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A complete overhaul of the LC-3 simulator used in EE 306 at The University of Texas at Austin.
A utility that maps hand gestures (captured via a webcam) to mouse actions, such as movement and clicking, made for the 3D Reconstruction Using Computer Vision course (CS 378).
Verilog (RTL) implementations of 16-bit to 64-bit Dadda multipliers using 3:2 and 7:3 counters for my final project in High-Speed Computer Arithmetic.
A simple GPU architecture designed for the Advanced Computer Architecture course (CS 350C).
Grim Game Engine: a game engine framework that targets high end machines and uses modern OpenGL.
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