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General documentation fixing getting ready for total transition to gi…

…thub. Removing dependencies from the source tree and putting dependency download into Makefile instead.
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1 parent bd38fb2 commit cbc08dbe49c993c40c6d2ac1648e535c80030cd9 @chr15m committed Nov 4, 2012
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3 .gitignore
@@ -1,3 +1,4 @@
.project
jsdocs
-
+cache
+error.log
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29 Makefile
@@ -1,10 +1,35 @@
SCRIPTS = jsgamesoup.js entity-reference.js sprite.js collisions.js random.js audio.js cookies.js network.js statemachine.js a_star.js url.js noise.js example-game.js isometric.js vectorize.js
+DEPENDENCIES = js/contrib/box2d.js js/contrib/protoclass.js js/contrib/json2.js js/contrib/flashcanvas.js js/contrib/flashcanvas.swf
-all: jsdocs
+# by default make the documentation
+
+all: jsdocs dependencies
+
+# how to build the documentation
jsdocs: $(SCRIPTS:^:../)
cd js && jsdoc -t=../website/jsdoc-templates $(SCRIPTS) && mv jsdocs ../
+# all dependencies
+
+dependencies: $(DEPENDENCIES)
+
+# how to specifically fetch each of the dependencies
+
+js/contrib/box2d.js js/contrib/protoclass.js:
+ curl -s http://mrdoob.com/projects/chromeexperiments/ball-pool/js/`basename $@` > js/contrib/`basename $@`
+
+js/contrib/flashcanvas.js:
+ curl -s http://flashcanvas.googlecode.com/svn/trunk/bin/flashcanvas.js > js/contrib/flashcanvas.js
+
+js/contrib/flashcanvas.swf:
+ curl -s http://flashcanvas.googlecode.com/svn/trunk/bin/flashcanvas.swf > js/contrib/flashcanvas.swf
+
+js/contrib/json2.js:
+ curl -s https://raw.github.com/douglascrockford/JSON-js/master/json2.js > js/contrib/json2.js
+
+# how to clean everything
+
clean:
rm -rf jsdocs
-
+ rm -rf $(DEPENDENCIES)
View
108 README.markdown
@@ -33,15 +33,11 @@ A Free Software framework for making games using Javascript and open web technol
[Sylvester]: http://jsgamesoup.net/demos/vector-math-sylvester
[Sylvester-thumbnail]: http://jsgamesoup.net/website/screenshots/Sylvester-thumbnail.png
-Copyright Chris McCormick, 2009-2011, and LGPL licensed. Please see the file [COPYING.txt](http://jsgamesoup.net/COPYING.txt) for details. Basically you can use this in a commercial product but if you make modifications to the library itself you should publish them.
-
-[Using jsGameSoup for your game? Hire me as a consultant.](mailto:chris@mccormickit.com)
-
Batteries included
------------------
- * Cross browser event handling (keyboard, mouse, touch)
- * Game entity management
+ * Cross browser event handling (keyboard, mouse, touch) [jsgamesoup.js](http://jsgamesoup.net/jsdocs/symbols/JSGameSoup.html)
+ * Game entity management [jsgamesoup.js](http://jsgamesoup.net/jsdocs/symbols/JSGameSoup.html)
* Sprite management [sprite.js](http://jsgamesoup.net/jsdocs/symbols/Sprite.html)
* Sound effects playback with [audio.js](http://jsgamesoup.net/jsdocs/symbols/AudioManager.html)
* Rudimentary polygon, AABB-box, circle collision detection [collisions.js](http://jsgamesoup.net/jsdocs/symbols/collide.html)
@@ -50,49 +46,30 @@ Batteries included
* Basic cookie management [cookies.js](http://jsgamesoup.net/jsdocs/symbols/cookies.html)
* Simple finite state machine [statemachine.js](http://jsgamesoup.net/jsdocs/symbols/statemachine.html)
* AStar path finding on a 2d board of squares [a_star.js](http://jsgamesoup.net/jsdocs/symbols/AStar.html)
- * Ken Perlin's noise algorithms [noise.js](http://jsgamesoup.net/jsdocs/symbols/noise.SimplexNoise.html)
- * URL and querystring parsing [url.js](http://jsgamesoup.net/website/jsdocs/symbols/URL.html)
