Permalink
Commits on Mar 20, 2014
Commits on Mar 15, 2014
  1. nine: add another validity checks

    David Heidelberger authored and zhasha committed Jan 22, 2014
  2. nine: add check in CreateOffscreenPlainSurface

    David Heidelberger authored and zhasha committed Jan 21, 2014
    Same check contains wine, also fix test:
    d3d9ex.c:634: Test failed: Got unexpected hr 0.
  3. nine: improve checks in reate_zs_or_rt_surface

    David Heidelberger authored and zhasha committed Jan 18, 2014
    After this change wine dll/d3d9/tests d3d9ex is able
    pass without segfaults on R600G (AMD 6550D).
  4. nine: add few checks to pass correctly tests

    David Heidelberger authored and zhasha committed Jan 18, 2014
    Fixes few wine tests.
  5. nine: fix uninitialized data in constructor

    David Heidelberger authored and zhasha committed Jan 18, 2014
    Fixes wine d3d9/tests/d3d9ex, line 587
  6. nine: fix issues after rebase

    zhasha committed Mar 15, 2014
Commits on Mar 14, 2014
  1. Fix issues after rebase.

    Christoph Bumiller authored and zhasha committed Oct 1, 2013
  2. r600g: remove assert on draw with count == 0

    Christoph Bumiller authored and zhasha committed Aug 26, 2013
  3. nine/shader: initialize ps1x sampler types on initial translation

    Christoph Bumiller authored and zhasha committed Aug 19, 2013
  4. nine/buffer: allow D3DLOCK_DONOTWAIT

    Christoph Bumiller authored and zhasha committed Aug 4, 2013
  5. nine/shader: fix TXD source order

    Christoph Bumiller authored and zhasha committed Aug 4, 2013
  6. nine/shader: implement TEXM3x3, TEXM3x3TEX

    Christoph Bumiller authored and zhasha committed Aug 4, 2013
  7. nine/adapter: lie about caps to make CoD4 start

    Christoph Bumiller authored and zhasha committed Aug 4, 2013
  8. nine/vertexshader: initialize sampler_mask_shadow

    Christoph Bumiller authored and zhasha committed Aug 4, 2013
  9. nine/shader: use UIF for native integers with D3DSPR_CONSTBOOL

    Christoph Bumiller authored and zhasha committed Aug 4, 2013
  10. nine/vertexdeclaration: allow TANGENT,BINORMAL index 1

    Christoph Bumiller authored and zhasha committed Aug 3, 2013
    Slowly running out of slots, and we really want fixed slots because
    otherwise we'll need a linkage step.
  11. nine/stateblock: free dirty ranges in StateBlock dtor

    Christoph Bumiller authored and zhasha committed Aug 3, 2013
  12. nine/state: fix vs/ps typo and thus a very busy memory leak

    Christoph Bumiller authored and zhasha committed Aug 3, 2013
  13. nine: update for rebase (KILL_IF and translate change)

    Christoph Bumiller authored and zhasha committed Aug 1, 2013
    Why did you have to pick such an ugly name ?
    It's called KIL, it works like KIL.
    Opcodes with IF execute if the source is != 0, not < 0.
    And the unconditional one is called DISCARD.
  14. nine/ff: clamp vertex color

    Christoph Bumiller authored and zhasha committed Jul 28, 2013
    We don't use the rasterizer clamp feature since some drivers don't
    support it.
  15. nine/shader: handle dst shift

    Christoph Bumiller authored and zhasha committed Jul 28, 2013
  16. nine/shader: support D3DSPR_INPUT on TEXKILL

    Christoph Bumiller authored and zhasha committed Jul 28, 2013
  17. nine/cubetexture: fix error check for LockRect with AUTOGENMIPMAP

    Christoph Bumiller authored and zhasha committed Jul 27, 2013
  18. r600g: fix multi-component tgsi_r600_arl (FLT_TO_INT is trans-only)

    Christoph Bumiller authored and zhasha committed Jul 25, 2013