(); + ctx.closePath(); + }); + + _.each(this.elevators, function(elevator, i) { + // elevator doors + _(this.floors.length).times(function(floor) { + ctx.strokeRect( + building_upper_left.x + sizes.ELEVATOR_PADDING + i * sizes.ELEVATOR_GAP + i * sizes.ELEVATOR_WIDTH, + building_upper_left.y + (floor + 1) * sizes.FLOOR_HEIGHT - sizes.ELEVATOR_HEIGHT, + sizes.ELEVATOR_WIDTH, + sizes.ELEVATOR_HEIGHT + ); + }); + }, this); + + _.each(_.flatten(this.to_render), function(obj) { + ctx.save(); + obj.draw(ctx, this.layout); + ctx.restore(); + }, this); +}; + +function Env(controller, elevators, floors, elevator_animators, layout) { + this.controller = controller; + this.elevators = elevators; + this.floors = floors; + this.elevator_animators = elevator_animators; + this.layout = layout; + + this.waiting_slots = _.map(_.range(this.floors.length), function() { + return [ true, true, true, true, true ]; + }); + + _.each(this.elevators, function(elevator) { + elevator.slots = [ true, true, true, true ]; + }, this); +} + +Env.prototype.get_elevator_slot = function(elevator) { + var slots = elevator.slots; + + var index = _.lastIndexOf(slots, true); + if (index === -1) { return null; } + slots[index] = false; + + return index; +} + +Env.prototype.release_elevator_slot = function(elevator, index) { + elevator.slots[index] = true; +}; + +Env.prototype.get_waiting_slot = function(floor_no) { + var slots = this.waiting_slots[floor_no - 1]; + + var index = _.lastIndexOf(slots, true); + if (index === -1) { return null; } + slots[index] = false; + + return index; +} + +Env.prototype.release_waiting_slot = function(floor_no, index) { + this.waiting_slots[floor_no - 1][index] = true; +}; + +Env.prototype.call_elevator = function(floor_no, direction) { + var button = this.layout.find_button(floor_no, direction); + button.active = true; + var cb = function() { button.active = false; } + this.controller.call_elevator(floor_no, direction, cb); +}; + +Env.prototype.open_elevators = function(floor_no, direction) { + return _.select(this.elevators, function(elevator) { + return elevator.doors === Elevator.OPEN + && elevator.position === floor_no + && elevator.direction === direction + ; + }); +}; + +Env.prototype.get_elevator_x = function(elevator) { + var animator = _.detect(this.elevator_animators, function(animator) { + return animator.elevator === elevator; + }); + + return animator.upper_left(this.layout).x +}; + +Env.prototype.order_elevator = function(elevator, floor_no) { + var cb = function() {}; + this.controller.order_elevator(elevator, floor_no, cb); +}; + +Env.prototype.can_exit_elevator = function(elevator, floor_no) { + return elevator.doors === Elevator.OPEN && elevator.position === floor_no; +}; + +function main(counts) { + if (counts.elevators === undefined) counts.elevators = 1; + if (counts.floors === undefined) counts.floors = 2; + + var elevators = []; + _(counts.elevators).times(function(i) { + var elevator = new Elevator(); + elevators.push(elevator); + }); + + var floors = []; + _(counts.floors).times(function(i) { + floors.push(new Floor(i + 1)); + }); + + var sizes = new Sizes(elevators.length, floors.length); + + var carriage_animators = _.map(elevators, function(elevator, i) { + var animator = new ElevatorAnimator(sizes, floors, elevator, i); + animator.draw = draw_elevator_carriage; + return animator; + }); + + var door_animators = _.map(elevators, function(elevator, i) { + var animator = new ElevatorAnimator(sizes, floors, elevator, i); + animator.draw = draw_elevator_doors; + return animator; + }); + + var frame = new Frame("canvas"); + var layout = new Layout(sizes, frame, elevators, floors); + + var controller = new ElevatorController(elevators); + var env = new Env(controller, elevators, floors, carriage_animators, layout); + + var actors = []; + // var actors = [ new Actor(1, 3, env), new Actor(1, 3, env), new Actor(1, 3, env), new Actor(1, 2, env), new Actor(2, 4, env) ]; // arrow stays on + // var actors = [ new Actor(1, 3, env), new Actor(2, 1, env), new Actor(3, 4, env), new Actor(3, 1, env) ]; + // var actors = [ new Actor(2, 1, env), new Actor(3, 1, env) ]; + // var actors = [new Actor(1, 4, env), new Actor(2, 5, env), new Actor(3, 6, env)]; + + setInterval(function() { + var floors = _.map(_.range(2), function() { + return Math.floor(Math.random() * counts.floors) + 1; + }); + if (floors[0] === floors[1]) { return; } + + actors.push(new Actor(floors[0], floors[1], env)); + }, 2000); + + + var renderer = new Renderer(frame, sizes, layout, elevators, floors); + renderer.add_to_render(carriage_animators); + renderer.add_to_render(layout.buttons); + renderer.add_to_render(actors); + renderer.add_to_render(door_animators); + + game_loop.last = new Date() + game_loop(controller, renderer, actors); +} + + +function game_loop(controller, renderer, actors) { + var current = new Date(); + var delta = current - game_loop.last; + + controller.update(delta); + _.each(actors, function(actor) { actor.update(delta); }); + + // remove finished actors + var finished = _.select(actors, function(actor) { return actor.finished; }); + _.each(finished, function(actor) { + var index = actors.indexOf(actor); + actors.splice(index, 1); + }); + console.log(actors.length); + + renderer.render(); + + game_loop.last = current; + setTimeout(function() { + game_loop(controller, renderer, actors); + }, 30); +} \ No newline at end of file diff --git a/elevator.tests.js b/elevator.tests.js new file mode 100644 index 0000000..7a7e511 --- /dev/null +++ b/elevator.tests.js @@ -0,0 +1,56 @@ +$(document).ready(function() { + var cb = function() {}; + + function floors(current_job) { + return _.map(current_job, function(job) { + return job.destination || job.floor_no; + }); + } + + test("2 people push the same button - 1 Elevator", function() { + var elevator = new Elevator(); + var controller = new ElevatorController([elevator]); + controller.call_elevator(2, Elevator.UP, cb); + controller.call_elevator(2, Elevator.UP, cb); + + equal(elevator.destination, 2, "current destination"); + deepEqual(elevator.current_job, [], "no jobs"); + deepEqual(controller.call_queue, [], "no queued floors"); + }); + + test("2 people push the same button - multiple elevators", function() { + var elevators = [new Elevator(), new Elevator()]; + var controller = new ElevatorController(elevators); + controller.call_elevator(2, Elevator.UP, cb); + controller.call_elevator(2, Elevator.UP, cb); + + deepEqual(controller.call_queue, [], "no queued floors"); + + equal(elevators[0].destination, 2, "filled current destination"); + deepEqual(elevators[0].current_job, [], "filled no jobs"); + + equal(elevators[1].direction, Elevator.IDLE, "2nd idle"); + equal(elevators[1].destination, null, "idle current destination"); + deepEqual(elevators[1].current_job, [], "idle no jobs"); + }); + + test("preempt an order if it's on the way", function() { + var elevator = new Elevator(); + var controller = new ElevatorController([elevator]); + + elevator.direction = Elevator.UP; + controller.order_elevator(elevator, 4, cb); + + controller.call_elevator(2, Elevator.DOWN, cb); + controller.call_elevator(3, Elevator.DOWN, cb); + + while(elevator.direction === Elevator.UP) { + controller.update(100); + } + controller.update(1); + + deepEqual(controller.call_queue, [], "no queued floors"); + equal(elevator.destination, 3, "3 preempts 2"); + deepEqual(floors(elevator.current_job), [2], "2 is queued"); + }); +}); \ No newline at end of file diff --git a/index.html b/index.html new file mode 100644 index 0000000..8262036 --- /dev/null +++ b/index.html @@ -0,0 +1,21 @@ + + + + + Elevators! + + + + + + + + + + + + diff --git a/jquery-1.6.1.min.js b/jquery-1.6.1.min.js new file mode 100644 index 0000000..b2ac174 --- /dev/null +++ b/jquery-1.6.1.min.js @@ -0,0 +1,18 @@ +/*! + * jQuery JavaScript Library v1.6.1 + * http://jquery.com/ + * + * Copyright 2011, John Resig + * Dual licensed under the MIT or GPL Version 2 licenses. + * http://jquery.org/license + * + * Includes Sizzle.js + * http://sizzlejs.com/ + * Copyright 2011, The Dojo Foundation + * Released under the MIT, BSD, and GPL Licenses. + * + * Date: Thu May 12 15:04:36 2011 -0400 + */ +(function(a,b){function cy(a){return f.isWindow(a)?a:a.nodeType===9?a.defaultView||a.parentWindow:!1}function cv(a){if(!cj[a]){var 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\ No newline at end of file diff --git a/logic.js b/logic.js new file mode 100644 index 0000000..adce8ec --- /dev/null +++ b/logic.js @@ -0,0 +1,243 @@ +function Elevator() { + this.position = 1; + this.direction = Elevator.IDLE; + this.traveling = Elevator.IDLE; + this.doors = Elevator.CLOSED; + + this.open_amount = 0; + this.open_velocity = 3.; + this.open_length = .2; + this.open_remaining = 0; + + this.destination = null; + this.cb = null; + this.velocity = 2.5; + + this.current_job = []; +} + +Elevator.prototype.is_ready = function() { + return this.direction === Elevator.IDLE + && this.doors === Elevator.CLOSED + && this.current_job.length === 0 + ; +}; + +Elevator.prototype.is_serving_request = function(floor_no, direction) { + return this.destination === floor_no && this.direction === direction; +}; + +Elevator.prototype.can_take_call = function(floor_no, direction) { + if (this.is_ready()) { return true; } + + if (this.direction !