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I don't know if this bug is in glsl-tokenizer or glsl-parser
but
float distance = 1.0;
seems to not parse but is ok when compiling the GLSL.
I don't know what the spec say about that, if it is legal?
The text was updated successfully, but these errors were encountered:
Fixed in glsl-parser, as of v0.0.8. Thanks very much!
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I don't know if this bug is in glsl-tokenizer or glsl-parser
but
seems to not parse but is ok when compiling the GLSL.
I don't know what the spec say about that, if it is legal?
The text was updated successfully, but these errors were encountered: