Join GitHub today
GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.Sign up
Add Improvement Similar to biowareessmultiplier but for Genemods #3741
Describe the bug
I'm trying to build a critter war form (see Running Wild) but regular characters experience the same issue: the “biowareessmultiplier” and “genetechcostmultiplier” improvements do nothing when added through the improvements tab.
Steps to reproduce the behaviour:
Discounted nuyen (37.600 ¥) and essence (0.27) cost are deducted. Ideally the discounted costs are displayed in the “shopping” preview.
Sample character file
critter war form that already has steps 1 and 2 done/applied.
Genetech Cost Multiplier not working properly was a bug, but biowareessmultiplier is working as intended (sort of). Biowareessmultiplier is based on Biocompatibility, and therefore does not affect Genemods. A new improvement needs to be made that affects Genemods if that is the functionality you are looking for.
Hrm. It's because we explicitly ignore essence modifiers if forcegrade="None" is used. Probably need to replace that with an actual property that stipulates whether we want to ignore improvements as well; from memory, it was built to support ignoring things like cyberlimb customisation.