@chummer5a chummer5a released this Apr 2, 2017 · 2255 commits to master since this release

Assets 3

Application Changes:

  • Fixed an issue loading characters with lifestyle qualities that have been renamed.
  • Added functionality for Working for the People/Man to automatically exchange Karma for Nuyen.
  • Fixed the career mode weapons list stretching outside the visible area.
  • Fixed behaviour of the Enable Special Attribute improvement in the Improvement creation form to work properly.
  • Fixed an issue tyhat prevented lifestyle qualities like Extra Secure from working. Fixes #1506
  • Fixed behaviour of the Free checkbox when selecting armour and gear in create mode.
  • Fixed an issue with calculation of attributes when using the optional rule to treat Metatype Attribute Values as 1.
  • Added a house rule to spend Karma on Attributes before Priority Points.
  • Fixed the rounding behaviour of the MaxArmor property to prevent crashing for drones with 0 BOD/Armor.
  • Fixed an issue with the Stun Condition Monitor that caused it not to update properly.
  • Fixed behaviour of custom improvements to refresh Skill Pools on toggle.
  • Fixed an issue with the house-rule for cyberleg movement causing the movement rate to show as 0 if the character has no cyberlegs.
  • Fixed an interaction between the Enhanced Accuracy power and multiple instances of the Exotic weapon skills.
  • Fixed an incorrect doubling of costs for modifications attached to Vintage weapons.
  • Redesigned the Select Armor and Select Weapon forms to make the item browser more visible.
  • Fixed behaviour of the ArmorRating attribute to properly account for High-Fashion Armor Clothing.
  • Applied a filter to the JSON Export to properly save files as JSON.
  • Added a warning message when loading an XML file if duplicate IDs exist.
  • Fixed a stack overflow when selecting vehicle mods.
  • When creating a new knowledge skill, the Type combobox will attempt to populate automatically.

Data Changes:

  • Fixed incorrect reach for the Frying Pan and Chair improvised weapons. Fixes #1483.
  • Fixed incorrect bonuses for the Dracoform qualities that prevented them from being added.
  • Fixed incorrect costing for the Workshop vehicle modfication.
  • Restored missing Physical Active group to the Improved Ability power.
  • Fixed incorrect requirement filtering for the Nosferatu quality.
  • Fixed an incorrect Category for the Dracoform Mastery power that prevented it from being shown.
  • Fixed missing specialisations for several throwing weapons.
  • Removed duplicate GUIDs for a lot of items. This should not have any noticeable effect if you already have the item, but if you notice odd behaviour please remove and re-add the object:
    • Lifestyle Qualities
      • Cramped Workshop/Facility
    • Bioware
      • Severe Biosculpting Modification
    • Books
      • Data Trails (Dissonant Echoes)
      • Shadowrun 2050 (5th Edition)<
    • Critter Powers
      • Vestigial Wings
      • Underwater Adapation
      • Magical Flight
    • Cyberware
      • Remote Cyberhand
    • Gear
      • TNT
      • Detonator, Blasting Cap
      • Smartsoft
      • AR Nails
      • Ultrasound (Sensor Function)
      • Nova Scorpion Venom
      • Cyberdeck Form Factor, Non-Standard
      • Grenade: Shock (2050)
    • Powers
      • Commanding Voice
    • Qualities
      • Infected: Dzoo-Noo-Qua
      • Pilot Origins (Rating 1)
      • Easily Exploitable
      • Real World Naiveté
      • One of Them
      • Impassive
      • Faceless
      • Chaser
      • Dealer Connection
      • Grease Monkey
      • Speed Demon
      • Stunt Driver
      • Accident Prone
      • Motion Sickness
      • Too Much Data
    • Skills
      • Alchemy
      • Drones
      • Fashion Design
      • Mathematics
      • Tir Military Vehicles
      • Foster System
      • Lone Star Procedures
    • Vehicles
      • Ares Garuda
      • Clockwork Greyhound
      • Chrysler-Nissan Jackrabbit (2050)
      • Handling Downgrade (Drone)
      • Speed Downngrade (Drone)
      • Acceleration Downgrade (Drone)
      • Body Downgrade (Drone)
      • Sensor Downgrade (Drone)
    • Weapons
      • Stun Dongle
      • Bite (Naga)
      • Junkyard Jaw
      • Claws (Bio-Weapon)
      • Retractable Claws (Bio-Weapon)
      • Electrical Discharge
      • Fangs (Bio-Weapon)
      • Horns (Bio-Weapon)
      • Large Stinger
      • Medium Stinger
      • Horns (Bio-Weapon)
      • Large Tusk(s)
      • Raptor Foot
      • Grapple Fist
      • Uzi III (2050)
  • Corrected insect spirit naming conventions to resolve a crash when selecting the Insect Shaman tradition
  • Fixed the weapon mount categories for the Heavy Weapon Mount
  • Added content from Book of the Lost (2 Mentor Spirits, 1 Commlink)
  • Renamed the Cyclopean metavariant to Cyclops. Existing character should rename themselves properly.
  • Removed ReplaceAttribute bonuses for the various dracoforms that caused an override of Magic attributes.
  • Updated the State University/Medicine life module to remove the Biotechnology skill and increase the Biotech skill group, per errata.
  • Updated the Street Magic/Street Mage life module to move 1 point in Conjuring into Sorcery.
  • Renamed the Cyclopean Metavariant to the Cyclops.
  • Updated the Movement speed for the Naga metatype.
  • Increased the Lifestyle Cost for the Centaur metatype.
  • Altered the selecttext for the Bandersnatch quality's dietary requirement to Metathuman Flesh.
  • Increase the karma cost of the Gnawer quality to 35 and added the Animal Control (Vermin) power.
  • Fixed an incorrect bonus type for the monotip arrowhead that prevented it from being added.

New Strings:

  • String_CannotFindLifestyleQuality
  • Checkbox_Spirit_Fettered
  • String_ExpenseFetteredSpirit
  • Checkbox_Options_ReverseAttributePriorityOrder
  • Title_ListView
  • Title_Browse
  • Checkbox_Option_HideItemsOverAvailLimit