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Commits on Mar 20, 2014
  1. @zhasha
Commits on Mar 15, 2014
  1. @okias @zhasha

    nine: add another validity checks

    okias authored zhasha committed
  2. @okias @zhasha

    nine: add check in CreateOffscreenPlainSurface

    okias authored zhasha committed
    Same check contains wine, also fix test:
    d3d9ex.c:634: Test failed: Got unexpected hr 0.
  3. @okias @zhasha

    nine: improve checks in reate_zs_or_rt_surface

    okias authored zhasha committed
    After this change wine dll/d3d9/tests d3d9ex is able
    pass without segfaults on R600G (AMD 6550D).
  4. @okias @zhasha

    nine: add few checks to pass correctly tests

    okias authored zhasha committed
    Fixes few wine tests.
  5. @okias @zhasha

    nine: fix uninitialized data in constructor

    okias authored zhasha committed
    Fixes wine d3d9/tests/d3d9ex, line 587
  6. @zhasha

    nine: fix issues after rebase

    zhasha authored
  7. @zhasha
  8. @zhasha
Commits on Mar 14, 2014
  1. @zhasha
  2. @zhasha
  3. @zhasha
  4. @zhasha

    Fix issues after rebase.

    Christoph Bumiller authored zhasha committed
  5. @zhasha

    r600g: remove assert on draw with count == 0

    Christoph Bumiller authored zhasha committed
  6. @zhasha

    nine/shader: initialize ps1x sampler types on initial translation

    Christoph Bumiller authored zhasha committed
  7. @tizbac @zhasha
  8. @tizbac @zhasha

    nine/device: fix copy/paste error on StretchRect assertion

    tizbac authored zhasha committed
  9. @zhasha

    nine/buffer: allow D3DLOCK_DONOTWAIT

    Christoph Bumiller authored zhasha committed
  10. @zhasha

    nine/shader: fix TXD source order

    Christoph Bumiller authored zhasha committed
  11. @zhasha

    nine/shader: implement TEXM3x3, TEXM3x3TEX

    Christoph Bumiller authored zhasha committed
  12. @zhasha

    nine/adapter: lie about caps to make CoD4 start

    Christoph Bumiller authored zhasha committed
  13. @zhasha

    nine/vertexshader: initialize sampler_mask_shadow

    Christoph Bumiller authored zhasha committed
  14. @zhasha

    nine/shader: use UIF for native integers with D3DSPR_CONSTBOOL

    Christoph Bumiller authored zhasha committed
  15. @zhasha

    nine/vertexdeclaration: allow TANGENT,BINORMAL index 1

    Christoph Bumiller authored zhasha committed
    Slowly running out of slots, and we really want fixed slots because
    otherwise we'll need a linkage step.
  16. @zhasha

    nine/stateblock: free dirty ranges in StateBlock dtor

    Christoph Bumiller authored zhasha committed
  17. @zhasha

    nine/state: fix vs/ps typo and thus a very busy memory leak

    Christoph Bumiller authored zhasha committed
  18. @tizbac @zhasha

    nine/device: fix cursor visibility in World of Warcraft

    tizbac authored zhasha committed
  19. @zhasha

    nine: update for rebase (KILL_IF and translate change)

    Christoph Bumiller authored zhasha committed
    Why did you have to pick such an ugly name ?
    It's called KIL, it works like KIL.
    Opcodes with IF execute if the source is != 0, not < 0.
    And the unconditional one is called DISCARD.
  20. @zhasha

    nine/ff: clamp vertex color

    Christoph Bumiller authored zhasha committed
    We don't use the rasterizer clamp feature since some drivers don't
    support it.
  21. @zhasha

    nine/shader: handle dst shift

    Christoph Bumiller authored zhasha committed
  22. @zhasha

    nine/shader: support D3DSPR_INPUT on TEXKILL

    Christoph Bumiller authored zhasha committed
  23. @zhasha

    nine/cubetexture: fix error check for LockRect with AUTOGENMIPMAP

    Christoph Bumiller authored zhasha committed
  24. @zhasha

    r600g: fix multi-component tgsi_r600_arl (FLT_TO_INT is trans-only)

    Christoph Bumiller authored zhasha committed
  25. @zhasha
  26. @zhasha
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