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Zelda-like 2D game engine
C++ CMake Lua C Objective-C++ Groff
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cmake Rename cmake variables with SOLARUS prefix
developer_doc Use an std::map to map Lua names to enum values.
doc @ 6085240 Set documentation files from solarus-doc project.
images changed the readme format and added the solarus logo
include/solarus Remove obsolete color depth define
libraries Update libmodplug dll, now compiled with gcc 4.8
sample_quest Upgrade sample quest map to the 1.5 format
src Fix sword tapping sound still played when the game is suspended
tests Fix assertion error when a teletransporter leads to the same map
tools/quest_validator Kill the old editor. YEAH!
work Clean entity sprites of the testing quest.
.gitignore Remove os-specific build directory names from .gitignore
.gitmodules Set documentation files from solarus-doc project.
.travis.yml Add dev branch to Travis configuration
CMakeLists.txt Add version number and symbolic links when building the library Update the readme file now that the editor is in a separate repository
changelog.txt Fix sword tapping sound still played when the game is suspended
compilation.txt GCC 4.8 is neeed for emplace and thread_local
license.txt Separating engine and quest
license_short.txt Add files to build the windows installer
make_solarus_src_package Update file name
solarus.6 Added Manpage.
valgrind-solarus Fix memory leaks correctly this time. Valgrind is happy now.
valgrind.supp Update valgrind suppression file

Solarus logo

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Solarus is an open-source Zelda-like 2D game engine written in C++. It can run games scripted in Lua. This engine is used by our Zelda fangames. Solarus is licensed under GPL v3.

You might be interested in our fangames created with Solarus:

If you want to create your own games with the Solarus engine, see also Solarus Quest Editor, our Solarus game creation software.

See our development blog to get more information and documentation about using the Solarus engine. The compilation instructions can be found in the compilation.txt file or on our website.

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