== this.traveling) { return false; } + + if (this.direction === direction) { + if (this.traveling === Elevator.UP && floor_no >= this.position) { + return true; + } + if (this.traveling === Elevator.DOWN && floor_no <= this.position) { + return true; + } + } + + return false; +}; + +Elevator.prototype.can_take_order = function(floor_no) { + if (this.is_ready()) { return true; } + + if (this.traveling === Elevator.DOWN && floor_no < this.position) { + return true; + } + if (this.traveling === Elevator.UP && floor_no > this.position) { + return true; + } + + if (this.traveling === Elevator.IDLE) { + if (this.direction == Elevator.DOWN && floor_no < this.position) { + return true; + } + if (this.direction === Elevator.UP && floor_no > this.position) { + return true; + } + } + + return false; +}; + +Elevator.prototype.order = function(floor_no, cb) { + this._add_floor(floor_no, cb); +}; + +Elevator.prototype.call_ = function(floor_no, direction, cb) { + this.direction = direction; + + this._add_floor(floor_no, cb); +}; + +Elevator.prototype._add_floor = function(floor_no, cb) { + if (this.destination) { + this.current_job.push({ + destination: this.destination, + cb: this.cb + }); + } + this.current_job.push({ destination: floor_no, cb: cb }); + + this.current_job = _.sortBy(this.current_job, function(job) { + return this.direction === Elevator.DOWN + ? job.destination + : -job.destination + ; + }, this); + + + // filter on floor no + var floors = []; + this.current_job = _.select(this.current_job, function(job) { + if (floors[job.destination]) { + return false; + } + floors[job.destination] = 1; + return true; + }); + + var job = this.current_job.pop(); + this.destination = job.destination; + this.traveling = this.position < job.destination ? Elevator.UP : Elevator.DOWN; + this.cb = job.cb; +}; + +Elevator.prototype.update = function(delta) { + var seconds = delta / 3600; + + if (this.doors != Elevator.CLOSED) { + if (this.doors == Elevator.OPENING) { + var offset = this.open_velocity * seconds; + this.open_amount += offset; + if (this.open_amount >= 1) { + this.open_amount = 1; + this.doors = Elevator.OPEN; + this.open_remaining = this.open_length; + } + } + else if (this.doors == Elevator.OPEN) { + this.open_remaining -= seconds; + if (this.open_remaining <= 0) { + this.open_remaining = 0; + this.doors = Elevator.CLOSING; + } + } + else if (this.doors == Elevator.CLOSING) { + var offset = this.open_velocity * seconds; + this.open_amount -= offset; + if (this.open_amount <= 0) { + this.open_amount = 0; + this.doors = Elevator.CLOSED; + + if (this.current_job.length > 0) { + var job = this.current_job.pop(); + this.order(job.destination, job.cb); + } + else { + // todo: i have better ideas + if (!this.destination) { + this.direction = Elevator.IDLE; + } + } + } + } + } + else { + var offset = this.velocity * seconds; + + var done = false; + if (this.traveling == Elevator.UP) { + this.position += offset; + if (this.position >= this.destination) { + done = true; + } + } + else if (this.traveling == Elevator.DOWN) { + this.position += -offset; + if (this.position <= this.destination) { + done = true; + } + } + + if (done) { + this.position = this.destination; + this.traveling = Elevator.IDLE; + this.destination = null; + + this.cb(); + this.cb = null; + + this.doors = Elevator.OPENING; + } + } +}; + +Elevator.UP = "UP"; +Elevator.DOWN = "DOWN"; +Elevator.IDLE = "IDLE"; + +Elevator.OPENING = "OPENING"; +Elevator.OPEN = "OPEN"; +Elevator.CLOSED = "CLOSED"; +Elevator.CLOSING = "CLOSING"; + + +function ElevatorController(elevators) { + this.elevators = elevators; + + this.call_queue = []; +} + +ElevatorController.prototype.order_elevator = function(elevator, floor_no, cb) { + if (elevator.can_take_order(floor_no)) { + elevator.order(floor_no, cb); + } + else { + console.log("Invalid order!"); + } +}; + +ElevatorController.prototype.call_elevator = function(floor_no, direction, cb) { + var already_called = _.any(this.elevators, function(elevator) { + return elevator.is_serving_request(floor_no, direction); + }); + if (already_called) { return; } + + var available = _.select(this.elevators, function(elevator) { + if (elevator.can_take_call(floor_no, direction)) { + return true; + } + return false; + }); + + if (available.length > 0) { + var elevator = available.shift(); + elevator.call_(floor_no, direction, cb); + } + else { + this.call_queue.unshift({ + floor_no: floor_no, + direction: direction, + cb: cb + }); + } +}; + +ElevatorController.prototype.update = function(delta) { + var to_process = this.call_queue; + this.call_queue = []; + _.each(to_process, function(call) { + this.call_elevator(call.floor_no, call.direction, call.cb); + }, this); + + _.each(this.elevators, function(elevator) { + elevator.update(delta); + }); +}; diff --git a/qunit.css b/qunit.css new file mode 100644 index 0000000..be37520 --- /dev/null +++ b/qunit.css @@ -0,0 +1,225 @@ +/** + * QUnit - A JavaScript Unit Testing Framework + * + * http://docs.jquery.com/QUnit + * + * Copyright (c) 2011 John Resig, Jörn Zaefferer + * Dual licensed under the MIT (MIT-LICENSE.txt) + * or GPL (GPL-LICENSE.txt) licenses. + */ + +/** Font Family and Sizes */ + +#qunit-tests, #qunit-header, #qunit-banner, #qunit-testrunner-toolbar, #qunit-userAgent, #qunit-testresult { + font-family: "Helvetica Neue Light", "HelveticaNeue-Light", "Helvetica Neue", Calibri, Helvetica, Arial, sans-serif; +} + +#qunit-testrunner-toolbar, #qunit-userAgent, #qunit-testresult, #qunit-tests li { font-size: small; } +#qunit-tests { font-size: smaller; } + + +/** Resets */ + +#qunit-tests, #qunit-tests ol, #qunit-header, #qunit-banner, #qunit-userAgent, #qunit-testresult { + margin: 0; + padding: 0; +} + + +/** Header */ + +#qunit-header { + padding: 0.5em 0 0.5em 1em; + + color: #8699a4; + background-color: #0d3349; + + font-size: 1.5em; + line-height: 1em; + font-weight: normal; + + border-radius: 15px 15px 0 0; + -moz-border-radius: 15px 15px 0 0; + -webkit-border-top-right-radius: 15px; + -webkit-border-top-left-radius: 15px; +} + +#qunit-header a { + text-decoration: none; + color: #c2ccd1; +} + +#qunit-header a:hover, +#qunit-header a:focus { + color: #fff; +} + +#qunit-banner { + height: 5px; +} + +#qunit-testrunner-toolbar { + padding: 0.5em 0 0.5em 2em; + color: #5E740B; + background-color: #eee; +} + +#qunit-userAgent { + padding: 0.5em 0 0.5em 2.5em; + background-color: #2b81af; + color: #fff; + text-shadow: rgba(0, 0, 0, 0.5) 2px 2px 1px; +} + + +/** Tests: Pass/Fail */ + +#qunit-tests { + list-style-position: inside; +} + +#qunit-tests li { + padding: 0.4em 0.5em 0.4em 2.5em; + border-bottom: 1px solid #fff; + list-style-position: inside; +} + +#qunit-tests.hidepass li.pass, #qunit-tests.hidepass li.running { + display: none; +} + +#qunit-tests li strong { + cursor: pointer; +} + +#qunit-tests li a { + padding: 0.5em; + color: #c2ccd1; + text-decoration: none; +} +#qunit-tests li a:hover, +#qunit-tests li a:focus { + color: #000; +} + +#qunit-tests ol { + margin-top: 0.5em; + padding: 0.5em; + + background-color: #fff; + + border-radius: 15px; + -moz-border-radius: 15px; + -webkit-border-radius: 15px; + + box-shadow: inset 0px 2px 13px #999; + -moz-box-shadow: inset 0px 2px 13px #999; + -webkit-box-shadow: inset 0px 2px 13px #999; +} + +#qunit-tests table { + border-collapse: collapse; + margin-top: .2em; +} + +#qunit-tests th { + text-align: right; + vertical-align: top; + padding: 0 .5em 0 0; +} + +#qunit-tests td { + vertical-align: top; +} + +#qunit-tests pre { + margin: 0; + white-space: pre-wrap; + word-wrap: break-word; +} + +#qunit-tests del { + background-color: #e0f2be; + color: #374e0c; + text-decoration: none; +} + +#qunit-tests ins { + background-color: #ffcaca; + color: #500; + text-decoration: none; +} + +/*** Test Counts */ + +#qunit-tests b.counts { color: black; } +#qunit-tests b.passed { color: #5E740B; } +#qunit-tests b.failed { color: #710909; } + +#qunit-tests li li { + margin: 0.5em; + padding: 0.4em 0.5em 0.4em 0.5em; + background-color: #fff; + border-bottom: none; + list-style-position: inside; +} + +/*** Passing Styles */ + +#qunit-tests li li.pass { + color: #5E740B; + background-color: #fff; + border-left: 26px solid #C6E746; +} + +#qunit-tests .pass { color: #528CE0; background-color: #D2E0E6; } +#qunit-tests .pass .test-name { color: #366097; } + +#qunit-tests .pass .test-actual, +#qunit-tests .pass .test-expected { color: #999999; } + +#qunit-banner.qunit-pass { background-color: #C6E746; } + +/*** Failing Styles */ + +#qunit-tests li li.fail { + color: #710909; + background-color: #fff; + border-left: 26px solid #EE5757; +} + +#qunit-tests > li:last-child { + border-radius: 0 0 15px 15px; + -moz-border-radius: 0 0 15px 15px; + -webkit-border-bottom-right-radius: 15px; + -webkit-border-bottom-left-radius: 15px; +} + +#qunit-tests .fail { color: #000000; background-color: #EE5757; } +#qunit-tests .fail .test-name, +#qunit-tests .fail .module-name { color: #000000; } + +#qunit-tests .fail .test-actual { color: #EE5757; } +#qunit-tests .fail .test-expected { color: green; } + +#qunit-banner.qunit-fail { background-color: #EE5757; } + + +/** Result */ + +#qunit-testresult { + padding: 0.5em 0.5em 0.5em 2.5em; + + color: #2b81af; + background-color: #D2E0E6; + + border-bottom: 1px solid white; +} + +/** Fixture */ + +#qunit-fixture { + position: absolute; + top: -10000px; + left: -10000px; +} diff --git a/qunit.js b/qunit.js new file mode 100644 index 0000000..135e809 --- /dev/null +++ b/qunit.js @@ -0,0 +1,1447 @@ +/** + * QUnit - A JavaScript Unit Testing Framework + * + * http://docs.jquery.com/QUnit + * + * Copyright (c) 2011 John Resig, Jörn Zaefferer + * Dual licensed under the MIT (MIT-LICENSE.txt) + * or GPL (GPL-LICENSE.txt) licenses. + */ + +(function(window) { + +var defined = { + setTimeout: typeof window.setTimeout !