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Traps dont reset #4

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DanSpedey opened this issue May 22, 2014 · 8 comments
Closed

Traps dont reset #4

DanSpedey opened this issue May 22, 2014 · 8 comments
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@DanSpedey
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Could you please make it after every game all pressure plates on the world of the game are removed? Other wise they just build up!

@chuchi-chaschtli
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Ah, I see what you mean. If I am correct, you are saying that stone plates are not being removed if they did not explode.

@DanSpedey
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Yes. That's right

Sent from my iPod

On 22 May 2014, at 10:31 pm, AoHRuthless notifications@github.com wrote:

Ah, I see what you mean. If I am correct, you are saying that stone plates are not being removed if they did not explode.


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@DanSpedey
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Yep

Sent from my iPod

On 22 May 2014, at 10:31 pm, AoHRuthless notifications@github.com wrote:

Ah, I see what you mean. If I am correct, you are saying that stone plates are not being removed if they did not explode.


Reply to this email directly or view it on GitHub.

@chuchi-chaschtli
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It has been fixed for next update, but I still have to fix that hil recognition issue.

@DanSpedey
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Also, I found a bug when traps are destroyed with TNT and then regenerate back (using creeper heal) traps just become standard plates.

@chuchi-chaschtli
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I can't fix that because it's not an issue residing in my plugin; creeper heal manages the block regeneration and there is no quick fix. I will see what I can do.

This is an unrelated comment; make a new ticket next time, or I may not see it as this is closed.

@DanSpedey
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When will this traps reset in the next update come?

@chuchi-chaschtli
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There isn't a predefined date. It will come when I feel an update is sufficient and ready.

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