- * Optional auto-init to launch code attached to HTML canvases
+ * Simplex and Perlin noise algorithms [noise.js](http://jsgamesoup.net/jsdocs/symbols/noise.SimplexNoise.html)
+ * URL and querystring parsing [url.js](http://jsgamesoup.net/jsdocs/symbols/URL.html)
+ * Fast, in-place vector library for Javascript arrays [vectorize.js](http://jsgamesoup.net/jsdocs/symbols/vectorize.html)
+ * Isometric to screen space helper library [isometric.js](http://jsgamesoup.net/jsdocs/symbols/Isometric.html)
![FallingGame screenshot](http://jsgamesoup.net/website/screenshots/FallingGame.png)
Documentation
-------------
* [All jsGameSoup API documentation](http://jsgamesoup.net/jsdocs)
- * [JSGameSoup engine class](http://jsgamesoup.net/jsdocs/symbols/JSGameSoup.html)
* [Reference implementation of a jsGameSoup entity](http://jsgamesoup.net/jsdocs/symbols/ExampleEntity.html)
* [Simple jsGameSoup example game](http://jsgamesoup.net/jsdocs/symbols/src/example-game.js.html)
-
* [Canvas cheatsheet](http://www.nihilogic.dk/labs/canvas_sheet/HTML5_Canvas_Cheat_Sheet.png)
* [Canvas tag documentation](http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#the-canvas-element)
-
* [Some tests](http://jsgamesoup.net/tests)
* [Some demos](http://jsgamesoup.net/demos)
-Download
---------
-
-[Visit the download page](http://jsgamesoup.net/download.php)
-
-You probably also want one of the following for Internet Explorer compatibility:
-
- * [excanvas.js](http://explorercanvas.googlecode.com/svn/trunk/excanvas.js) from the [excanvas homepage](http://code.google.com/p/explorercanvas/) for pure Javascript compatibility, but it's a bit slower.
- * [FlashCanvas](http://flashcanvas.net/download) which provides better performance but depends upon the proprietary Flash plugin.
+Copyright Chris McCormick, 2009-2011, and LGPL licensed. Please see the file [COPYING.txt](http://jsgamesoup.net/COPYING.txt) for details. Basically you can use this in a commercial product but if you make modifications to the library itself you should publish them.
-See the Internet Explorer compatability section below for instructions on getting your jsGameSoup game to work in Internet Explorer 6 and higher.
+[Using jsGameSoup for your game? Hire me as a consultant.](mailto:chris@mccormickit.com)
![AsteroidsTNG screenshot](http://jsgamesoup.net/website/screenshots/AsteroidsTNG.png)
-Suggested companion libraries
------------------------------
-
-In an effort to keep this library minimal and focused on making games, here are some excellent 3rd party libraries and frameworks providing functionality you might need that is not included in jsGameSoup. Wherever possible these are single-file Javascript libraries that can just be dropped into your project along side jsGameSoup.
-
- * Vector and matrix math - [sylvester.js](http://sylvester.jcoglan.com/) (see the demo below)
- * Server side and/or multiplayer code [Node.js + socket.io](http://socket.io/)
- * 2D physics - [box2d.js](http://box2d-js.sourceforge.net/) (see the demo below)
-
Free game resources
-------------------
@@ -105,77 +82,8 @@ Free game resources
* [Reiner`s Tilesets](http://www.reinerstilesets.de/2d-grafiken/2d-environment/)
* [Freesound archive](http://www.freesound.org/)
-Source code
------------
-
-Contribute or get the latest version of the code using [bazaar](http://bazaar-vcs.org/):
-
- bzr co http://jsgamesoup.net/
-
-Or check the [Github page](https://github.com/chr15m/jsGameSoup) for the git repository.
-
-Or check the [Google Code page](http://code.google.com/p/jsgamesoup/) for the SVN repository.
-
-[Patches welcome](mailto:chris@mccormick.cx)!
