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@OpenRA @google @GoogleCloudPlatform @engineers-nightmare
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Pinned

  1. Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

    C# 7.1k 1.9k

  2. The Vulkan API Specification and related tools

    JavaScript 1.6k 252

  3. Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

    C++ 1.4k 401

  4. **Deprecated repository** for Vulkan loader and validation layers

    C++ 416 180

313 contributions in the last year

Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Jan Mon Wed Fri
Activity overview
Contributed to google/gapid, KhronosGroup/VK-GL-CTS, SaschaWillems/Vulkan and 5 other repositories
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Contribution activity

January 2020

Created a pull request in google/gapid that received 1 comment

Adjust "Goto Command" box to support specifying a .-delimited subcommand

We're about to have the replay profiler slices that link to specific subcommands. A reasonable step along the way is to be able to specify subcomma…

+14 −16 1 comment

Created an issue in MikeG621/YOGEME that received 1 comment

14 contributions in private repositories Jan 5 – Jan 26

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