Latest release

Chocolate Doom 2.3.0

@fragglet fragglet released this Dec 29, 2016 · 18 commits to master since this release

General

  • Bash completion scripts are included (thanks Fabian)
  • The OS X launcher now supports the .lmp file format (thanks Jon)
  • Pitch-shifting from early versions of Doom, Heretic, and Hexen. is now supported (thanks Jon)
  • Aspect ratio-corrected 1600×1200 PNGs are now written (thanks Jon)
  • OPL emulation is more accurate (thanks Nuke.YKT)
  • DMX bugs with GUS cards are now better emulated (thanks Nuke.YKT)
  • The disk activity floppy disk icon is now shown (thanks Fabian, Jon)
  • Checksum calculations are fixed on big endian systems, allowing multiplayer games to be played in mixed little/big-endian environments (thanks GhostlyDeath, njankowski)
  • The NES30, SNES30, and SFC30 gamepads are detected and configured automatically by the Setup tool. The automap can also be configured to a joystick button (thanks Jon)
  • The vanilla limit of 4046 lumps per WAD is now enforced (thanks Jon, Quasar, Edward-san)
  • Solidsegs overflow is emulated like in vanilla (thanks Quasar)
  • Multiple capitalizations are now tried when searching for WAD files, for convenience when running on case sensitive filesystems (thanks Fabian).
  • A new command line argument, -strictdemos, was added, to allow more careful control over demo format extensions. Such extensions are now forbidden in WAD files and warning messages are shown.

Build systems

  • There is better compatibility with BSD Make (thanks R.Rebello)
  • “./configure --with-PACKAGE” checks were repaired to behave logically, rather than disabling the feature (thanks R.Rebello)
  • Games are now installed to ${bindir} by default, eg. /usr/local/bin, rather than /usr/local/games (thanks chungy)
  • Visual Studio 2015 is now supported (thanks Azarien)
  • SDL headers and libraries can now exist in the Microsoft Visual Studio project directory (thanks Quasar)
  • CodeBlocks projects were repaired by removing non-existent files from the project files (thanks krystalgamer)

Doom

  • Chex Quest’s level warp cheat (LEESNYDER##) now behaves more like like the original EXE (thanks Nuke.YKT)
  • It's now possible to start multiplayer Chex Quest games.
  • Freedoom: Phase 1 <= 0.10.1 can now be loaded with mods, with -gameversion older than ultimate (thanks Fabian, chungy)
  • The IWAD order preference for GOG.com installs matches vanilla Final Doom: doom2, plutonia, tnt, doom (thanks chungy)
  • There are better safety checks against write failures when saving a game, such as when the directory is read-only (thanks terrorcide)
  • Versions 1.666, 1.7, and 1.8 are emulated (thanks Nuke.YKT)
  • Crashes are now handled more gracefully when a linedef references nonexistent sidedefs (thanks Fabian)

Heretic

  • Map names were added for Episode 6, fixing a crash after completing a level in this episode (thanks J.Benaim)
  • Support for unlimited demo/savegames was added (thanks CapnClever)
  • Demo support is expanded: "-demoextend" allows demos to last longer than a single level; "-shortticfix" adjusts low-resolution turning to match Doom's handling, and there is now "-maxdemo" and "-longtics" support (thanks CapnClever)

Hexen

  • The MRJONES cheat code returns an identical string to vanilla, and enables fully reproducible builds (thanks Fabian)
  • An issue was fixed where the game crashed while killing the Wraithverge in 64-bit builds (thanks J.Benaim)
  • Support for unlimited demo/savegames was added (thanks CapnClever)
  • Mouse buttons for strafe left/right and move backward were added, as well as a "Double click acts as use" mouse option (thanks CapnClever)
  • Demo support is expanded: "-demoextend" allows demos to last longer than a single level; "-shortticfix" adjusts low-resolution turning to match Doom's handling, and there is now "-maxdemo" and "-longtics" support (thanks CapnClever)

Strife

  • Support was added for automatic loading of the IWAD from the GOG.com release of Strife: Veteran Edition on Windows (thanks chungy)
  • Jumping can now be bound to a mouse button (thanks Gez)
  • Gibbing logic was changed to match vanilla behavior (thanks Quasar)
  • Several constants differences from vanilla were fixed (thanks Nuke.YKT, Quasar)
  • When using -iwad, voices.wad from the IWAD’s directory is prefered over auto-detected DOS/Steam/GOG.com installs (thanks Quasar)

libtextscreen

  • The API for creating and managing tables and columns was simplified.
  • It's now possible to cycle through tables with the tab key.
  • Windows can now have multiple columns.

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