Marching cubes algorithm demo for OpenFrameworks / OSX, using a geometry shader
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README

Marching Cubes Algorithm, running on the GPU using a geometry shader.

Ported from the GLUT/Windows project at http://www.icare3d.org/blog_techno/gpu/opengl_geometry_shader_marching_cubes.html to OpenFrameworks / OSX.

Added in GPU rendering of data fields (see surface.frag).

Read more at http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html