== "undefined", + sessionStorage: (function() { + try { + return !!sessionStorage.getItem; + } catch(e){ + return false; + } + })() +}; + +var testId = 0; + +var Test = function(name, testName, expected, testEnvironmentArg, async, callback) { + this.name = name; + this.testName = testName; + this.expected = expected; + this.testEnvironmentArg = testEnvironmentArg; + this.async = async; + this.callback = callback; + this.assertions = []; +}; +Test.prototype = { + init: function() { + var tests = id("qunit-tests"); + if (tests) { + var b = document.createElement("strong"); + b.innerHTML = "Running " + this.name; + var li = document.createElement("li"); + li.appendChild( b ); + li.className = "running"; + li.id = this.id = "test-output" + testId++; + tests.appendChild( li ); + } + }, + setup: function() { + if (this.module != config.previousModule) { + if ( config.previousModule ) { + QUnit.moduleDone( { + name: config.previousModule, + failed: config.moduleStats.bad, + passed: config.moduleStats.all - config.moduleStats.bad, + total: config.moduleStats.all + } ); + } + config.previousModule = this.module; + config.moduleStats = { all: 0, bad: 0 }; + QUnit.moduleStart( { + name: this.module + } ); + } + + config.current = this; + this.testEnvironment = extend({ + setup: function() {}, + teardown: function() {} + }, this.moduleTestEnvironment); + if (this.testEnvironmentArg) { + extend(this.testEnvironment, this.testEnvironmentArg); + } + + QUnit.testStart( { + name: this.testName + } ); + + // allow utility functions to access the current test environment + // TODO why?? + QUnit.current_testEnvironment = this.testEnvironment; + + try { + if ( !config.pollution ) { + saveGlobal(); + } + + this.testEnvironment.setup.call(this.testEnvironment); + } catch(e) { + QUnit.ok( false, "Setup failed on " + this.testName + ": " + e.message ); + } + }, + run: function() { + if ( this.async ) { + QUnit.stop(); + } + + if ( config.notrycatch ) { + this.callback.call(this.testEnvironment); + return; + } + try { + this.callback.call(this.testEnvironment); + } catch(e) { + fail("Test " + this.testName + " died, exception and test follows", e, this.callback); + QUnit.ok( false, "Died on test #" + (this.assertions.length + 1) + ": " + e.message + " - " + QUnit.jsDump.parse(e) ); + // else next test will carry the responsibility + saveGlobal(); + + // Restart the tests if they're blocking + if ( config.blocking ) { + start(); + } + } + }, + teardown: function() { + try { + checkPollution(); + this.testEnvironment.teardown.call(this.testEnvironment); + } catch(e) { + QUnit.ok( false, "Teardown failed on " + this.testName + ": " + e.message ); + } + }, + finish: function() { + if ( this.expected && this.expected != this.assertions.length ) { + QUnit.ok( false, "Expected " + this.expected + " assertions, but " + this.assertions.length + " were run" ); + } + + var good = 0, bad = 0, + tests = id("qunit-tests"); + + config.stats.all += this.assertions.length; + config.moduleStats.all += this.assertions.length; + + if ( tests ) { + var ol = document.createElement("ol"); + + for ( var i = 0; i < this.assertions.length; i++ ) { + var assertion = this.assertions[i]; + + var li = document.createElement("li"); + li.className = assertion.result ? "pass" : "fail"; + li.innerHTML = assertion.message || (assertion.result ? "okay" : "failed"); + ol.appendChild( li ); + + if ( assertion.result ) { + good++; + } else { + bad++; + config.stats.bad++; + config.moduleStats.bad++; + } + } + + // store result when possible + if ( QUnit.config.reorder && defined.sessionStorage ) { + if (bad) { + sessionStorage.setItem("qunit-" + this.module + "-" + this.testName, bad); + } else { + sessionStorage.removeItem("qunit-" + this.module + "-" + this.testName); + } + } + + if (bad == 0) { + ol.style.display = "none"; + } + + var b = document.createElement("strong"); + b.innerHTML = this.name + " (" + bad + ", " + good + ", " + this.assertions.length + ")"; + + var a = document.createElement("a"); + a.innerHTML = "Rerun"; + a.href = QUnit.url({ filter: getText([b]).replace(/\([^)]+\)$/, "").replace(/(^\s*|\s*$)/g, "") }); + + addEvent(b, "click", function() { + var next = b.nextSibling.nextSibling, + display = next.style.display; + next.style.display = display === "none" ? "block" : "none"; + }); + + addEvent(b, "dblclick", function(e) { + var target = e && e.target ? e.target : window.event.srcElement; + if ( target.nodeName.toLowerCase() == "span" || target.nodeName.toLowerCase() == "b" ) { + target = target.parentNode; + } + if ( window.location && target.nodeName.toLowerCase() === "strong" ) { + window.location = QUnit.url({ filter: getText([target]).replace(/\([^)]+\)$/, "").replace(/(^\s*|\s*$)/g, "") }); + } + }); + + var li = id(this.id); + li.className = bad ? "fail" : "pass"; + li.removeChild( li.firstChild ); + li.appendChild( b ); + li.appendChild( a ); + li.appendChild( ol ); + + } else { + for ( var i = 0; i < this.assertions.length; i++ ) { + if ( !this.assertions[i].result ) { + bad++; + config.stats.bad++; + config.moduleStats.bad++; + } + } + } + + try { + QUnit.reset(); + } catch(e) { + fail("reset() failed, following Test " + this.testName + ", exception and reset fn follows", e, QUnit.reset); + } + + QUnit.testDone( { + name: this.testName, + failed: bad, + passed: this.assertions.length - bad, + total: this.assertions.length + } ); + }, + + queue: function() { + var test = this; + synchronize(function() { + test.init(); + }); + function run() { + // each of these can by async + synchronize(function() { + test.setup(); + }); + synchronize(function() { + test.run(); + }); + synchronize(function() { + test.teardown(); + }); + synchronize(function() { + test.finish(); + }); + } + // defer when previous test run passed, if storage is available + var bad = QUnit.config.reorder && defined.sessionStorage && +sessionStorage.getItem("qunit-" + this.module + "-" + this.testName); + if (bad) { + run(); + } else { + synchronize(run); + }; + } + +}; + +var QUnit = { + + // call on start of module test to prepend name to all tests + module: function(name, testEnvironment) { + config.currentModule = name; + config.currentModuleTestEnviroment = testEnvironment; + }, + + asyncTest: function(testName, expected, callback) { + if ( arguments.length === 2 ) { + callback = expected; + expected = 0; + } + + QUnit.test(testName, expected, callback, true); + }, + + test: function(testName, expected, callback, async) { + var name = '' + testName + '', testEnvironmentArg; + + if ( arguments.length === 2 ) { + callback = expected; + expected = null; + } + // is 2nd argument a testEnvironment? + if ( expected && typeof expected === 'object') { + testEnvironmentArg = expected; + expected = null; + } + + if ( config.currentModule ) { + name = '' + config.currentModule + ": " + name; + } + + if ( !validTest(config.currentModule + ": " + testName) ) { + return; + } + + var test = new Test(name, testName, expected, testEnvironmentArg, async, callback); + test.module = config.currentModule; + test.moduleTestEnvironment = config.currentModuleTestEnviroment; + test.queue(); + }, + + /** + * Specify the number of expected assertions to gurantee that failed test (no assertions are run at all) don't slip through. + */ + expect: function(asserts) { + config.current.expected = asserts; + }, + + /** + * Asserts true. + * @example ok( "asdfasdf".length > 5, "There must be at least 5 chars" ); + */ + ok: function(a, msg) { + a = !!a; + var details = { + result: a, + message: msg + }; + msg = escapeHtml(msg); + QUnit.log(details); + config.current.assertions.push({ + result: a, + message: msg + }); + }, + + /** + * Checks that the first two arguments are equal, with an optional message. + * Prints out both actual and expected values. + * + * Prefered to ok( actual == expected, message ) + * + * @example equal( format("Received {0} bytes.", 2), "Received 2 bytes." ); + * + * @param Object actual + * @param Object expected + * @param String message (optional) + */ + equal: function(actual, expected, message) { + QUnit.push(expected == actual, actual, expected, message); + }, + + notEqual: function(actual, expected, message) { + QUnit.push(expected != actual, actual, expected, message); + }, + + deepEqual: function(actual, expected, message) { + QUnit.push(QUnit.equiv(actual, expected), actual, expected, message); + }, + + notDeepEqual: function(actual, expected, message) { + QUnit.push(!QUnit.equiv(actual, expected), actual, expected, message); + }, + + strictEqual: function(actual, expected, message) { + QUnit.push(expected === actual, actual, expected, message); + }, + + notStrictEqual: function(actual, expected, message) { + QUnit.push(expected !