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Ending sequence: slow down the camera

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1 parent 0837b5e commit ed6bd8464949b08f5905c08bbb48b23ee7ff5c73 @christopho committed Dec 16, 2011
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2 quests/zsdx/data/maps/map0004.lua
@@ -52,7 +52,7 @@ function event_map_opening_transition_finished(destination_point_name)
if destination_point_name == "from_ending" then
sol.map.dialog_start("credits_2")
- sol.map.camera_move(184, 80, 50, function() end, 1e6)
+ sol.map.camera_move(184, 80, 25, function() end, 1e6)
end
end
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2 quests/zsdx/data/maps/map0008.lua
@@ -26,7 +26,7 @@ function event_map_opening_transition_finished(destination_point_name)
if destination_point_name == "from_ending" then
sol.map.dialog_start("credits_1")
- sol.map.camera_move(1000, 240, 50, function() end, 1e6)
+ sol.map.camera_move(1000, 240, 25, function() end, 1e6)
end
end
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2 quests/zsdx/data/maps/map0056.lua
@@ -28,7 +28,7 @@ function event_map_opening_transition_finished(destination_point_name)
if destination_point_name == "from_ending" then
sol.map.dialog_start("credits_3")
- sol.map.camera_move(120, 408, 50, function() end, 1e6)
+ sol.map.camera_move(120, 408, 25, function() end, 1e6)
end
end
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2 quests/zsdx/data/maps/map0089.lua
@@ -22,7 +22,7 @@ function event_map_opening_transition_finished(destination_point_name)
if destination_point_name == "from_ending" then
sol.map.dialog_start("credits_4")
- sol.map.camera_move(288, 96, 50, function() end, 1e6)
+ sol.map.camera_move(288, 96, 25, function() end, 1e6)
end
end
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2 quests/zsdx/data/maps/map0131.lua
@@ -7,7 +7,7 @@ function event_map_started(destination_point_name)
sol.map.hero_set_visible(false)
sol.map.hud_set_enabled(false)
sol.map.hud_set_pause_enabled(false)
- sol.main.timer_start(sol.game.reset, 10000)
+ sol.main.timer_start(sol.game.reset, 25000)
end
end

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