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Zelda-like 2D game engine
C++ CMake Lua C Objective-C++ Groff
Latest commit 564eb85 May 23, 2016 @christopho Unit test
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README.md dev is the default branch Apr 22, 2016
changelog.txt Implement map:draw_visual() May 16, 2016
compilation.txt More explanation Feb 10, 2016
license.txt Separating engine and quest Feb 10, 2012
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solarus.6 Added Manpage. Apr 6, 2014
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README.md

Solarus logo

Build Status License

About Solarus

Solarus is an open-source Zelda-like 2D game engine written in C++. It can run games scripted in Lua. This engine is used by our Zelda fangames. Solarus is licensed under GPL v3.

Games made with Solarus

You might be interested in our fangames created with Solarus:

Create your own games

If you want to create your own games with the Solarus engine, see also Solarus Quest Editor, our Solarus game creation software.

See our development blog to get more information and documentation about using the Solarus engine. The compilation instructions can be found in the compilation.txt file or on our website.

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