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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "pdf/draw_utils.h"
#include <math.h>
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <vector>
#include "base/logging.h"
#include "base/numerics/safe_math.h"
namespace chrome_pdf {
inline uint8_t GetBlue(const uint32_t& pixel) {
return static_cast<uint8_t>(pixel & 0xFF);
}
inline uint8_t GetGreen(const uint32_t& pixel) {
return static_cast<uint8_t>((pixel >> 8) & 0xFF);
}
inline uint8_t GetRed(const uint32_t& pixel) {
return static_cast<uint8_t>((pixel >> 16) & 0xFF);
}
inline uint8_t GetAlpha(const uint32_t& pixel) {
return static_cast<uint8_t>((pixel >> 24) & 0xFF);
}
inline uint32_t MakePixel(uint8_t red,
uint8_t green,
uint8_t blue,
uint8_t alpha) {
return (static_cast<uint32_t>(alpha) << 24) |
(static_cast<uint32_t>(red) << 16) |
(static_cast<uint32_t>(green) << 8) | static_cast<uint32_t>(blue);
}
inline uint8_t ProcessColor(uint8_t src_color,
uint8_t dest_color,
uint8_t alpha) {
uint32_t processed = static_cast<uint32_t>(src_color) * alpha +
static_cast<uint32_t>(dest_color) * (0xFF - alpha);
return static_cast<uint8_t>((processed / 0xFF) & 0xFF);
}
ShadowMatrix::ShadowMatrix(uint32_t depth, double factor, uint32_t background)
: depth_(depth) {
DCHECK_GT(depth_, 0U);
matrix_.resize(depth_ * depth_);
// pv - is a rounding power factor for smoothing corners.
// pv = 2.0 will make corners completely round.
constexpr double pv = 4.0;
// pow_pv - cache to avoid recalculating pow(x, pv) every time.
std::vector<double> pow_pv(depth_, 0.0);
double r = static_cast<double>(depth_);
double coef = 256.0 / pow(r, factor);
for (uint32_t y = 0; y < depth_; y++) {
// Since matrix is symmetrical, we can reduce the number of calculations
// by mirroring results.
for (uint32_t x = 0; x <= y; x++) {
// Fill cache if needed.
if (pow_pv[x] == 0.0)
pow_pv[x] = pow(x, pv);
if (pow_pv[y] == 0.0)
pow_pv[y] = pow(y, pv);
// v - is a value for the smoothing function.
// If x == 0 simplify calculations.
double v = (x == 0) ? y : pow(pow_pv[x] + pow_pv[y], 1 / pv);
// Smoothing function.
// If factor == 1, smoothing will be linear from 0 to the end,
// if 0 < factor < 1, smoothing will drop faster near 0.
// if factor > 1, smoothing will drop faster near the end (depth).
double f = 256.0 - coef * pow(v, factor);
uint8_t alpha = 0;
if (f > kOpaqueAlpha)
alpha = kOpaqueAlpha;
else if (f < kTransparentAlpha)
alpha = kTransparentAlpha;
else
alpha = static_cast<uint8_t>(f);
uint8_t red = ProcessColor(0, GetRed(background), alpha);
uint8_t green = ProcessColor(0, GetGreen(background), alpha);
uint8_t blue = ProcessColor(0, GetBlue(background), alpha);
uint32_t pixel = MakePixel(red, green, blue, GetAlpha(background));
// Mirror matrix.
matrix_[y * depth_ + x] = pixel;
matrix_[x * depth_ + y] = pixel;
}
}
}
ShadowMatrix::~ShadowMatrix() = default;
namespace {
void PaintShadow(pp::ImageData* image,
const pp::Rect& clip_rc,
const pp::Rect& shadow_rc,
const ShadowMatrix& matrix) {
pp::Rect draw_rc = shadow_rc.Intersect(clip_rc);
if (draw_rc.IsEmpty())
return;
int32_t depth = static_cast<int32_t>(matrix.depth());
for (int32_t y = draw_rc.y(); y < draw_rc.bottom(); y++) {
for (int32_t x = draw_rc.x(); x < draw_rc.right(); x++) {
int32_t matrix_x = std::max(depth + shadow_rc.x() - x - 1,
depth - shadow_rc.right() + x);
int32_t matrix_y = std::max(depth + shadow_rc.y() - y - 1,
depth - shadow_rc.bottom() + y);
uint32_t* pixel = image->GetAddr32(pp::Point(x, y));
if (matrix_x < 0)
matrix_x = 0;
else if (matrix_x >= static_cast<int32_t>(depth))
matrix_x = depth - 1;
if (matrix_y < 0)
matrix_y = 0;
else if (matrix_y >= static_cast<int32_t>(depth))
matrix_y = depth - 1;
*pixel = matrix.GetValue(matrix_x, matrix_y);
}
}
}
} // namespace
void DrawShadow(pp::ImageData* image,
const pp::Rect& shadow_rc,
const pp::Rect& object_rc,
const pp::Rect& clip_rc,
const ShadowMatrix& matrix) {
if (shadow_rc == object_rc)
return; // Nothing to paint.
// Fill top part.
pp::Rect rc(shadow_rc.point(),
pp::Size(shadow_rc.width(), object_rc.y() - shadow_rc.y()));
PaintShadow(image, rc.Intersect(clip_rc), shadow_rc, matrix);
// Fill bottom part.
rc = pp::Rect(shadow_rc.x(), object_rc.bottom(), shadow_rc.width(),
shadow_rc.bottom() - object_rc.bottom());
PaintShadow(image, rc.Intersect(clip_rc), shadow_rc, matrix);
// Fill left part.
rc = pp::Rect(shadow_rc.x(), object_rc.y(), object_rc.x() - shadow_rc.x(),
object_rc.height());
PaintShadow(image, rc.Intersect(clip_rc), shadow_rc, matrix);
// Fill right part.
rc = pp::Rect(object_rc.right(), object_rc.y(),
shadow_rc.right() - object_rc.right(), object_rc.height());
PaintShadow(image, rc.Intersect(clip_rc), shadow_rc, matrix);
}
} // namespace chrome_pdf
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