L-Systems Renderer made with octet
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README.md

L-Systems Renderer

This is an interactive renderer for L-Systems, made with the Octet educational framework.

Getting started:

Windows:

To build and run on windows you must install at least Visual Studio Express 2010 C++ edition.

http://www.microsoft.com/visualstudio/eng/downloads#d-2010-express

At present, you must download your Vendor's OpenCL implementation

AMD http://developer.amd.com/tools-and-sdks/heterogeneous-computing/amd-accelerated-parallel-processing-app-sdk/downloads/

NVidia https://developer.nvidia.com/opencl

Intel http://software.intel.com/en-us/vcsource/tools/opencl-sdk-2013

You may also need to install OpenAL

"oalinst" from http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx

I may get the time to make this optional.

Xcode:

All libraries come as standard with Xcode, but you must use the "Product -> Edit Scheme -> Options" dialogue to set the working directory to the "xcode" folder in your project.