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NOTE: I no longer maintain this. My understanding is that for the latest and greatest Perforce integration for Cruise Control, you should check out Ben Curren's version here: http://github.com/bcurren/cruisecontrolrb_perforce/tree/master While I haven't had a chance to clean up the code, folks have asked for it, so I'm making my Perforce implementation for CruiseControl available. There are some important notes: * You need to set up your project manually, you can't do an "add" via CruiseControl. * Some work needs to be done on the text retrieval for checkin messages, and how that's displayed on the CC.rb results pages. * I haven't used this since August 2007, so cannot vouch for whether it works with current versions of Cruisecontrol.rb. Licensed under the MIT license. I have not yet submitted it to the CC.rb folks, as I hadn't had time to clean it up yet. So, if you dial it in better, please do submit it to them, or send me a pull request, and I'll submit it, etc. To install/use it, ut the perforce.rb file into your cruisecontrol/app/models directory. Manually setup your project: * Create a directory under the cruisecontrol/projects directory. * Place a cruise_config.rb file in it. It should contain something like the following in order to use Perforce: Project.configure do |project| # Use Perforce for source control project.source_control = Perforce.new( :port => 'your.perforce.server:1666', :clientspec => 'clientspec-for-cruisecontrol', :user => 'buildusername', :password => 'builduserpassword', :path => '//depot/path/to/your/rails/app/...') end * Sync your code once. * Fire up CruiseControl, and let the games begin. Usual disclaimer: I take no responsibility for your systems, code, etc. Read the code, test it out, backup your systems, etc.