-
![Numbeat screenshot](http://jsgamesoup.net/website/screenshots/Numbeat.png)
-Quick Start
------------
-
-Start in an empty working directory. First get the jsGameSoup source in a sub-directory called 'jsGameSoup'.
-
-Now create a file called index.html that will contain a basic HTML page, with a window-filling div tag that will become our game canvas.
-
- <html>
- <head>
- <script src="jsGameSoup/js/jsgamesoup.js"></script>
- <script src="main.js"></script>
- </head>
- <style>
- html, body {
- margin: 0px;
- padding: 0px;
- overflow: hidden;
- }
- div {
- width: 100%;
- height: 100%;
- position: absolute;
- top: -1px;
- left: -1px;
- }
- </style>
- <body onload='startGame()'>
- <div id='surface'></div>
- </body>
- </html>
-
-Now edit main.js with a little test code to get you started:
-
- function Dot(gs) {
- var x = gs.width * 0.5;
- var y = gs.height * 0.5;
- var r = gs.width * 0.1;
-
- this.update = function() {
- x += gs.width * 0.01 * (Math.random() - 0.5);
- y += gs.height * 0.01 * (Math.random() - 0.5);
- }
-
- this.draw = function(c) {
- c.fillRect(x - r / 2, y - r / 2, r, r);
- }
- }
-
- function startGame() {
- var gs = new JSGameSoup("surface", 30);
- gs.addEntity(new Dot(gs));
- gs.launch();
- }
-
-When you visit index page now you should see a black square wiggling about. The main component of the framework is the `JSGameSoup()` object, which is the engine of the system. You add your game entities to it with the `addEntity()` method as above. Entities should have an `update()` method and a `draw()` method, which accepts a canvas context as an argument. You can use the canvas context to draw your entities.
-
### Internet Explorer compatibility ###
To make your jsGameSoup game run under Internet Explorer 6 and above, you can use the ExplorerCanvas library (pure Javascript) or the FlashCanvas library (uses the proprietary Flash plugin) to emulate the `<canvas>` tag. These libraries have both been tested with jsGameSoup on Internet Explorer 6 and work fine, with the FlashCanvas library providing better performance than excanvas. You should get the source code for the project you want and then put the respective line for loading the library inside the `<head>` tag, before any other `<script>` tags.
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1,036 demos/box2d/box2d.js
0 additions, 1,036 deletions not shown because the diff is too large. Please use a local Git client to view these changes.
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6 demos/box2d/index.html
@@ -4,12 +4,12 @@
<head>
<!--[if lt IE 9]>
- <script type="text/javascript" src="../../js/flashcanvas/bin/flashcanvas.js"></script>
+ <script type="text/javascript" src="../../js/contrib/flashcanvas.js"></script>
<![endif]-->
<title>SoupBox - jsGameSoup + box2d.js</title>
- <script src="protoclass.js"></script>
- <script src="box2d.js"></script>
+ <script src="../../js/contrib/protoclass.js"></script>
+ <script src="../../js/contrib/box2d.js"></script>
