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Chummer 5.194.0

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@chummer5a chummer5a released this 16 Aug 12:40
· 7596 commits to master since this release

Application Changes:

  • Implemented the Prototype Transhuman quality in a manner that's closer to RAW. Existing characters in career mode will need to be ported manually. Please contact me via chummer5isalive@gmail.com for assistance with this.
  • Fixed behaviour of the Group condition to properly report when one or more groups qualifies for a forbidden/required restriction.
  • Fixed behaviour of the condition monitors to properly be checked and unchecked.
  • Fixed behaviour of basic lifestyles to properly manage base-only multipliers.
  • Converted UpdateCharacterInfo to be triggered by Application.Idle. This should reduce some latency caused by loading components of the interface, at the cost of a slightly deferred update of character details. In practice this should not be noticable under standard operating conditions.
  • Fixed unused translation strings in the Armour, Weapon and Priority selection windows.
  • Fixed an issue when selecting the Aware priority type that prevented it from properly receiving the correct skill bonus.
  • HMHVV Strain II and III characters can now properly improve their Magic rating and should suffer the appropriate Magic penalty if taken in career mode.
  • Implemented an ImprovementType to support replacing your base movement speed entirely, used for the Satyr Legs quality.
  • Converted the save formats for decimal and integer values to not use the local culture. This should prevent issues with decimals not saving in a safe manner for non-English users.
  • Updated the Build Summary tab to properly show the spell limits in create mode. Fixes #1662
  • Implemented the Free Spell bonus type for Dedicated Spellslinger.
  • Fixed behaviour of the Draconic Tradition when printing it to not cause a crash.
  • Fixed behaviour of the Select Mentor Spirit window to not rely on names. Fixes an issue with the duplicate Oak mentors.
  • Cleaned up some minor issues with the Select Vehicle Mod window.
  • Added a SourceID to Vehicles.
  • Fixed display of attribute Value to not include metatype minimum multiple times
  • Implemented the Mentor's Mask from Forbidden Arcana, accessed through the Select Mentor Spirit window. Existing characters should remove and re-add the quality to choose this property.
  • Added missing dice and multipliers for basic lifestyles. Existing characters should open any current lifestyles in order to refresh the values.
  • Implemented the AddSpell improvement type for the Alchemical Armorer quality.
  • Fixed an issue with cyberware decreasing to Rating 0 in create mode.
  • Fixed a legacy issue in which an attribute's Base value also included the Metatype Minimum value.
  • Changed the way Cyber-/Bioware Requirements are implemented.
  • Implemented a selectcyberware improvement for use by the Soft Nanohive cyberware.
  • Fixed behaviour of contact control to properly manage Family and Blackmail settings between Save/Load.
  • Fixed support for AIs adding cyberware to vehicles.
  • Added the ability to add the Underbarrel weapons from Hard Targets to other weapons via the Add Underbarrel Weapon menu option.
  • Fixed an issue with vehicle fire modes not being enabled when using languages other than English.
  • Fixed a crash when attempting to add mods to a vehicle in carer mode.
  • Hid the option to create spells, as it's not supported in 5e.
  • Fixed ordering behaviour that prevented qualities that don't contribute to your limit from being taken if the quality's karma would go over the quality limit.
  • Fixed an issue in which French language clients would crash while loading their magic tradition.
  • Improved create method for qualities to properly use the ContributeToLimit field.
  • Fixed an issue with loading characters that would cause all equipment to become unequipped.
  • Removed Omae character sheets if Omae is not enabled in the Options menu.
  • Fixed a version check issue that caused non-release builds to think characters were created in 0.0.
  • Fixed behaviour of the house rule to have Essence Loss only reduce your Maximum attribute value.
  • Removed the character property OverrideSpecialAttributeEssenceLoss as it's redundant in 5E.
  • Fixed behaviour of update method to not mangle filenames with non-English accent characters.
  • Fixed cost discount for Dedicated Spellslinger when using the Aspected Magician quality.
  • Fixed cost calculation of Dedicated Spellslinger to apply to all spells.
  • Dedicates Spellslinger now properly provides free spells based on your Spellcasting skill.
  • Fixed implementations of FreeSpellsATT and FreeSpellsSkill improvements to not require updating the improvements manually.
  • Adept powers created before the powers refresh will now properly add the relevant bonus node for the adept way discount.
  • Adept powers now store the source id for use in searching and such.
  • Fixed rounding behaviour when using cyberlimbs to use Ceiling instead of Floor.
  • Implemented support for knowledge skills in the selectskill improvement. Supports the Death Mentor Spirit.
  • Crash reporter now creates a text file on the desktop, making recovery of submitted Crash-IDs easy.
  • Exposed original English names and categories to the Print Methods for Qualities, Spirits, Spells, Metamagics, Arts, Enhancements, Complex Forms, Martial Arts, Limit Modifiers and Critter Powers.
  • Added missing adept way discount for the Traceless Walk and Improves Reflexes powers.
  • Fixed an incorrect skill linked to the Racing Bike PACK that caused a crash.
  • Character sheets are now loaded by a manifest file (sheets.xml) stored in the data directory. This file follows the same restrictions and usage as other data files, so use custom_sheets.xml for custom content.
    • This allows for ensuring the use of characters that can't be reliably read by Chummer's updater process, and provides some room in the future for credits, instructions for use, etc.
  • Fixed a crash when selecting spells with a positive Drain value and pre-existing modifiers from improvements.
  • Fixed a crash when selecting the Implant Medic cyberware.
  • Fixed removing Metatype qualities to work properly in create mode.
  • Fixed display of Extra value for Critter Powers that don't have a bonus or Rating.

