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Simulation of fluid physics on the GPU
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Getting started: Windows: To build and run on windows you must install at least Visual Studio Express 2010 C++ edition. http://www.microsoft.com/visualstudio/eng/downloads#d-2010-express At present, you must download your Vendor's OpenCL implementation AMD http://developer.amd.com/tools-and-sdks/heterogeneous-computing/amd-accelerated-parallel-processing-app-sdk/downloads/ NVidia https://developer.nvidia.com/opencl Intel http://software.intel.com/en-us/vcsource/tools/opencl-sdk-2013 You may also need to install OpenAL "oalinst" from http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx I may get the time to make this optional. Xcode: All libraries come as standard with Xcode, but you must use the "Product -> Edit Scheme -> Options" dialogue to set the working directory to the "xcode" folder in your project.