== actual, actual, expected, message); + }, + + raises: function(block, expected, message) { + var actual, ok = false; + + if (typeof expected === 'string') { + message = expected; + expected = null; + } + + try { + block(); + } catch (e) { + actual = e; + } + + if (actual) { + // we don't want to validate thrown error + if (!expected) { + ok = true; + // expected is a regexp + } else if (QUnit.objectType(expected) === "regexp") { + ok = expected.test(actual); + // expected is a constructor + } else if (actual instanceof expected) { + ok = true; + // expected is a validation function which returns true is validation passed + } else if (expected.call({}, actual) === true) { + ok = true; + } + } + + QUnit.ok(ok, message); + }, + + start: function() { + config.semaphore--; + if (config.semaphore > 0) { + // don't start until equal number of stop-calls + return; + } + if (config.semaphore < 0) { + // ignore if start is called more often then stop + config.semaphore = 0; + } + // A slight delay, to avoid any current callbacks + if ( defined.setTimeout ) { + window.setTimeout(function() { + if ( config.timeout ) { + clearTimeout(config.timeout); + } + + config.blocking = false; + process(); + }, 13); + } else { + config.blocking = false; + process(); + } + }, + + stop: function(timeout) { + config.semaphore++; + config.blocking = true; + + if ( timeout && defined.setTimeout ) { + clearTimeout(config.timeout); + config.timeout = window.setTimeout(function() { + QUnit.ok( false, "Test timed out" ); + QUnit.start(); + }, timeout); + } + } +}; + +// Backwards compatibility, deprecated +QUnit.equals = QUnit.equal; +QUnit.same = QUnit.deepEqual; + +// Maintain internal state +var config = { + // The queue of tests to run + queue: [], + + // block until document ready + blocking: true, + + // by default, run previously failed tests first + // very useful in combination with "Hide passed tests" checked + reorder: true, + + noglobals: false, + notrycatch: false +}; + +// Load paramaters +(function() { + var location = window.location || { search: "", protocol: "file:" }, + params = location.search.slice( 1 ).split( "&" ), + length = params.length, + urlParams = {}, + current; + + if ( params[ 0 ] ) { + for ( var i = 0; i < length; i++ ) { + current = params[ i ].split( "=" ); + current[ 0 ] = decodeURIComponent( current[ 0 ] ); + // allow just a key to turn on a flag, e.g., test.html?noglobals + current[ 1 ] = current[ 1 ] ? decodeURIComponent( current[ 1 ] ) : true; + urlParams[ current[ 0 ] ] = current[ 1 ]; + if ( current[ 0 ] in config ) { + config[ current[ 0 ] ] = current[ 1 ]; + } + } + } + + QUnit.urlParams = urlParams; + config.filter = urlParams.filter; + + // Figure out if we're running the tests from a server or not + QUnit.isLocal = !!(location.protocol === 'file:'); +})(); + +// Expose the API as global variables, unless an 'exports' +// object exists, in that case we assume we're in CommonJS +if ( typeof exports === "undefined" || typeof require === "undefined" ) { + extend(window, QUnit); + window.QUnit = QUnit; +} else { + extend(exports, QUnit); + exports.QUnit = QUnit; +} + +// define these after exposing globals to keep them in these QUnit namespace only +extend(QUnit, { + config: config, + + // Initialize the configuration options + init: function() { + extend(config, { + stats: { all: 0, bad: 0 }, + moduleStats: { all: 0, bad: 0 }, + started: +new Date, + updateRate: 1000, + blocking: false, + autostart: true, + autorun: false, + filter: "", + queue: [], + semaphore: 0 + }); + + var tests = id( "qunit-tests" ), + banner = id( "qunit-banner" ), + result = id( "qunit-testresult" ); + + if ( tests ) { + tests.innerHTML = ""; + } + + if ( banner ) { + banner.className = ""; + } + + if ( result ) { + result.parentNode.removeChild( result ); + } + + if ( tests ) { + result = document.createElement( "p" ); + result.id = "qunit-testresult"; + result.className = "result"; + tests.parentNode.insertBefore( result, tests ); + result.innerHTML = 'Running...
 '; + } + }, + + /** + * Resets the test setup. Useful for tests that modify the DOM. + * + * If jQuery is available, uses jQuery's html(), otherwise just innerHTML. + */ + reset: function() { + if ( window.jQuery ) { + jQuery( "#qunit-fixture" ).html( config.fixture ); + } else { + var main = id( 'qunit-fixture' ); + if ( main ) { + main.innerHTML = config.fixture; + } + } + }, + + /** + * Trigger an event on an element. + * + * @example triggerEvent( document.body, "click" ); + * + * @param DOMElement elem + * @param String type + */ + triggerEvent: function( elem, type, event ) { + if ( document.createEvent ) { + event = document.createEvent("MouseEvents"); + event.initMouseEvent(type, true, true, elem.ownerDocument.defaultView, + 0, 0, 0, 0, 0, false, false, false, false, 0, null); + elem.dispatchEvent( event ); + + } else if ( elem.fireEvent ) { + elem.fireEvent("on"+type); + } + }, + + // Safe object type checking + is: function( type, obj ) { + return QUnit.objectType( obj ) == type; + }, + + objectType: function( obj ) { + if (typeof obj === "undefined") { + return "undefined"; + + // consider: typeof null === object + } + if (obj === null) { + return "null"; + } + + var type = Object.prototype.toString.call( obj ) + .match(/^\[object\s(.*)\]$/)[1] || ''; + + switch (type) { + case 'Number': + if (isNaN(obj)) { + return "nan"; + } else { + return "number"; + } + case 'String': + case 'Boolean': + case 'Array': + case 'Date': + case 'RegExp': + case 'Function': + return type.toLowerCase(); + } + if (typeof obj === "object") { + return "object"; + } + return undefined; + }, + + push: function(result, actual, expected, message) { + var details = { + result: result, + message: message, + actual: actual, + expected: expected + }; + + message = escapeHtml(message) || (result ? "okay" : "failed"); + message = '' + message + ""; + expected = escapeHtml(QUnit.jsDump.parse(expected)); + actual = escapeHtml(QUnit.jsDump.parse(actual)); + var output = message + ''; + if (actual != expected) { + output += ''; + output += ''; + } + if (!result) { + var source = sourceFromStacktrace(); + if (source) { + details.source = source; + output += ''; + } + } + output += "
Expected:
' + expected + '
Result:
' + actual + '
Diff:
' + QUnit.diff(expected, actual) +'
Source:
' + source +'
"; + + QUnit.log(details); + + config.current.assertions.push({ + result: !!result, + message: output + }); + }, + + url: function( params ) { + params = extend( extend( {}, QUnit.urlParams ), params ); + var querystring = "?", + key; + for ( key in params ) { + querystring += encodeURIComponent( key ) + "=" + + encodeURIComponent( params[ key ] ) + "&"; + } + return window.location.pathname + querystring.slice( 0, -1 ); + }, + + // Logging callbacks; all receive a single argument with the listed properties + // run test/logs.html for any related changes + begin: function() {}, + // done: { failed, passed, total, runtime } + done: function() {}, + // log: { result, actual, expected, message } + log: function() {}, + // testStart: { name } + testStart: function() {}, + // testDone: { name, failed, passed, total } + testDone: function() {}, + // moduleStart: { name } + moduleStart: function() {}, + // moduleDone: { name, failed, passed, total } + moduleDone: function() {} +}); + +if ( typeof document === "undefined" || document.readyState === "complete" ) { + config.autorun = true; +} + +addEvent(window, "load", function() { + QUnit.begin({}); + + // Initialize the config, saving the execution queue + var oldconfig = extend({}, config); + QUnit.init(); + extend(config, oldconfig); + + config.blocking = false; + + var userAgent = id("qunit-userAgent"); + if ( userAgent ) { + userAgent.innerHTML = navigator.userAgent; + } + var banner = id("qunit-header"); + if ( banner ) { + banner.innerHTML = ' ' + banner.innerHTML + ' ' + + '' + + ''; + addEvent( banner, "change", function( event ) { + var params = {}; + params[ event.target.name ] = event.target.checked ? true : undefined; + window.location = QUnit.url( params ); + }); + } + + var toolbar = id("qunit-testrunner-toolbar"); + if ( toolbar ) { + var filter = document.createElement("input"); + filter.type = "checkbox"; + filter.id = "qunit-filter-pass"; + addEvent( filter, "click", function() { + var ol = document.getElementById("qunit-tests"); + if ( filter.checked ) { + ol.className = ol.className + " hidepass"; + } else { + var tmp = " " + ol.className.replace( /[\n\t\r]/g, " " ) + " "; + ol.className = tmp.replace(/ hidepass /, " "); + } + if ( defined.sessionStorage ) { + if (filter.checked) { + sessionStorage.setItem("qunit-filter-passed-tests", "true"); + } else { + sessionStorage.removeItem("qunit-filter-passed-tests"); + } + } + }); + if ( defined.sessionStorage && sessionStorage.getItem("qunit-filter-passed-tests") ) { + filter.checked = true; + var ol = document.getElementById("qunit-tests"); + ol.className = ol.className + " hidepass"; + } + toolbar.appendChild( filter ); + + var label = document.createElement("label"); + label.setAttribute("for", "qunit-filter-pass"); + label.innerHTML = "Hide passed tests"; + toolbar.appendChild( label ); + } + + var main = id('qunit-fixture'); + if ( main ) { + config.fixture = main.innerHTML; + } + + if (config.autostart) { + QUnit.start(); + } +}); + +function done() { + config.autorun = true; + + // Log the last module results + if ( config.currentModule ) { + QUnit.moduleDone( { + name: config.currentModule, + failed: config.moduleStats.bad, + passed: config.moduleStats.all - config.moduleStats.bad, + total: config.moduleStats.all + } ); + } + + var banner = id("qunit-banner"), + tests = id("qunit-tests"), + runtime = +new Date - config.started, + passed = config.stats.all - config.stats.bad, + html = [ + 'Tests completed in ', + runtime, + ' milliseconds.