Data Changes:

  • Fixed qualities.xml node layout to properly reflect XSD structure. Fixed issues with qualities that would not show up due to a lack of category.
  • Refactored XSDs to use a common conditions.xsd file in order to prevent incorrect data entry.
  • Fixed a typo in the Giger Spit spell.
  • Fixed incorrect requirements for spells that require Initiate Arts.
  • Fixed missing quality requirements/restrictions for the Apprentice quality.
  • The Athlete's Way can now properly allow discounting the Skate power.
  • Added missing bonuses for the Raven (Alt) Mentor Spirit.
  • Fixed the drain attributes for the Red Magic tradition.
  • Fixed the movement modification of the Satyr quality.
  • Fixed a typo in the Spells template for character sheets that made Rituals show up as an Unknown category.
  • Fixed issues with the Holy Text and Death mentor spirits that prevented them from being added.
  • Added Content from 'State of the Art ADL' and its german translation (excluding critters and life modules).
  • Removed a redundant selecttext improvement for the Hard Nanohive cyberware.
  • Cyberwares with Capacity can now install the Hard Nanohive in the Nanocybernetics category.
  • Fixed the Attribute Boost power to be selectable up to four times.
  • Fixed one of the requirements for the Imbue Item spell that caused a crash.
  • Added Translations for the Improved Reflexes Power after the Power Update.
  • Added Underbarrel Weapons from Hard Targets as weapons. Set the Underbarrel Weapon accessories to Hidden.
  • Hard Nanohives can now add Hard Nanoware as a gear item to themselves.
  • Removed the Latent Source property from qualities, as it's redundant in 5E.
  • Qualities now add notoriety, per SR5 368.
  • Implemented the Death Mentor Spirit.
  • Updated incorrect modifications for the Dodge General Trailer
  • Added missing special equipment mod entries to vehicles from R5.
  • Fixed behaviour of the Satyr Legs quality and Flight critter power to properly provide movement speed increases.
  • Removed Uneducated from the Naga metasapient. Sorry sneks, not sure how that crept in there.
  • Adepts with the Adept Spell power can now take the Focused Concentration quality.
  • Implemented content from The Complete Trog. NB: Black Forest Native doesn't provide the skill bonus, Community Connection doesn't provide the housing cost discount, and Nasty Trog/Trog Leader don't have conditionals for their skill bonus so always apply.
  • Added missing bonuses for the special tires from Rigger 5.0.
  • Fixed cost formula for Handling Enhancement.

New Strings:

  • String_Metatype
  • String_Metavariant
  • String_MartialArt
  • String_SpellCategory
  • String_Tradition
  • String_DamageResistance
  • String_Quality
  • Label_SummaryRituals
  • Label_SummaryPreparations