<script src="../../js/jsgamesoup.js"></script>
<script src="main.js"></script> <!-- defines init() -->
View
177 demos/box2d/protoclass.js
@@ -1,177 +0,0 @@
-
-/* Based on Alex Arnell's inheritance implementation. */
-var Class = {
- create: function() {
- var parent = null, properties = $A(arguments);
- if (Object.isFunction(properties[0]))
- parent = properties.shift();
-
- function klass() {
- this.initialize.apply(this, arguments);
- }
-
- Object.extend(klass, Class.Methods);
- klass.superclass = parent;
- klass.subclasses = [];
-
- if (parent) {
- var subclass = function() { };
- subclass.prototype = parent.prototype;
- klass.prototype = new subclass;
- parent.subclasses.push(klass);
- }
-
- for (var i = 0; i < properties.length; i++)
- klass.addMethods(properties[i]);
-
- if (!klass.prototype.initialize)
- klass.prototype.initialize = this.emptyFunction;
-
- klass.prototype.constructor = klass;
-
- return klass;
- },
- emptyFunction:function () {}
-};
-
-Class.Methods = {
- addMethods: function(source) {
- var ancestor = this.superclass && this.superclass.prototype;
- var properties = Object.keys(source);
-
- if (!Object.keys({ toString: true }).length)
- properties.push("toString", "valueOf");
-
- for (var i = 0, length = properties.length; i < length; i++) {
- var property = properties[i], value = source[property];
- if (ancestor && Object.isFunction(value) &&
- value.argumentNames().first() == "$super") {
- var method = value, value = Object.extend((function(m) {
- return function() { return ancestor[m].apply(this, arguments) };
- })(property).wrap(method), {
- valueOf: function() { return method },
- toString: function() { return method.toString() }
- });
- }
- this.prototype[property] = value;
- }
-
- return this;
- }
-};
-
-Object.extend = function(destination, source) {
- for (var property in source)
- destination[property] = source[property];
- return destination;
-};
-
-Object.extend(Object, {
- inspect: function(object) {
- try {
- if (Object.isUndefined(object)) return 'undefined';
- if (object === null) return 'null';
- return object.inspect ? object.inspect() : String(object);
- } catch (e) {
- if (e instanceof RangeError) return '...';
- throw e;
- }
- },
-
- toJSON: function(object) {
- var type = typeof object;
- switch (type) {
- case 'undefined':
- case 'function':
- case 'unknown': return;
- case 'boolean': return object.toString();
- }
-
- if (object === null) return 'null';
- if (object.toJSON) return object.toJSON();
- if (Object.isElement(object)) return;
-
- var results = [];
- for (var property in object) {
- var value = Object.toJSON(object[property]);
- if (!Object.isUndefined(value))
- results.push(property.toJSON() + ': ' + value);
- }
-
- return '{' + results.join(', ') + '}';
- },
-
- toQueryString: function(object) {
- return $H(object).toQueryString();
- },
-
- toHTML: function(object) {
- return object && object.toHTML ? object.toHTML() : String.interpret(object);
- },
-