', + '', + passed, + ' tests of ', + config.stats.all, + ' passed, ', + config.stats.bad, + ' failed.' + ].join(''); + + if ( banner ) { + banner.className = (config.stats.bad ? "qunit-fail" : "qunit-pass"); + } + + if ( tests ) { + id( "qunit-testresult" ).innerHTML = html; + } + + if ( typeof document !== "undefined" && document.title ) { + // TODO what are the unicode codes for these? as-is fails if qunit.js isn't served with the right mimetype/charset + document.title = (config.stats.bad ? "✖" : "✔") + " " + document.title; + } + + QUnit.done( { + failed: config.stats.bad, + passed: passed, + total: config.stats.all, + runtime: runtime + } ); +} + +function validTest( name ) { + var filter = config.filter, + run = false; + + if ( !filter ) { + return true; + } + + not = filter.charAt( 0 ) === "!"; + if ( not ) { + filter = filter.slice( 1 ); + } + + if ( name.indexOf( filter ) !== -1 ) { + return !not; + } + + if ( not ) { + run = true; + } + + return run; +} + +// so far supports only Firefox, Chrome and Opera (buggy) +// could be extended in the future to use something like https://github.com/csnover/TraceKit +function sourceFromStacktrace() { + try { + throw new Error(); + } catch ( e ) { + if (e.stacktrace) { + // Opera + return e.stacktrace.split("\n")[6]; + } else if (e.stack) { + // Firefox, Chrome + return e.stack.split("\n")[4]; + } + } +} + +function escapeHtml(s) { + if (!s) { + return ""; + } + s = s + ""; + return s.replace(/[\&"<>\\]/g, function(s) { + switch(s) { + case "&": return "&"; + case "\\": return "\\\\"; + case '"': return '\"'; + case "<": return "<"; + case ">": return ">"; + default: return s; + } + }); +} + +function synchronize( callback ) { + config.queue.push( callback ); + + if ( config.autorun && !config.blocking ) { + process(); + } +} + +function process() { + var start = (new Date()).getTime(); + + while ( config.queue.length && !config.blocking ) { + if ( config.updateRate <= 0 || (((new Date()).getTime() - start) < config.updateRate) ) { + config.queue.shift()(); + } else { + window.setTimeout( process, 13 ); + break; + } + } + if (!config.blocking && !config.queue.length) { + done(); + } +} + +function saveGlobal() { + config.pollution = []; + + if ( config.noglobals ) { + for ( var key in window ) { + config.pollution.push( key ); + } + } +} + +function checkPollution( name ) { + var old = config.pollution; + saveGlobal(); + + var newGlobals = diff( config.pollution, old ); + if ( newGlobals.length > 0 ) { + ok( false, "Introduced global variable(s): " + newGlobals.join(", ") ); + } + + var deletedGlobals = diff( old, config.pollution ); + if ( deletedGlobals.length > 0 ) { + ok( false, "Deleted global variable(s): " + deletedGlobals.join(", ") ); + } +} + +// returns a new Array with the elements that are in a but not in b +function diff( a, b ) { + var result = a.slice(); + for ( var i = 0; i < result.length; i++ ) { + for ( var j = 0; j < b.length; j++ ) { + if ( result[i] === b[j] ) { + result.splice(i, 1); + i--; + break; + } + } + } + return result; +} + +function fail(message, exception, callback) { + if ( typeof console !== "undefined" && console.error && console.warn ) { + console.error(message); + console.error(exception); + console.warn(callback.toString()); + + } else if ( window.opera && opera.postError ) { + opera.postError(message, exception, callback.toString); + } +} + +function extend(a, b) { + for ( var prop in b ) { + if ( b[prop] === undefined ) { + delete a[prop]; + } else { + a[prop] = b[prop]; + } + } + + return a; +} + +function addEvent(elem, type, fn) { + if ( elem.addEventListener ) { + elem.addEventListener( type, fn, false ); + } else if ( elem.attachEvent ) { + elem.attachEvent( "on" + type, fn ); + } else { + fn(); + } +} + +function id(name) { + return !!(typeof document !== "undefined" && document && document.getElementById) && + document.getElementById( name ); +} + +// Test for equality any JavaScript type. +// Discussions and reference: http://philrathe.com/articles/equiv +// Test suites: http://philrathe.com/tests/equiv +// Author: Philippe Rathé +QUnit.equiv = function () { + + var innerEquiv; // the real equiv function + var callers = []; // stack to decide between skip/abort functions + var parents = []; // stack to avoiding loops from circular referencing + + // Call the o related callback with the given arguments. + function bindCallbacks(o, callbacks, args) { + var prop = QUnit.objectType(o); + if (prop) { + if (QUnit.objectType(callbacks[prop]) === "function") { + return callbacks[prop].apply(callbacks, args); + } else { + return callbacks[prop]; // or undefined + } + } + } + + var callbacks = function () { + + // for string, boolean, number and null + function useStrictEquality(b, a) { + if (b instanceof a.constructor || a instanceof b.constructor) { + // to catch short annotaion VS 'new' annotation of a declaration + // e.g. var i = 1; + // var j = new Number(1); + return a == b; + } else { + return a === b; + } + } + + return { + "string": useStrictEquality, + "boolean": useStrictEquality, + "number": useStrictEquality, + "null": useStrictEquality, + "undefined": useStrictEquality, + + "nan": function (b) { + return isNaN(b); + }, + + "date": function (b, a) { + return QUnit.objectType(b) === "date" && a.valueOf() === b.valueOf(); + }, + + "regexp": function (b, a) { + return QUnit.objectType(b) === "regexp" && + a.source === b.source && // the regex itself + a.global === b.global && // and its modifers (gmi) ... + a.ignoreCase === b.ignoreCase && + a.multiline === b.multiline; + }, + + // - skip when the property is a method of an instance (OOP) + // - abort otherwise, + // initial === would have catch identical references anyway + "function": function () { + var caller = callers[callers.length - 1]; + return caller !== Object && + typeof caller !== "undefined"; + }, + + "array": function (b, a) { + var i, j, loop; + var len; + + // b could be an object literal here + if ( ! (QUnit.objectType(b) === "array")) { + return false; + } + + len = a.length; + if (len !== b.length) { // safe and faster + return false; + } + + //track reference to avoid circular references + parents.push(a); + for (i = 0; i < len; i++) { + loop = false; + for(j=0;j= 0) { + type = "array"; + } else { + type = typeof obj; + } + return type; + }, + separator:function() { + return this.multiline ? this.HTML ? '
' : '\n' : this.HTML ? ' ' : ' '; + }, + indent:function( extra ) {// extra can be a number, shortcut for increasing-calling-decreasing + if ( !this.multiline ) + return ''; + var chr = this.indentChar; + if ( this.HTML ) + chr = chr.replace(/\t/g,' ').replace(/ /g,' '); + return Array( this._depth_ + (extra||0) ).join(chr); + }, + up:function( a ) { + this._depth_ += a || 1; + }, + down:function( a ) { + this._depth_ -= a || 1; + }, + setParser:function( name, parser ) { + this.parsers[name] = parser; + }, + // The next 3 are exposed so you can use them + quote:quote, + literal:literal, + join:join, + // + _depth_: 1, + // This is the list of parsers, to modify them, use jsDump.setParser + parsers:{ + window: '[Window]', + document: '[Document]', + error:'[ERROR]', //when no parser is found, shouldn't happen + unknown: '[Unknown]', + 'null':'null', + 'undefined':'undefined', + 'function':function( fn ) { + var ret = 'function', + name = 'name' in fn ? fn.name : (reName.exec(fn)||[])[1];//functions never have name in IE + if ( name ) + ret += ' ' + name; + ret += '('; + + ret = [ ret, QUnit.jsDump.parse( fn, 'functionArgs' ), '){'].join(''); + return join( ret, QUnit.jsDump.parse(fn,'functionCode'), '}' ); + }, + array: array, + nodelist: array, + arguments: array, + object:function( map ) { + var ret = [ ]; + QUnit.jsDump.up(); + for ( var key in map ) + ret.push( QUnit.jsDump.parse(key,'key') + ': ' + QUnit.jsDump.parse(map[key]) ); + QUnit.jsDump.down(); + return join( '{', ret, '}' ); + }, + node:function( node ) { + var open = QUnit.jsDump.HTML ? '<' : '<', + close = QUnit.jsDump.HTML ? '>' : '>'; + + var tag = node.nodeName.toLowerCase(), + ret = open + tag; + + for ( var a in QUnit.jsDump.DOMAttrs ) { + var val = node[QUnit.jsDump.DOMAttrs[a]]; + if ( val ) + ret += ' ' + a + '=' + QUnit.jsDump.parse( val, 'attribute' ); + } + return ret + close + open + '/' + tag + close; + }, + functionArgs:function( fn ) {//function calls it internally, it's the arguments part of the function + var l = fn.length; + if ( !l ) return ''; + + var args = Array(l); + while ( l-- ) + args[l] = String.fromCharCode(97+l);//97 is 'a' + return ' ' + args.join(', ') + ' '; + }, + key:quote, //object calls it internally, the key part of an item in a map + functionCode:'[code]', //function calls it internally, it's the content of the function + attribute:quote, //node calls it internally, it's an html attribute value + string:quote, + date:quote, + regexp:literal, //regex + number:literal, + 'boolean':literal + }, + DOMAttrs:{//attributes to dump from nodes, name=>realName + id:'id', + name:'name', + 'class':'className' + }, + HTML:false,//if true, entities are escaped ( <, >, \t, space and \n ) + indentChar:' ',//indentation unit + multiline:true //if true, items in a collection, are separated by a \n, else just a space. + }; + + return jsDump; +})(); + +// from Sizzle.js +function getText( elems ) { + var ret = "", elem; + + for ( var i = 0; elems[i]; i++ ) { + elem = elems[i]; + + // Get the text from text nodes and CDATA nodes + if ( elem.nodeType === 3 || elem.nodeType === 4 ) { + ret += elem.nodeValue; + + // Traverse everything else, except comment nodes + } else if ( elem.nodeType !