chiguire/surface-explorer
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Getting started: Windows: To build and run on windows you must install at least Visual Studio Express 2010 C++ edition. http://www.microsoft.com/visualstudio/eng/downloads#d-2010-express Later, it might be worth downloading your Vendor's OpenCL implementation AMD http://developer.amd.com/tools-and-sdks/heterogeneous-computing/amd-accelerated-parallel-processing-app-sdk/downloads/ NVidia https://developer.nvidia.com/opencl Intel http://software.intel.com/en-us/vcsource/tools/opencl-sdk-2013 Xcode: All libraries come as standard with Xcode, but you must use the "Product -> Edit Scheme -> Options" dialogue to set the working directory to a folder under the "xcode" folder in your project. By default, the framework travels up two directories before looking for files. Example projects are in src\examples Click on the sln files (if working with Visual studio) Each sln file has one project and one .cpp file (main.cpp) If you are brave, you can also build from the command line using "cl" (windows) or "clang" (mac) and rarely these days "gcc" (linux, mac, android). You can make a new project by using the python script in "packaging". cd into packaging and run: make_example.py project_name This will put the solution, vcproj, main.cpp and header into src\examples
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An interactive application to play with Spline surfaces
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