diff --git a/README.md b/README.md index 32215d6..af45f49 100644 --- a/README.md +++ b/README.md @@ -2,15 +2,21 @@ ![GitHub](https://img.shields.io/github/license/chenjd/Render-Crowd-Of-Animated-Characters) ![](https://img.shields.io/badge/platform-win--64-brightgreen) ![](https://img.shields.io/badge/unity-2019.4%2B-brightgreen) -![Build my project 😎](https://github.com/chenjd/Render-Crowd-Of-Animated-Characters/workflows/Build%20my%20project%20%F0%9F%98%8E/badge.svg) +![Build my project](https://github.com/chenjd/Render-Crowd-Of-Animated-Characters/workflows/Build%20my%20project%20%F0%9F%98%8E/badge.svg) #### Description: -Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Useing GPU instancing to reduce draw calls. +Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Useing GPU instancing to reduce draw calls. + +#### Use Unity’s AR Foundation to create 10,000 toy soldiers in the real world on an Old iPhone 7. +[![](http://img.youtube.com/vi/choBOPO1xgo/0.jpg)](http://www.youtube.com/watch?v=choBOPO1xgo "") + The initial version was released on GitHub on 30 Jul 2017, and of course, it is still on GitHub. However, if you can buy me **a cup of coffee**, I will be very happy :-). + [:heart: Sponsor](https://github.com/sponsors/chenjd) +[:heart: Animation Baker and Instancing for Animated Characters on Asset Store](https://assetstore.unity.com/packages/tools/animation/animation-baker-and-instancing-for-animated-characters-183598) Recently I added support for Unity 2019, so it can be used from Unity 5.x to Unity 2019. @@ -18,6 +24,7 @@ And I will create a video tutorial to demonstrate how to use it. If you want to #### Features: ✓Using the animation map to modify the position of vertices of your characters at runtime to avoid a lot of cost of skin calculation. + ✓Using GPU Instancing to reduce the number of draw calls, only 20 draw calls are needed to render 10,000 soldiers playing attack actions in the demo scene.