== 8 ) { + ret += getText( elem.childNodes ); + } + } + + return ret; +}; + +/* + * Javascript Diff Algorithm + * By John Resig (http://ejohn.org/) + * Modified by Chu Alan "sprite" + * + * Released under the MIT license. + * + * More Info: + * http://ejohn.org/projects/javascript-diff-algorithm/ + * + * Usage: QUnit.diff(expected, actual) + * + * QUnit.diff("the quick brown fox jumped over", "the quick fox jumps over") == "the quick brown fox jumped jumps over" + */ +QUnit.diff = (function() { + function diff(o, n){ + var ns = new Object(); + var os = new Object(); + + for (var i = 0; i < n.length; i++) { + if (ns[n[i]] == null) + ns[n[i]] = { + rows: new Array(), + o: null + }; + ns[n[i]].rows.push(i); + } + + for (var i = 0; i < o.length; i++) { + if (os[o[i]] == null) + os[o[i]] = { + rows: new Array(), + n: null + }; + os[o[i]].rows.push(i); + } + + for (var i in ns) { + if (ns[i].rows.length == 1 && typeof(os[i]) != "undefined" && os[i].rows.length == 1) { + n[ns[i].rows[0]] = { + text: n[ns[i].rows[0]], + row: os[i].rows[0] + }; + o[os[i].rows[0]] = { + text: o[os[i].rows[0]], + row: ns[i].rows[0] + }; + } + } + + for (var i = 0; i < n.length - 1; i++) { + if (n[i].text != null && n[i + 1].text == null && n[i].row + 1 < o.length && o[n[i].row + 1].text == null && + n[i + 1] == o[n[i].row + 1]) { + n[i + 1] = { + text: n[i + 1], + row: n[i].row + 1 + }; + o[n[i].row + 1] = { + text: o[n[i].row + 1], + row: i + 1 + }; + } + } + + for (var i = n.length - 1; i > 0; i--) { + if (n[i].text != null && n[i - 1].text == null && n[i].row > 0 && o[n[i].row - 1].text == null && + n[i - 1] == o[n[i].row - 1]) { + n[i - 1] = { + text: n[i - 1], + row: n[i].row - 1 + }; + o[n[i].row - 1] = { + text: o[n[i].row - 1], + row: i - 1 + }; + } + } + + return { + o: o, + n: n + }; + } + + return function(o, n){ + o = o.replace(/\s+$/, ''); + n = n.replace(/\s+$/, ''); + var out = diff(o == "" ? [] : o.split(/\s+/), n == "" ? [] : n.split(/\s+/)); + + var str = ""; + + var oSpace = o.match(/\s+/g); + if (oSpace == null) { + oSpace = [" "]; + } + else { + oSpace.push(" "); + } + var nSpace = n.match(/\s+/g); + if (nSpace == null) { + nSpace = [" "]; + } + else { + nSpace.push(" "); + } + + if (out.n.length == 0) { + for (var i = 0; i < out.o.length; i++) { + str += '' + out.o[i] + oSpace[i] + ""; + } + } + else { + if (out.n[0].text == null) { + for (n = 0; n < out.o.length && out.o[n].text == null; n++) { + str += '' + out.o[n] + oSpace[n] + ""; + } + } + + for (var i = 0; i < out.n.length; i++) { + if (out.n[i].text == null) { + str += '' + out.n[i] + nSpace[i] + ""; + } + else { + var pre = ""; + + for (n = out.n[i].row + 1; n < out.o.length && out.o[n].text == null; n++) { + pre += '' + out.o[n] + oSpace[n] + ""; + } + str += " " + out.n[i].text + nSpace[i] + pre; + } + } + } + + return str; + }; +})(); + +})(this); diff --git a/tests.html b/tests.html new file mode 100644 index 0000000..49846cf --- /dev/null +++ b/tests.html @@ -0,0 +1,27 @@ + + + + + Elevator Tests + + + + + + + + + + + + +
+

Elevator Tests

+

+
+

+
    +
    test markup, will be hidden
    + + + diff --git a/underscore.js b/underscore.js new file mode 100644 index 0000000..84fc889 --- /dev/null +++ b/underscore.js @@ -0,0 +1,818 @@ +// Underscore.js 1.1.6 +// (c) 2011 Jeremy Ashkenas, DocumentCloud Inc. +// Underscore is freely distributable under the MIT license. +// Portions of Underscore are inspired or borrowed from Prototype, +// Oliver Steele's Functional, and John Resig's Micro-Templating. +// For all details and documentation: +// http://documentcloud.github.com/underscore + +(function() { + + // Baseline setup + // -------------- + + // Establish the root object, `window` in the browser, or `global` on the server. + var root = this; + + // Save the previous value of the `_` variable. + var previousUnderscore = root._; + + // Establish the object that gets returned to break out of a loop iteration. + var breaker = {}; + + // Save bytes in the minified (but not gzipped) version: + var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype; + + // Create quick reference variables for speed access to core prototypes. + var slice = ArrayProto.slice, + unshift = ArrayProto.unshift, + toString = ObjProto.toString, + hasOwnProperty = ObjProto.hasOwnProperty; + + // All **ECMAScript 5** native function implementations that we hope to use + // are declared here. + var + nativeForEach = ArrayProto.forEach, + nativeMap = ArrayProto.map, + nativeReduce = ArrayProto.reduce, + nativeReduceRight = ArrayProto.reduceRight, + nativeFilter = ArrayProto.filter, + nativeEvery = ArrayProto.every, + nativeSome = ArrayProto.some, + nativeIndexOf = ArrayProto.indexOf, + nativeLastIndexOf = ArrayProto.lastIndexOf, + nativeIsArray = Array.isArray, + nativeKeys = Object.keys, + nativeBind = FuncProto.bind; + + // Create a safe reference to the Underscore object for use below. + var _ = function(obj) { return new wrapper(obj); }; + + // Export the Underscore object for **CommonJS**, with backwards-compatibility + // for the old `require()` API. If we're not in CommonJS, add `_` to the + // global object. + if (typeof module !== 'undefined' && module.exports) { + module.exports = _; + _._ = _; + } else { + // Exported as a string, for Closure Compiler "advanced" mode. + root['_'] = _; + } + + // Current version. + _.VERSION = '1.1.6'; + + // Collection Functions + // -------------------- + + // The cornerstone, an `each` implementation, aka `forEach`. + // Handles objects implementing `forEach`, arrays, and raw objects. + // Delegates to **ECMAScript 5**'s native `forEach` if available. + var each = _.each = _.forEach = function(obj, iterator, context) { + if (obj == null) return; + if (nativeForEach && obj.forEach === nativeForEach) { + obj.forEach(iterator, context); + } else if (_.isNumber(obj.length)) { + for (var i = 0, l = obj.length; i < l; i++) { + if (i in obj && iterator.call(context, obj[i], i, obj) === breaker) return; + } + } else { + for (var key in obj) { + if (hasOwnProperty.call(obj, key)) { + if (iterator.call(context, obj[key], key, obj) === breaker) return; + } + } + } + }; + + // Return the results of applying the iterator to each element. + // Delegates to **ECMAScript 5**'s native `map` if available. + _.map = function(obj, iterator, context) { + var results = []; + if (obj == null) return results; + if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context); + each(obj, function(value, index, list) { + results[results.length] = iterator.call(context, value, index, list); + }); + return results; + }; + + // **Reduce** builds up a single result from a list of values, aka `inject`, + // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available. + _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) { + var initial = memo !== void 0; + if (obj == null) obj = []; + if (nativeReduce && obj.reduce === nativeReduce) { + if (context) iterator = _.bind(iterator, context); + return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator); + } + each(obj, function(value, index, list) { + if (!initial && index === 0) { + memo = value; + initial = true; + } else { + memo = iterator.call(context, memo, value, index, list); + } + }); + if (!initial) throw new TypeError("Reduce of empty array with no initial value"); + return memo; + }; + + // The right-associative version of reduce, also known as `foldr`. + // Delegates to **ECMAScript 5**'s native `reduceRight` if available. + _.reduceRight = _.foldr = function(obj, iterator, memo, context) { + if (obj == null) obj = []; + if (nativeReduceRight && obj.reduceRight === nativeReduceRight) { + if (context) iterator = _.bind(iterator, context); + return memo !== void 0 ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator); + } + var reversed = (_.isArray(obj) ? obj.slice() : _.toArray(obj)).reverse(); + return _.reduce(reversed, iterator, memo, context); + }; + + // Return the first value which passes a truth test. Aliased as `detect`. + _.find = _.detect = function(obj, iterator, context) { + var result; + any(obj, function(value, index, list) { + if (iterator.call(context, value, index, list)) { + result = value; + return true; + } + }); + return result; + }; + + // Return all the elements that pass a truth test. + // Delegates to **ECMAScript 5**'s native `filter` if available. + // Aliased as `select`. + _.filter = _.select = function(obj, iterator, context) { + var results = []; + if (obj == null) return results; + if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context); + each(obj, function(value, index, list) { + if (iterator.call(context, value, index, list)) results[results.length] = value; + }); + return results; + }; + + // Return all the elements for which a truth test fails. + _.reject = function(obj, iterator, context) { + var results = []; + if (obj == null) return results; + each(obj, function(value, index, list) { + if (!iterator.call(context, value, index, list)) results[results.length] = value; + }); + return results; + }; + + // Determine whether all of the elements match a truth test. + // Delegates to **ECMAScript 5**'s native `every` if available. + // Aliased as `all`. + _.every = _.all = function(obj, iterator, context) { + var result = true; + if (obj == null) return result; + if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context); + each(obj, function(value, index, list) { + if (!