- keys: function(object) {
- var keys = [];
- for (var property in object)
- keys.push(property);
- return keys;
- },
-
- values: function(object) {
- var values = [];
- for (var property in object)
- values.push(object[property]);
- return values;
- },
-
- clone: function(object) {
- return Object.extend({ }, object);
- },
-
- isElement: function(object) {
- return object && object.nodeType == 1;
- },
-
- isArray: function(object) {
- return object != null && typeof object == "object" &&
- 'splice' in object && 'join' in object;
- },
-
- isHash: function(object) {
- return object instanceof Hash;
- },
-
- isFunction: function(object) {
- return typeof object == "function";
- },
-
- isString: function(object) {
- return typeof object == "string";
- },
-
- isNumber: function(object) {
- return typeof object == "number";
- },
-
- isUndefined: function(object) {
- return typeof object == "undefined";
- }
-});
-
-function $A(iterable) {
- if (!iterable) return [];
- if (iterable.toArray) return iterable.toArray();
- var length = iterable.length || 0, results = new Array(length);
- while (length--) results[length] = iterable[length];
- return results;
-}
-
-if (WebKit = navigator.userAgent.indexOf('AppleWebKit/') > -1) {
- $A = function(iterable) {
- if (!iterable) return [];
- if (!(Object.isFunction(iterable) && iterable == '[object NodeList]') &&
- iterable.toArray) return iterable.toArray();
- var length = iterable.length || 0, results = new Array(length);
- while (length--) results[length] = iterable[length];
- return results;
- };
-}
View
2 demos/mousetracking.html
@@ -14,7 +14,7 @@
}
</style>
<!--[if lt IE 9]>
- <script type="text/javascript" src="../js/flashcanvas/bin/flashcanvas.js"></script>
+ <script type="text/javascript" src="../js/contrib/flashcanvas.js"></script>
<![endif]-->
<script src="../js/jsgamesoup.js"></script>
<script>
View
1 demos/vector-math-sylvester/sylvester.js
@@ -1 +0,0 @@
-eval(function(p,a,c,k,e,r){e=function(c){return(c<a?'':e(parseInt(c/a)))+((c=c%a)>35?String.fromCharCode(c+29):c.toString(36))};if(!''.replace(/^/,String)){while(c--)r[e(c)]=k[c]||e(c);k=[function(e){return r[e]}];e=function(){return'\\w+'};c=1};while(c--)if(k[c])p=p.replace(new RegExp('\\b'+e(c)+'\\b','g'),k[c]);return p}('9 17={3i:\'0.1.3\',16:1e-6};l v(){}v.23={e:l(i){8(i<1||i>7.4.q)?w:7.4[i-1]},2R:l(){8 7.4.q},1u:l(){8 F.1x(7.2u(7))},24:l(a){9 n=7.4.q;9 V=a.4||a;o(n!=V.q){8 1L}J{o(F.13(7.4[n-1]-V[n-1])>17.16){8 1L}}H(--n);8 2x},1q:l(){8 v.u(7.4)},1b:l(a){9 b=[];7.28(l(x,i){b.19(a(x,i))});8 v.u(b)},28:l(a){9 n=7.4.q,k=n,i;J{i=k-n;a(7.4[i],i+1)}H(--n)},2q:l(){9 r=7.1u();o(r===0){8 7.1q()}8 7.1b(l(x){8 x/r})},1C:l(a){9 V=a.4||a;9 n=7.4.q,k=n,i;o(n!