uExport is a simple tool to automatically export complex characters from Maya to Unreal Engine 4. It works by marking up the scene with metadata related to what rendermeshes and skeletons compose a 'character'.
When scenes are saved with this markup, you can open any Maya scene and automatically export exactly what content is supposed to be going to UE4, even in a batch process.
- Serialize export info into Maya scene
- exported path
- user friendly asset name
- fbx name
- fbx export settings
- export skeleton
- UI to create and edit export markup
- Fire arbitrary python scripts assoc with any export (useful for LODs)
- Simple sanity checking
- No skeleton set
- Meshes not skinned
Under the Hood
If you are using uExport to markup your characters, there are sample server tasks in the mayaTaskServer repo to batch exports and animations.