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glslify module exporting a tilemap vertex and fragment shader a la http://blog.tojicode.com/2012/08/more-gpu-tile-map-demos-zelda.html
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README.md
fragment.glsl
main.glsl
tile_data.glsl
varying_data.glsl
vertex.glsl

README.md

glsl-tilemap

mostly an experiment in working with glslify at the moment.

compile it

$ git clone <this repo>
$ cd <this repo>
$ npm install -g glslify
$ glslify main.glsl > out.glsl

license

MIT

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