- Add VSync feature. 3 possible VSync methods available: "sw" (software,
not too reliable, but at least you have something to fallback to),
"drm" (using DRM_IOCTL_WAIT_VBLANK, should work only on DRI drivers),
"opengl" (using SGI_swap_control extension OpenGL, might work on more
drivers than the DRM method). "sw" and "opengl" are briefly tested,
"drm" received utterly no test (because I use the nVidia binary blob).
They are enabled with "--vsync sw" / "--vsync drm" / "--vsync opengl".
- Add --refresh-rate to let user specify a refresh rate for software
VSync, in case the automatic refresh rate detection does not work
- Seemingly the automatic refresh rate detection using X RandR in
software VSync detects refresh rate incorrectly. Need further investigation.
- Fix a few bugs in fading timing.
- Add a workaround for client window detection on Fluxbox, as Fluxbox
(incorrectly?) sets the override-redirect flag upon all frame
- Software VSync adds dependency on librt (a part of glibc) for
nanosecond-level timing functions, and libXrandr for automatic refresh
rate detection; DRM VSync adds dependency on libdrm to use its drm.h,
but does not link to libdrm; OpenGL VSync adds dependency on libGL.
- Print timing information on DEBUG_REPAINT.
Add double buffering with X DBE extension in hope to get rid of the
tearing issue. Thanks to cairo-compmgr for providing hints. Could be
enabled with --dbe. Only very limited tests have been done, I don't know
if it actually solves the tearing issue. My estimation is it is harmful
for performance, but I found no clear evidence. Experimental, so no
configuration file option is available for it.
MONITOR_REPAINT is broken if --dbe is turned on, this is intended for
testing whether DBE is actually working.
- I realized I might have fundamentally misunderstood VSync. This commit
tries to fix the possible problem, or at least move the tearing line
close to the top of the screen.
- Software VSync is replaced by --sw-opti (software optimization), as
I guess it isn't possible at all to do VSync without driver support.
- Add "vsync" and "sw-opti" as configuration file options.
- Add "vsync-oml" VSync method, using GLX_OML_sync_control. Untested,
because it's not supported by my driver.
- Unredirect ps->reg_win, because DRI wiki says it's related to the
behavior of OpenGL VSync extensions.
- Add glFlush() and glXWaitX() calls, in hope they are slightly helpful
- Change a few functions to make error handling more graceful. Make some
errors fatal. Code clean-up.
- Add unused function make_text_prop().
- Add experimental OpenGL backend (--opengl). --blur-background is
currently not possible with this backend, because I'm still trying to
find a proper way to do blur with OpenGL. Flipping backend on-the-fly
is really hard, so it isn't supported right now. No configuration file
option exists to enable this, because it isn't stable enough.
- Add `opengl-swc` VSync method that uses SGI_swap_control to control
buffer swap, with OpenGL backend. (#7)
- Fix a potential read-from-freed-memory issue in paint_all().
- Correctly reattach GLX context after fork.
- Dump error text in error(). Add GLX error code handling.
- Code clean-up.
- Known issues: Region operations take a lot of time in glx_render().
I'm hesitating about what to do.
- Fix a bug that glx_bind_pixmap() doesn't work with mesa drivers.
Thanks to Janhouse and mkraemer for reporting. (#7)
- Use stencil buffer to attempt to eliminate potential double-paint
issue in glx_render(). X Fixes doesn't guarantee the rectangles in a
region do not overlap, and this may cause some regions to be painted
twice, which would be a problem if we are painting transparent things.
Now the target window must have a stencil buffer. Compiz uses its own
region implementation to deal with this, but as a lightweight
compositor we can't really do the same. It may have a positive or
negative effort over performance. Callgrind result indicates basically
no change in performance, but this may or may not be true.
- Correctly distinguish GL extensions and GLX extensions. Sorry. :-D
- Handle screen size. Thanks to tsmithe for reporting. (#7)
- Rename OpenGL backend to GLX backend, because, we might have a EGL
- Add configuration file option `backend` to specify backend. Add
`backend` to D-Bus `opts_get`.
- Add OpenGL shader compilation code, but currently unused.
- Minor adjustments.
- Known issue: Window content doesn't get updated in VirtualBox,
probably because its OpenGL implementation requires constant rebinding
of texture. But that's really slow...
- Known issue: Blur feature is still unimplemented in GLX backend.
- GLX backend: Fix a bug that ARGB windows / shadows are rendered too
dark. Thanks to derhass in FreeNode/##opengl for help.
- GLX backend: Fix a problem that during window resize the content looks
jittering, by letting compton fetch pixmap sizes with XGetGeometry()
instead of relying on window width/height, which could be inaccurate
during window resize. Negative effect on performance. Thanks to M4he
for reporting. (#7)
- Add .desktop file. Thanks to quequotion for providing it. (#97)
- Avoid checking presence of window pixmap, because they may not exist
with very old X Composite implementations.
- Add workaround for a strange window restack issue when compton
receieves a ConfigureNotify with non-existent new above window.
- Add debugging function hexdump(). Extra sanity checks on various