(result = result && iterator.call(context, value, index, list))) return breaker; + }); + return result; + }; + + // Determine if at least one element in the object matches a truth test. + // Delegates to **ECMAScript 5**'s native `some` if available. + // Aliased as `any`. + var any = _.some = _.any = function(obj, iterator, context) { + iterator || (iterator = _.identity); + var result = false; + if (obj == null) return result; + if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context); + each(obj, function(value, index, list) { + if (result = iterator.call(context, value, index, list)) return breaker; + }); + return result; + }; + + // Determine if a given value is included in the array or object using `===`. + // Aliased as `contains`. + _.include = _.contains = function(obj, target) { + var found = false; + if (obj == null) return found; + if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1; + any(obj, function(value) { + if (found = value === target) return true; + }); + return found; + }; + + // Invoke a method (with arguments) on every item in a collection. + _.invoke = function(obj, method) { + var args = slice.call(arguments, 2); + return _.map(obj, function(value) { + return (method.call ? method || value : value[method]).apply(value, args); + }); + }; + + // Convenience version of a common use case of `map`: fetching a property. + _.pluck = function(obj, key) { + return _.map(obj, function(value){ return value[key]; }); + }; + + // Return the maximum element or (element-based computation). + _.max = function(obj, iterator, context) { + if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj); + var result = {computed : -Infinity}; + each(obj, function(value, index, list) { + var computed = iterator ? iterator.call(context, value, index, list) : value; + computed >= result.computed && (result = {value : value, computed : computed}); + }); + return result.value; + }; + + // Return the minimum element (or element-based computation). + _.min = function(obj, iterator, context) { + if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj); + var result = {computed : Infinity}; + each(obj, function(value, index, list) { + var computed = iterator ? iterator.call(context, value, index, list) : value; + computed < result.computed && (result = {value : value, computed : computed}); + }); + return result.value; + }; + + // Sort the object's values by a criterion produced by an iterator. + _.sortBy = function(obj, iterator, context) { + return _.pluck(_.map(obj, function(value, index, list) { + return { + value : value, + criteria : iterator.call(context, value, index, list) + }; + }).sort(function(left, right) { + var a = left.criteria, b = right.criteria; + return a < b ? -1 : a > b ? 1 : 0; + }), 'value'); + }; + + // Groups the object's values by a criterion produced by an iterator + _.groupBy = function(obj, iterator) { + var result = {}; + each(obj, function(value, index) { + var key = iterator(value, index); + (result[key] || (result[key] = [])).push(value); + }); + return result; + }; + + // Use a comparator function to figure out at what index an object should + // be inserted so as to maintain order. Uses binary search. + _.sortedIndex = function(array, obj, iterator) { + iterator || (iterator = _.identity); + var low = 0, high = array.length; + while (low < high) { + var mid = (low + high) >> 1; + iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid; + } + return low; + }; + + // Safely convert anything iterable into a real, live array. + _.toArray = function(iterable) { + if (!iterable) return []; + if (iterable.toArray) return iterable.toArray(); + if (_.isArray(iterable)) return iterable; + if (_.isArguments(iterable)) return slice.call(iterable); + return _.values(iterable); + }; + + // Return the number of elements in an object. + _.size = function(obj) { + return _.toArray(obj).length; + }; + + // Array Functions + // --------------- + + // Get the first element of an array. Passing **n** will return the first N + // values in the array. Aliased as `head`. The **guard** check allows it to work + // with `_.map`. + _.first = _.head = function(array, n, guard) { + return (n != null) && !guard ? slice.call(array, 0, n) : array[0]; + }; + + // Returns everything but the first entry of the array. Aliased as `tail`. + // Especially useful on the arguments object. Passing an **index** will return + // the rest of the values in the array from that index onward. The **guard** + // check allows it to work with `_.map`. + _.rest = _.tail = function(array, index, guard) { + return slice.call(array, (index == null) || guard ? 1 : index); + }; + + // Get the last element of an array. + _.last = function(array) { + return array[array.length - 1]; + }; + + // Trim out all falsy values from an array. + _.compact = function(array) { + return _.filter(array, function(value){ return !!value; }); + }; + + // Return a completely flattened version of an array. + _.flatten = function(array) { + return _.reduce(array, function(memo, value) { + if (_.isArray(value)) return memo.concat(_.flatten(value)); + memo[memo.length] = value; + return memo; + }, []); + }; + + // Return a version of the array that does not contain the specified value(s). + _.without = function(array) { + var values = slice.call(arguments, 1); + return _.filter(array, function(value){ return !_.include(values, value); }); + }; + + // Produce a duplicate-free version of the array. If the array has already + // been sorted, you have the option of using a faster algorithm. + // Aliased as `unique`. + _.uniq = _.unique = function(array, isSorted) { + return _.reduce(array, function(memo, el, i) { + if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) memo[memo.length] = el; + return memo; + }, []); + }; + + // Produce an array that contains every item shared between all the + // passed-in arrays. + _.intersect = function(array) { + var rest = slice.call(arguments, 1); + return _.filter(_.uniq(array), function(item) { + return _.every(rest, function(other) { + return _.indexOf(other, item) >= 0; + }); + }); + }; + + // Zip together multiple lists into a single array -- elements that share + // an index go together. + _.zip = function() { + var args = slice.call(arguments); + var length = _.max(_.pluck(args, 'length')); + var results = new Array(length); + for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i); + return results; + }; + + // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**), + // we need this function. Return the position of the first occurrence of an + // item in an array, or -1 if the item is not included in the array. + // Delegates to **ECMAScript 5**'s native `indexOf` if available. + // If the array is large and already in sort order, pass `true` + // for **isSorted** to use binary search. + _.indexOf = function(array, item, isSorted) { + if (array == null) return -1; + var i, l; + if (isSorted) { + i = _.sortedIndex(array, item); + return array[i] === item ? i : -1; + } + if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item); + for (i = 0, l = array.length; i < l; i++) if (array[i] === item) return i; + return -1; + }; + + + // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available. + _.lastIndexOf = function(array, item) { + if (array == null) return -1; + if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item); + var i = array.length; + while (i--) if (array[i] === item) return i; + return -1; + }; + + // Generate an integer Array containing an arithmetic progression. A port of + // the native Python `range()` function. See + // [the Python documentation](http://docs.python.org/library/functions.html#range). + _.range = function(start, stop, step) { + if (arguments.length <= 1) { + stop = start || 0; + start = 0; + } + step = arguments[2] || 1; + + var len = Math.max(Math.ceil((stop - start) / step), 0); + var idx = 0; + var range = new Array(len); + + while(idx < len) { + range[idx++] = start; + start += step; + } + + return range; + }; + + // Function (ahem) Functions + // ------------------ + + // Create a function bound to a given object (assigning `this`, and arguments, + // optionally). Binding with arguments is also known as `curry`. + // Delegates to **ECMAScript 5**'s native `Function.bind` if available. + // We check for `func.bind` first, to fail fast when `func` is undefined. + _.bind = function(func, obj) { + if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); + var args = slice.call(arguments, 2); + return function() { + return func.apply(obj, args.concat(slice.call(arguments))); + }; + }; + + // Bind all of an object's methods to that object. Useful for ensuring that + // all callbacks defined on an object belong to it. + _.bindAll = function(obj) { + var funcs = slice.call(arguments, 1); + if (funcs.length == 0) funcs = _.functions(obj); + each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); }); + return obj; + }; + + // Memoize an expensive function by storing its results. + _.memoize = function(func, hasher) { + var memo = {}; + hasher || (hasher = _.identity); + return function() { + var key = hasher.apply(this, arguments); + return hasOwnProperty.call(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments)); + }; + }; + + // Delays a function for the given number of milliseconds, and then calls + // it with the arguments supplied. + _.delay = function(func, wait) { + var args = slice.call(arguments, 2); + return setTimeout(function(){ return func.apply(func, args); }, wait); + }; + + // Defers a function, scheduling it to run after the current call stack has + // cleared. + _.defer = function(func) { + return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1))); + }; + + // Internal function used to implement `_.throttle` and `_.debounce`. + var limit = function(func, wait, debounce) { + var timeout; + return function() { + var context = this, args = arguments; + var throttler = function() { + timeout = null; + func.apply(context, args); + }; + if (debounce) clearTimeout(timeout); + if (debounce || !timeout) timeout = setTimeout(throttler, wait); + }; + }; + + // Returns a function, that, when invoked, will only be triggered at most once + // during a given window of time. + _.throttle = function(func, wait) { + return limit(func, wait, false); + }; + + // Returns a function, that, as long as it continues to be invoked, will not + // be triggered. The function will be called after it stops being called for + // N milliseconds. + _.debounce = function(func, wait) { + return limit(func, wait, true); + }; + + // Returns a function that will be executed at most one time, no matter how + // often you call it. Useful for lazy initialization. + _.once = function(func) { + var ran = false, memo; + return function() { + if (ran) return memo; + ran = true; + return memo = func.apply(this, arguments); + }; + }; + + // Returns the first function passed as an argument to the second, + // allowing you to adjust arguments, run code before and after, and + // conditionally execute the original function. + _.wrap = function(func, wrapper) { + return function() { + var args = [func].concat(slice.call(arguments)); + return wrapper.apply(this, args); + }; + }; + + // Returns a function that is the composition of a list of functions, each + // consuming the return value of the function that follows. + _.compose = function() { + var funcs = slice.call(arguments); + return function() { + var args = slice.call(arguments); + for (var i = funcs.length - 1; i >= 0; i--) { + args = [funcs[i].apply(this, args)]; + } + return args[0]; + }; + }; + + // Returns a function that will only be executed after being called N times. + _.after = function(times, func) { + return function() { + if (--times < 1) { return func.apply(this, arguments); } + }; + }; + + + // Object Functions + // ---------------- + + // Retrieve the names of an object's properties. + // Delegates to **ECMAScript 5**'s native `Object.keys` + _.keys = nativeKeys || function(obj) { + if (obj !