=V.q){8 w}9 b=0,1D=0,1F=0;7.28(l(x,i){b+=x*V[i-1];1D+=x*x;1F+=V[i-1]*V[i-1]});1D=F.1x(1D);1F=F.1x(1F);o(1D*1F===0){8 w}9 c=b/(1D*1F);o(c<-1){c=-1}o(c>1){c=1}8 F.37(c)},1m:l(a){9 b=7.1C(a);8(b===w)?w:(b<=17.16)},34:l(a){9 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L.1Z(a,b)};14.X=14.u(v.1j(3),v.i);14.Y=14.u(v.1j(3),v.j);14.Z=14.u(v.1j(3),v.k);l 11(){}11.23={24:l(a){8(7.1h(a.K)&&7.1m(a))},1q:l(){8 11.u(7.K,7.W)},2U:l(a){9 V=a.4||a;8 11.u([7.K.4[0]+V[0],7.K.4[1]+V[1],7.K.4[2]+(V[2]||0)],7.W)},1m:l(a){9 b;o(a.W){b=7.W.1C(a.W);8(F.13(b)<=17.16||F.13(F.1A-b)<=17.16)}1d o(a.U){8 7.W.2k(a.U)}8 w},2k:l(a){9 b=7.W.1C(a.W);8(F.13(F.1A/2-b)<=17.16)},1o:l(a){o(7.1v(a)||7.1h(a)){8 0}o(a.K){9 A=7.K.4,B=a.K.4,N=7.W.4;8 F.13((A[0]-B[0])*N[0]+(A[1]-B[1])*N[1]+(A[2]-B[2])*N[2])}1d{9 P=a.4||a;9 A=7.K.4,N=7.W.4;8 F.13((A[0]-P[0])*N[0]+(A[1]-P[1])*N[1]+(A[2]-(P[2]||0))*N[2])}},1h:l(a){o(a.W){8 w}o(a.U){8(7.1h(a.K)&&7.1h(a.K.2j(a.U)))}1d{9 P=a.4||a;9 A=7.K.4,N=7.W.4;9 b=F.13(N[0]*(A[0]-P[0])+N[1]*(A[1]-P[1])+N[2]*(A[2]-(P[2]||0)));8(b<=17.16)}},1v:l(a){o(1g(a.U)==\'1f\'&&1g(a.W)==\'1f\'){8 w}8!7.1m(a)},1U:l(a){o(!7.1v(a)){8 w}o(a.U){9 A=a.K.4,D=a.U.4,P=7.K.4,N=7.W.4;9 b=(N[0]*(P[0]-A[0])+N[1]*(P[1]-A[1])+N[2]*(P[2]-A[2]))/(N[0]*D[0]+N[1]*D[1]+N[2]*D[2]);8 v.u([A[0]+D[0]*b,A[1]+D[1]*b,A[2]+D[2]*b])}1d o(a.W){9 c=7.W.2f(a.W).2q();9 N=7.W.4,A=7.K.4,O=a.W.4,B=a.K.4;9 d=S.1j(2,2),i=0;H(d.2y()){i++;d=S.u([[N[i%3],N[(i+1)%3]],[O[i%3],O[(i+1)%3]]])}9 e=d.2w().4;9 x=N[0]*A[0]+N[1]*A[1]+N[2]*A[2];9 y=O[0]*B[0]+O[1]*B[1]+O[2]*B[2];9 f=[e[0][0]*x+e[0][1]*y,e[1][0]*x+e[1][1]*y];9 g=[];2e(9 j=1;j<=3;j++){g.19((i==j)?0:f[(j+(5-i)%3)%3])}8 14.u(g,c)}},1r:l(a){9 P=a.4||a;9 A=7.K.4,N=7.W.4;9 b=(A[0]-P[0])*N[0]+(A[1]-P[1])*N[1]+(A[2]-(P[2]||0))*N[2];8 v.u([P[0]+N[0]*b,P[1]+N[1]*b,(P[2]||0)+N[2]*b])},1V:l(t,a){9 R=S.1R(t,a.U).4;9 C=a.1r(7.K).4;9 A=7.K.4,N=7.W.4;9 b=C[0],1E=C[1],1J=C[2],1w=A[0],18=A[1],1a=A[2];9 x=1w-b,y=18-1E,z=1a-1J;8 11.u([b+R[0][0]*x+R[0][1]*y+R[0][2]*z,1E+R[1][0]*x+R[1][1]*y+R[1][2]*z,1J+R[2][0]*x+R[2][1]*y+R[2][2]*z],[R[0][0]*N[0]+R[0][1]*N[1]+R[0][2]*N[2],R[1][0]*N[0]+R[1][1]*N[1]+R[1][2]*N[2],R[2][0]*N[0]+R[2][1]*N[1]+R[2][2]*N[2]])},1t:l(a){o(a.W){9 A=7.K.4,N=7.W.4;9 b=A[0],18=A[1],1a=A[2],2M=N[0],2L=N[1],2Q=N[2];9 c=7.K.1t(a).4;9 d=b+2M,2p=18+2L,2m=1a+2Q;9 Q=a.1r([d,2p,2m]).4;9 e=[Q[0]+(Q[0]-d)-c[0],Q[1]+(Q[1]-2p)-c[1],Q[2]+(Q[2]-2m)-c[2]];8 11.u(c,e)}1d o(a.U){8 7.1V(F.1A,a)}1d{9 P=a.4||a;8 11.u(7.K.1t([P[0],P[1],(P[2]||0)]),7.W)}},1Z:l(a,b,c){a=v.u(a);a=a.1N();o(a===w){8 w}b=v.u(b);b=b.1N();o(b===w){8 w}o(1g(c)==\'1f\'){c=w}1d{c=v.u(c);c=c.1N();o(c===w){8 w}}9 d=a.4[0],18=a.4[1],1a=a.4[2];9 e=b.4[0],1W=b.4[1],1X=b.4[2];9 f,1i;o(c!==w){9 g=c.4[0],2l=c.4[1],2t=c.4[2];f=v.u([(1W-18)*(2t-1a)-(1X-1a)*(2l-18),(1X-1a)*(g-d)-(e-d)*(2t-1a),(e-d)*(2l-18)-(1W-18)*(g-d)]);1i=f.1u();o(1i===0){8 w}f=v.u([f.4[0]/1i,f.4[1]/1i,f.4[2]/1i])}1d{1i=F.1x(e*e+1W*1W+1X*1X);o(1i===0){8 w}f=v.u([b.4[0]/1i,b.4[1]/1i,b.4[2]/1i])}7.K=a;7.W=f;8 7}};11.u=l(a,b,c){9 P=25 11();8 P.1Z(a,b,c)};11.2I=11.u(v.1j(3),v.k);11.2H=11.u(v.1j(3),v.i);11.2G=11.u(v.1j(3),v.j);11.36=11.2I;11.35=11.2H;11.3j=11.2G;9 $V=v.u;9 $M=S.u;9 $L=14.u;9 $P=11.u;',62,206,'||||elements|||this|return|var||||||||||||function|||if||length||||create|Vector|null|||||||||Math|nj|while||do|anchor||||||||Matrix||direction||normal||||kj|Plane|ni|abs|Line|ki|precision|Sylvester|A2|push|A3|map|els|else||undefined|typeof|contains|mod|Zero|D3|D2|isParallelTo|kp|distanceFrom|cols|dup|pointClosestTo|np|reflectionIn|modulus|intersects|A1|sqrt|isSquare|X2|PI|X3|angleFrom|mod1|C2|mod2|sin|cos|break|C3|toRightTriangular|false|Y3|to3D|E2|E1|E3|Rotation|Y2|Y1|intersectionWith|rotate|v12|v13|rank|setVectors|nc|sum|multiply|prototype|eql|new|setElements|case|each|PA3|PA2|part|new_element|round|for|cross|product|AD2|isSameSizeAs|add|isPerpendicularTo|v22|AN3|inspect|AD3|AN2|toUnitVector|PsubQ3|PsubQ2|v23|dot|divisor|inverse|true|isSingular|determinant|max|canMultiplyFromLeft|subtract|rows|col|random|ZX|YZ|XY|Random|join|N2|N1|D1|slice|default|N3|dimensions|switch|liesIn|translate|snapTo|augment|Diagonal|trace|indexOf|diagonal|transpose|minor|row|isAntiparallelTo|ZY|YX|acos|RotationZ|RotationY|liesOn|RotationX|inv|rk|tr|det|toDiagonalMatrix|toUpperTriangular|version|XZ'.split('|'),0,{}))
View
10 download.php
@@ -5,9 +5,19 @@
$basefilename = "jsGameSoup-v$revno.zip";
$filename = "cache/" . $basefilename;
if (!file_exists($filename)) {
+ if (!is_dir("cache")) {
+ mkdir("cache");
+ }
$ziplog = `zip -r '$filename' . --exclude .git`;
}
?>
<h2>jsGameSoup - Download</h2>
<p><a href='<?= $filename; ?>'><?= $basefilename; ?></a></p>
+
+<h2>Source code</h2>
+
+<p><a href='https://github.com/chr15m/jsGameSoup'>Github page</a></p>
+
+<p><a href='mailto:chris@mccormick.cx'>Patches welcome</a>!</p>
+
<? include("website/footer.php"); ?>
View
2 quickstart.html
@@ -7,7 +7,7 @@
<!-- ***** Load flashcanvas for Internet Explorer compatibility ***** -->
<!--[if lt IE 9]>
- <script type="text/javascript" src="flashcanvas/bin/flashcanvas.js"></script>
+ <script type="text/javascript" src="js/contrib/flashcanvas.js"></script>
<![endif]-->
<!-- ***** load the jsGameSoup library and define our game objects and launch function ***** -->
View
8 scripts/fetch-externals.sh
@@ -1,8 +0,0 @@
-#!/bin/sh
-
-svn export http://explorercanvas.googlecode.com/svn/trunk/ js/explorercanvas
-svn export http://flashcanvas.googlecode.com/svn/trunk/ js/flashcanvas
-# TODO: get rid of this
-wget http://icant.co.uk/sandbox/fauxconsole/fauxconsole.zip -O tests/fauxconsole.zip
-unzip -o tests/fauxconsole.zip -d tests/
-rm tests/fauxconsole.zip
View
5 scripts/make-zip.sh
@@ -1,5 +0,0 @@
-#!/bin/sh
-
-BZRREV=`bzr log -l 1 --line | cut -f1 -d":"`;
-bzr export jsGameSoup-v$BZRREV.zip ..
-ln -s jsGameSoup-v$BZRREV.zip jsGameSoup.zip
View
2 tests/sprite.html
@@ -4,7 +4,7 @@
<!-- ***** Load flashcanvas for Internet Explorer compatibility ***** -->
<!--[if lt IE 9]>
- <script type="text/javascript" src="flashcanvas/bin/flashcanvas.js"></script>
+ <script type="text/javascript" src="../js/contrib/flashcanvas.js"></script>
<![endif]-->
<!-- ***** load the jsGameSoup library and define our game objects and launch function ***** -->

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