== Object(obj)) throw new TypeError('Invalid object'); + var keys = []; + for (var key in obj) if (hasOwnProperty.call(obj, key)) keys[keys.length] = key; + return keys; + }; + + // Retrieve the values of an object's properties. + _.values = function(obj) { + return _.map(obj, _.identity); + }; + + // Return a sorted list of the function names available on the object. + // Aliased as `methods` + _.functions = _.methods = function(obj) { + return _.filter(_.keys(obj), function(key){ return _.isFunction(obj[key]); }).sort(); + }; + + // Extend a given object with all the properties in passed-in object(s). + _.extend = function(obj) { + each(slice.call(arguments, 1), function(source) { + for (var prop in source) { + if (source[prop] !== void 0) obj[prop] = source[prop]; + } + }); + return obj; + }; + + // Fill in a given object with default properties. + _.defaults = function(obj) { + each(slice.call(arguments, 1), function(source) { + for (var prop in source) { + if (obj[prop] == null) obj[prop] = source[prop]; + } + }); + return obj; + }; + + // Create a (shallow-cloned) duplicate of an object. + _.clone = function(obj) { + return _.isArray(obj) ? obj.slice() : _.extend({}, obj); + }; + + // Invokes interceptor with the obj, and then returns obj. + // The primary purpose of this method is to "tap into" a method chain, in + // order to perform operations on intermediate results within the chain. + _.tap = function(obj, interceptor) { + interceptor(obj); + return obj; + }; + + // Perform a deep comparison to check if two objects are equal. + _.isEqual = function(a, b) { + // Check object identity. + if (a === b) return true; + // Different types? + var atype = typeof(a), btype = typeof(b); + if (atype != btype) return false; + // Basic equality test (watch out for coercions). + if (a == b) return true; + // One is falsy and the other truthy. + if ((!a && b) || (a && !b)) return false; + // Unwrap any wrapped objects. + if (a._chain) a = a._wrapped; + if (b._chain) b = b._wrapped; + // One of them implements an isEqual()? + if (a.isEqual) return a.isEqual(b); + // Check dates' integer values. + if (_.isDate(a) && _.isDate(b)) return a.getTime() === b.getTime(); + // Both are NaN? + if (_.isNaN(a) && _.isNaN(b)) return false; + // Compare regular expressions. + if (_.isRegExp(a) && _.isRegExp(b)) + return a.source === b.source && + a.global === b.global && + a.ignoreCase === b.ignoreCase && + a.multiline === b.multiline; + // If a is not an object by this point, we can't handle it. + if (atype !== 'object') return false; + // Check for different array lengths before comparing contents. + if (a.length && (a.length !== b.length)) return false; + // Nothing else worked, deep compare the contents. + var aKeys = _.keys(a), bKeys = _.keys(b); + // Different object sizes? + if (aKeys.length != bKeys.length) return false; + // Recursive comparison of contents. + for (var key in a) if (!(key in b) || !_.isEqual(a[key], b[key])) return false; + return true; + }; + + // Is a given array or object empty? + _.isEmpty = function(obj) { + if (_.isArray(obj) || _.isString(obj)) return obj.length === 0; + for (var key in obj) if (hasOwnProperty.call(obj, key)) return false; + return true; + }; + + // Is a given value a DOM element? + _.isElement = function(obj) { + return !!(obj && obj.nodeType == 1); + }; + + // Is a given value an array? + // Delegates to ECMA5's native Array.isArray + _.isArray = nativeIsArray || function(obj) { + return toString.call(obj) === '[object Array]'; + }; + + // Is a given variable an arguments object? + _.isArguments = function(obj) { + return !!(obj && hasOwnProperty.call(obj, 'callee')); + }; + + // Is a given value a function? + _.isFunction = function(obj) { + return !!(obj && obj.constructor && obj.call && obj.apply); + }; + + // Is a given value a string? + _.isString = function(obj) { + return !!(obj === '' || (obj && obj.charCodeAt && obj.substr)); + }; + + // Is a given value a number? + _.isNumber = function(obj) { + return !!(obj === 0 || (obj && obj.toExponential && obj.toFixed)); + }; + + // Is the given value `NaN`? `NaN` happens to be the only value in JavaScript + // that does not equal itself. + _.isNaN = function(obj) { + return obj !== obj; + }; + + // Is a given value a boolean? + _.isBoolean = function(obj) { + return obj === true || obj === false; + }; + + // Is a given value a date? + _.isDate = function(obj) { + return !!(obj && obj.getTimezoneOffset && obj.setUTCFullYear); + }; + + // Is the given value a regular expression? + _.isRegExp = function(obj) { + return !!(obj && obj.test && obj.exec && (obj.ignoreCase || obj.ignoreCase === false)); + }; + + // Is a given value equal to null? + _.isNull = function(obj) { + return obj === null; + }; + + // Is a given variable undefined? + _.isUndefined = function(obj) { + return obj === void 0; + }; + + // Utility Functions + // ----------------- + + // Run Underscore.js in *noConflict* mode, returning the `_` variable to its + // previous owner. Returns a reference to the Underscore object. + _.noConflict = function() { + root._ = previousUnderscore; + return this; + }; + + // Keep the identity function around for default iterators. + _.identity = function(value) { + return value; + }; + + // Run a function **n** times. + _.times = function (n, iterator, context) { + for (var i = 0; i < n; i++) iterator.call(context, i); + }; + + // Add your own custom functions to the Underscore object, ensuring that + // they're correctly added to the OOP wrapper as well. + _.mixin = function(obj) { + each(_.functions(obj), function(name){ + addToWrapper(name, _[name] = obj[name]); + }); + }; + + // Generate a unique integer id (unique within the entire client session). + // Useful for temporary DOM ids. + var idCounter = 0; + _.uniqueId = function(prefix) { + var id = idCounter++; + return prefix ? prefix + id : id; + }; + + // By default, Underscore uses ERB-style template delimiters, change the + // following template settings to use alternative delimiters. + _.templateSettings = { + evaluate : /<%([\s\S]+?)%>/g, + interpolate : /<%=([\s\S]+?)%>/g + }; + + // JavaScript micro-templating, similar to John Resig's implementation. + // Underscore templating handles arbitrary delimiters, preserves whitespace, + // and correctly escapes quotes within interpolated code. + _.template = function(str, data) { + var c = _.templateSettings; + var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' + + 'with(obj||{}){__p.push(\'' + + str.replace(/\\/g, '\\\\') + .replace(/'/g, "\\'") + .replace(c.interpolate, function(match, code) { + return "'," + code.replace(/\\'/g, "'") + ",'"; + }) + .replace(c.evaluate || null, function(match, code) { + return "');" + code.replace(/\\'/g, "'") + .replace(/[\r\n\t]/g, ' ') + "__p.push('"; + }) + .replace(/\r/g, '\\r') + .replace(/\n/g, '\\n') + .replace(/\t/g, '\\t') + + "');}return __p.join('');"; + var func = new Function('obj', tmpl); + return data ? func(data) : func; + }; + + // The OOP Wrapper + // --------------- + + // If Underscore is called as a function, it returns a wrapped object that + // can be used OO-style. This wrapper holds altered versions of all the + // underscore functions. Wrapped objects may be chained. + var wrapper = function(obj) { this._wrapped = obj; }; + + // Expose `wrapper.prototype` as `_.prototype` + _.prototype = wrapper.prototype; + + // Helper function to continue chaining intermediate results. + var result = function(obj, chain) { + return chain ? _(obj).chain() : obj; + }; + + // A method to easily add functions to the OOP wrapper. + var addToWrapper = function(name, func) { + wrapper.prototype[name] = function() { + var args = slice.call(arguments); + unshift.call(args, this._wrapped); + return result(func.apply(_, args), this._chain); + }; + }; + + // Add all of the Underscore functions to the wrapper object. + _.mixin(_); + + // Add all mutator Array functions to the wrapper. + each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) { + var method = ArrayProto[name]; + wrapper.prototype[name] = function() { + method.apply(this._wrapped, arguments); + return result(this._wrapped, this._chain); + }; + }); + + // Add all accessor Array functions to the wrapper. + each(['concat', 'join', 'slice'], function(name) { + var method = ArrayProto[name]; + wrapper.prototype[name] = function() { + return result(method.apply(this._wrapped, arguments), this._chain); + }; + }); + + // Start chaining a wrapped Underscore object. + wrapper.prototype.chain = function() { + this._chain = true; + return this; + }; + + // Extracts the result from a wrapped and chained object. + wrapper.prototype.value = function() { + return this._wrapped; + }; + +})();